Search found 93 matches
- Sun Jul 15, 2018 12:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Making a polished epigraph? (Using Text() displayable)
- Replies: 15
- Views: 1899
Re: Making a polished epigraph? (Using Text() displayable)
This might be the closest I'll get to what I'm looking for: image epigraph = Text("{cps=1}\"{/cps}Polyphemus?{cps=1} W{/cps}hy do you cry so sore in the starry night?{cps=1} Y{/cps}ou will not let us sleep.{cps=1} S{/cps}ure[[ly] no man's driving off your flock?{cps=1} N{/cps}o man has tri...
- Thu Jul 05, 2018 3:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Variable text/content in custom screen?
- Replies: 0
- Views: 269
Variable text/content in custom screen?
The thread https://lemmasoft.renai.us/forums/viewtopic.php?t=44538 does cover this subject, but not for a "journal screen" format of screen . I'm trying to make a custom boilerplate screen that changes its contents with every "data/journal entry", like below: screen data_screen(...
- Thu Jul 05, 2018 1:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Dialogue History > Hiding or removing lines from History?
- Replies: 3
- Views: 647
Re: Dialogue History > Hiding or removing lines from History?
Found what I was looking for here: viewtopic.php?t=43654
- Fri Jun 29, 2018 2:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu sound effects?
- Replies: 13
- Views: 3981
Re: Main menu sound effects?
Code used: style button: properties gui.button_properties("button") ## PLACEHOLDER activate_sound = "audio/_placeholder/Click.mp3" Just remove '=' sign in your first version of code style button: properties gui.button_properties("button") activate_sound "audio/_pl...
- Sun Jun 24, 2018 10:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Making a polished epigraph? (Using Text() displayable)
- Replies: 15
- Views: 1899
Re: Making a polished epigraph? (Using Text() displayable)
... Add pauses in the text part of the Text() node (Check? The {cps=1} trick seems to work, if a bit clunky). Figure out how to break up an epigraph into multiple Text() elements (one per "paragraph"), so that they line up vertically on the screen, and I can tweak them that way. Plus, I'm...
- Sun Jun 24, 2018 10:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Making a polished epigraph? (Using Text() displayable)
- Replies: 15
- Views: 1899
Re: Making a polished epigraph? (Using Text() displayable)
Work around what? You haven't really stated what it is that it does, which you are dissatisfied with. Sorry about that. What it does currently is that it makes the text appear, at a consistent 24 cps. That...doesn't really give the player much time to read the text before the epigraph fades out for...
- Fri Jun 22, 2018 1:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Making a polished epigraph? (Using Text() displayable)
- Replies: 15
- Views: 1899
[SOLVED] Making a polished epigraph? (Using Text() displayable)
I'm trying to make an epigraph that's more polished than "continuously reveal text at 24 cps". Of course, because I'm using a Text() displayable, tags like {w=2.0} have no effect. Here's the code I'm using, minus the epigraph: image epigraph = Text(**EPIGRAPH GOES HERE**, size=32, slow_cps...
- Fri Jun 22, 2018 10:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding text strings between quick menu buttons?
- Replies: 5
- Views: 724
Re: Adding text strings between quick menu buttons?
Just realized that the error came from the action Null being on the same line as a textbutton , not a text . hbox: textbutton _("back") action Rollback() textbutton " | " action Null textbutton _("history") action ShowMenu('history') # and so on
- Fri Jun 22, 2018 3:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Dialogue History > Hiding or removing lines from History?
- Replies: 3
- Views: 647
Re: Dialogue History > Hiding or removing lines from History?
Hmm... Okay? I think I got the principle of it.
But what about stuff that does use the window, or at least the lower third? I'm trying to have my game "talk" to the player about some brief-but-important things before the story starts (this is after clicking the New Game button).
But what about stuff that does use the window, or at least the lower third? I'm trying to have my game "talk" to the player about some brief-but-important things before the story starts (this is after clicking the New Game button).
- Fri Jun 22, 2018 2:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Adding text strings between quick menu buttons?
- Replies: 5
- Views: 724
Re: Adding text strings between quick menu buttons?
Tried the action Null thing, but it just returned an error?
- Fri Jun 15, 2018 3:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Glowing" text in Ren'Py? [solved]
- Replies: 14
- Views: 7472
Re: "Glowing" text in Ren'Py? [solved]
Haven't tried this myself but I think you need to create a text displayable (https://www.renpy.org/doc/html/text.html#Text) and add it to your dialogue. You'd add the outline property to the Text() arguments as PyTom showed above. You'd then add it with the image tag: https://www.renpy.org/doc/html...
- Fri Jun 15, 2018 1:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Dialogue History > Hiding or removing lines from History?
- Replies: 3
- Views: 647
[SOLVED] Dialogue History > Hiding or removing lines from History?
So this probably isn't a good idea in the long run, but I've been scouring search results for "hide lines" from the History log and have come up with nothing. How do I keep given lines from being recorded in History? So that when the player checks History, certain lines that appear in the ...
- Fri Jun 15, 2018 12:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Fade-in to Main Menu? (as of March 31st, 2018)
- Replies: 5
- Views: 1742
Re: Fade-in to Main Menu? (as of March 31st, 2018)
Thank you! ;^^IrinaLazareva wrote: ↑Sun Apr 01, 2018 3:24 amIt is better to set main-menu song with the line (in options.rpy)017Bluefield wrote: ↑Sat Mar 31, 2018 4:44 am Last thing: I can start a main-menu song to play as the transition plays, right? Or is it not that simple?Other options can lead to certain problems..Code: Select all
define config.main_menu_music =....
- Fri Jun 15, 2018 12:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: "Glowing" text in Ren'Py? [solved]
- Replies: 14
- Views: 7472
Re: "Glowing" text in Ren'Py? [solved]
So, how does one apply this to one line of text, while leaving the rest without this outline?
- Thu Jun 14, 2018 7:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding text strings between quick menu buttons?
- Replies: 5
- Views: 724
Re: Adding text strings between quick menu buttons?
Code: Select all
text _(" | ")
Now, how do you make it match the formatting of the buttons? I had to add a {size=-4}{/size} around the pipe to get it off of the bottom edge of the screen.