Search found 93 matches

by 017Bluefield
Sun Jul 15, 2018 12:47 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Making a polished epigraph? (Using Text() displayable)
Replies: 15
Views: 1899

Re: Making a polished epigraph? (Using Text() displayable)

This might be the closest I'll get to what I'm looking for: image epigraph = Text("{cps=1}\"{/cps}Polyphemus?{cps=1} W{/cps}hy do you cry so sore in the starry night?{cps=1} Y{/cps}ou will not let us sleep.{cps=1} S{/cps}ure[[ly] no man's driving off your flock?{cps=1} N{/cps}o man has tri...
by 017Bluefield
Thu Jul 05, 2018 3:30 am
Forum: Ren'Py Questions and Announcements
Topic: Variable text/content in custom screen?
Replies: 0
Views: 269

Variable text/content in custom screen?

The thread https://lemmasoft.renai.us/forums/viewtopic.php?t=44538 does cover this subject, but not for a "journal screen" format of screen . I'm trying to make a custom boilerplate screen that changes its contents with every "data/journal entry", like below: screen data_screen(...
by 017Bluefield
Fri Jun 29, 2018 2:52 am
Forum: Ren'Py Questions and Announcements
Topic: Main menu sound effects?
Replies: 13
Views: 3981

Re: Main menu sound effects?

Code used: style button: properties gui.button_properties("button") ## PLACEHOLDER activate_sound = "audio/_placeholder/Click.mp3" Just remove '=' sign in your first version of code style button: properties gui.button_properties("button") activate_sound "audio/_pl...
by 017Bluefield
Sun Jun 24, 2018 10:34 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Making a polished epigraph? (Using Text() displayable)
Replies: 15
Views: 1899

Re: Making a polished epigraph? (Using Text() displayable)

... Add pauses in the text part of the Text() node (Check? The {cps=1} trick seems to work, if a bit clunky). Figure out how to break up an epigraph into multiple Text() elements (one per "paragraph"), so that they line up vertically on the screen, and I can tweak them that way. Plus, I'm...
by 017Bluefield
Sun Jun 24, 2018 10:31 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Making a polished epigraph? (Using Text() displayable)
Replies: 15
Views: 1899

Re: Making a polished epigraph? (Using Text() displayable)

Work around what? You haven't really stated what it is that it does, which you are dissatisfied with. Sorry about that. What it does currently is that it makes the text appear, at a consistent 24 cps. That...doesn't really give the player much time to read the text before the epigraph fades out for...
by 017Bluefield
Fri Jun 22, 2018 1:25 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Making a polished epigraph? (Using Text() displayable)
Replies: 15
Views: 1899

[SOLVED] Making a polished epigraph? (Using Text() displayable)

I'm trying to make an epigraph that's more polished than "continuously reveal text at 24 cps". Of course, because I'm using a Text() displayable, tags like {w=2.0} have no effect. Here's the code I'm using, minus the epigraph: image epigraph = Text(**EPIGRAPH GOES HERE**, size=32, slow_cps...
by 017Bluefield
Fri Jun 22, 2018 10:30 am
Forum: Ren'Py Questions and Announcements
Topic: Adding text strings between quick menu buttons?
Replies: 5
Views: 724

Re: Adding text strings between quick menu buttons?

Just realized that the error came from the action Null being on the same line as a textbutton , not a text . hbox: textbutton _("back") action Rollback() textbutton " | " action Null textbutton _("history") action ShowMenu('history') # and so on
by 017Bluefield
Fri Jun 22, 2018 3:20 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Dialogue History > Hiding or removing lines from History?
Replies: 3
Views: 647

Re: Dialogue History > Hiding or removing lines from History?

Hmm... Okay? I think I got the principle of it.

But what about stuff that does use the window, or at least the lower third? I'm trying to have my game "talk" to the player about some brief-but-important things before the story starts (this is after clicking the New Game button).
by 017Bluefield
Fri Jun 22, 2018 2:38 am
Forum: Ren'Py Questions and Announcements
Topic: Adding text strings between quick menu buttons?
Replies: 5
Views: 724

Re: Adding text strings between quick menu buttons?

Tried the action Null thing, but it just returned an error?
by 017Bluefield
Fri Jun 15, 2018 3:24 am
Forum: Ren'Py Questions and Announcements
Topic: "Glowing" text in Ren'Py? [solved]
Replies: 14
Views: 7472

Re: "Glowing" text in Ren'Py? [solved]

Haven't tried this myself but I think you need to create a text displayable (https://www.renpy.org/doc/html/text.html#Text) and add it to your dialogue. You'd add the outline property to the Text() arguments as PyTom showed above. You'd then add it with the image tag: https://www.renpy.org/doc/html...
by 017Bluefield
Fri Jun 15, 2018 1:29 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Dialogue History > Hiding or removing lines from History?
Replies: 3
Views: 647

[SOLVED] Dialogue History > Hiding or removing lines from History?

So this probably isn't a good idea in the long run, but I've been scouring search results for "hide lines" from the History log and have come up with nothing. How do I keep given lines from being recorded in History? So that when the player checks History, certain lines that appear in the ...
by 017Bluefield
Fri Jun 15, 2018 12:55 am
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Fade-in to Main Menu? (as of March 31st, 2018)
Replies: 5
Views: 1742

Re: Fade-in to Main Menu? (as of March 31st, 2018)

IrinaLazareva wrote: Sun Apr 01, 2018 3:24 am
017Bluefield wrote: Sat Mar 31, 2018 4:44 am Last thing: I can start a main-menu song to play as the transition plays, right? Or is it not that simple?
It is better to set main-menu song with the line (in options.rpy)

Code: Select all

define config.main_menu_music =....
Other options can lead to certain problems..
Thank you! ;^^
by 017Bluefield
Fri Jun 15, 2018 12:27 am
Forum: Ren'Py Questions and Announcements
Topic: "Glowing" text in Ren'Py? [solved]
Replies: 14
Views: 7472

Re: "Glowing" text in Ren'Py? [solved]

So, how does one apply this to one line of text, while leaving the rest without this outline?
by 017Bluefield
Thu Jun 14, 2018 7:14 pm
Forum: Ren'Py Questions and Announcements
Topic: Adding text strings between quick menu buttons?
Replies: 5
Views: 724

Re: Adding text strings between quick menu buttons?

Code: Select all

text _(" | ")
Well, that works, but so does the variation without the _().

Now, how do you make it match the formatting of the buttons? I had to add a {size=-4}{/size} around the pipe to get it off of the bottom edge of the screen.