Search found 113 matches
- Sat Jan 04, 2014 12:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the Options Screen
- Replies: 18
- Views: 1999
Re: Customizing the Options Screen
The answer to your problem is to put a Return button on all your hovering screens to Hide that specific screen. Therefore you cannot open more than one screen on top of the other before closing that screen. But... the Navigation Menu has a Return button by default. This button doesn't work when the...
- Fri Jan 03, 2014 10:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the Options Screen
- Replies: 18
- Views: 1999
Re: Customizing the Options Screen
That's because without the Tag Menu on the Main Menu screen, the program becomes confused over what menu should take top precedence. Figures. But I didn't know what else to do. SundownKid told me to take tag menu off of ALL of my menus which completely broke everything. Just removing it from the Ma...
- Fri Jan 03, 2014 9:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the Options Screen
- Replies: 18
- Views: 1999
Re: Customizing the Options Screen
In my Story Generator , I made a bookmark type Navigation screen. Is this something like what you're trying to do? Doesn't look like it? But it's hard to tell from those screenshots. If this is what it looks like in-game: 1.jpg Then this will be what happens when you go to a menu: 2.jpg This was ac...
- Fri Jan 03, 2014 8:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Question] How differ choice menu
- Replies: 3
- Views: 513
Re: [Question] How differ choice menu
To further elaborate on SundownKid's answer, just make sure to set a variable in the previous choice. That's what you're checking here. So if in some part of your game you had a choice like... menu: "Become a spy": $ superspy = True jump spy "Become a thief": $ thief = True jump ...
- Fri Jan 03, 2014 8:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting Layout Types
- Replies: 1
- Views: 238
Re: Setting Layout Types
Okay, I actually managed to figure out that "layout.one_column_preferences()" only works if you go into screens and get rid of the Preferences window in there. Otherwise, it just uses that regardless of what you set elsewhere. That problem is solved, but another arises. When I do this, the...
- Fri Jan 03, 2014 5:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the Options Screen
- Replies: 18
- Views: 1999
Re: Customizing the Options Screen
To make the menu appear OVER the bottom screen you must remove the "tag menu" from all the menu screens. Tagging a screen means they effectively function as the same screen and replace each other. Then add "modal True" in their place to make sure they don't interfere with the bu...
- Fri Jan 03, 2014 3:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Setting Layout Types
- Replies: 1
- Views: 238
Setting Layout Types
Ok this is probably a really dumb question, but I can't seem to figure it out. I was looking at http://www.renpy.org/wiki/renpy/doc/reference/Layouts and noticing the different layout styles that are available... but I don't really understand where/how to change the default layout for the game. For ...
- Fri Jan 03, 2014 3:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the Options Screen
- Replies: 18
- Views: 1999
Re: Customizing the Options Screen
I also wanted to know how to do this exactly. There's a problem with the suggestion below though... Maybe include the transparent layer in the BG of the menu? Add it to the base/idle BG under the black part. It'll cover the whole screen, so you might have to adjust any measurements for the hotspots ...