Search found 2405 matches

by Ocelot
Tue Apr 09, 2024 3:04 am
Forum: Ren'Py Questions and Announcements
Topic: Render button with transform
Replies: 2
Views: 183

Re: Render button with transform

I am not completely sure how the first piece ofcode works, but you can wrap child in transform you need: # at the end of init self.child = Transform(child=self.child, matrixcolor=TintMatrix(self.current_text_color)) If you want to constantly chnage text color and make it reflect on text, then replac...
by Ocelot
Thu Apr 04, 2024 12:40 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] How to define persistable objects?
Replies: 4
Views: 165

Re: How to define persistable objects?

As persistent data is loaded before init python blocks are run, persistent data should only contain types that are native to Python or Ren'Py. Alternatively, classes that are defined in python early blocks can be used, provided those classes can be pickled and implement equality. My approach in sim...
by Ocelot
Sun Mar 31, 2024 5:16 pm
Forum: Ren'Py Questions and Announcements
Topic: KeyError: 'retain' when calling say with name argument
Replies: 4
Views: 179

Re: KeyError: 'retain' when calling say with name argument

I'm actually not sure what you are doing here. What is this "character" object you are using and why? https://www.renpy.org/doc/html/dialogue.html#the-character-store Are you trying to load save and getting this error afterwards? If so, then default is the problem. Character objects are n...
by Ocelot
Sun Mar 31, 2024 12:19 pm
Forum: Ren'Py Questions and Announcements
Topic: Animated imagebutton in main menu[sloved]
Replies: 3
Views: 257

Re: Animated imagebutton in main menu

Button without any actions will not receive any events. If you want hover events to work, you need to provide an action. You can use a built-in action which does not do anything, called NullAction()
by Ocelot
Sat Mar 30, 2024 3:15 pm
Forum: Ren'Py Questions and Announcements
Topic: how to make a loading screen where the player is reminded of what happened at a previous point in the plot?
Replies: 2
Views: 155

Re: how to make a loading screen where the player is reminded of what happened at a previous point in the plot?

Always have data you want to show after loading up to date in your game, and then use after_load special label to show some screens telling player what happened before. https://www.renpy.org/doc/html/label.html#special-labels Example: default happened_before = ["you have started the game"]...
by Ocelot
Sat Mar 30, 2024 3:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Quest System Screen Problem
Replies: 5
Views: 334

Re: Quest System Screen Problem

As for this question -> Nope, it is not. Well... Actually it is, just not in the way I thought. ShowMenu shows screen in the menu context, while that screen is shown, you are not in the main game, and jumping from there will not affect main game flow. As soon as you finish showing screen or return ...
by Ocelot
Tue Mar 26, 2024 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved?] Can't stop errant sound playing after a save load
Replies: 12
Views: 417

Re: Can't stop errant sound playing after a save load

By the way, there is not function "renpy.sound.stop()", but I guess that's just a typo, right? There... is? https://www.renpy.org/doc/html/audio.html#renpy.music.stop Most renpy.music functions have aliases in renpy.sound . These functions are similar, except they default to the sound cha...
by Ocelot
Tue Mar 26, 2024 4:27 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Using videos as button?
Replies: 5
Views: 324

Re: Using videos as button?

A modified version of your approach seems to work: screen video_test_screen: default ap = 0.0 button: action NullAction() hovered SetScreenVariable("ap", 1) unhovered SetScreenVariable("ap", 0) has fixed fit_first True add "video idle" add "video hover": alpha...
by Ocelot
Tue Mar 26, 2024 4:21 am
Forum: Ren'Py Questions and Announcements
Topic: [solved] Using videos as button?
Replies: 5
Views: 324

Re: Using videos as button?

Interesting. Defining videos as image video_idle: animation Movie(play="images/MOV_Achenar_Page_00.mp4") and using them as background / hover_background works with a single caveat: hover video is only started when button is hovered for the first time. Then it is played uninterrupted as int...
by Ocelot
Tue Mar 26, 2024 3:17 am
Forum: Ren'Py Questions and Announcements
Topic: Quest System Screen Problem
Replies: 5
Views: 334

Re: Quest System Screen Problem

Is, by any chance, your quest overview screen a part of the game menu (the one you get when you press ESC)?
by Ocelot
Thu Mar 21, 2024 3:14 am
Forum: Ren'Py Questions and Announcements
Topic: Label as main menu background
Replies: 5
Views: 259

Re: Label as main menu background

You cannot simply add random code and expect it to work. ATL has different syntax from both RenPy script and SL, so you'll need more complex approach. This, for example will change bachground from red to green and back every 3 seconds: init python: def change_image(trans, st, at): if (at // 3) % 2 =...
by Ocelot
Wed Mar 20, 2024 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Label as main menu background
Replies: 5
Views: 259

Re: Label as main menu background

a) Use timers that change varable controlling current image.
b) CDD which change rendered image based on elapsed time
c) Potentially ATL animation which has a funtcion statement changing child of transform.
by Ocelot
Wed Mar 20, 2024 4:49 am
Forum: Ren'Py Questions and Announcements
Topic: Label as main menu background
Replies: 5
Views: 259

Re: Label as main menu background

If main_menu label exist, it will be executed, instead of showing the main menu screen. Note that you will be responsible for shwing and handling all menu screens in this case.
An alternative approach is to convert you code into a screen and use that instead.
by Ocelot
Wed Mar 13, 2024 3:32 am
Forum: Ren'Py Questions and Announcements
Topic: Strategy for distribution of large games (> 5GB)?
Replies: 5
Views: 238

Re: Strategy for distribution of large games (> 5GB)?

We regularly get over 1,200 downloads for each released version, so transfer charges are a definite concern. We already got hit with a (extremely) huge fee when distributing files using Gofile one release. We're using anonymous transfers now, but it involves manually downloading every file occasion...