Search found 113 matches

by Crazy Li
Sat Jan 04, 2014 12:10 am
Forum: Ren'Py Questions and Announcements
Topic: Customizing the Options Screen
Replies: 18
Views: 1999

Re: Customizing the Options Screen

The answer to your problem is to put a Return button on all your hovering screens to Hide that specific screen. Therefore you cannot open more than one screen on top of the other before closing that screen. But... the Navigation Menu has a Return button by default. This button doesn't work when the...
by Crazy Li
Fri Jan 03, 2014 10:58 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizing the Options Screen
Replies: 18
Views: 1999

Re: Customizing the Options Screen

That's because without the Tag Menu on the Main Menu screen, the program becomes confused over what menu should take top precedence. Figures. But I didn't know what else to do. SundownKid told me to take tag menu off of ALL of my menus which completely broke everything. Just removing it from the Ma...
by Crazy Li
Fri Jan 03, 2014 9:51 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizing the Options Screen
Replies: 18
Views: 1999

Re: Customizing the Options Screen

In my Story Generator , I made a bookmark type Navigation screen. Is this something like what you're trying to do? Doesn't look like it? But it's hard to tell from those screenshots. If this is what it looks like in-game: 1.jpg Then this will be what happens when you go to a menu: 2.jpg This was ac...
by Crazy Li
Fri Jan 03, 2014 8:58 pm
Forum: Ren'Py Questions and Announcements
Topic: [Question] How differ choice menu
Replies: 3
Views: 513

Re: [Question] How differ choice menu

To further elaborate on SundownKid's answer, just make sure to set a variable in the previous choice. That's what you're checking here. So if in some part of your game you had a choice like... menu: "Become a spy": $ superspy = True jump spy "Become a thief": $ thief = True jump ...
by Crazy Li
Fri Jan 03, 2014 8:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting Layout Types
Replies: 1
Views: 238

Re: Setting Layout Types

Okay, I actually managed to figure out that "layout.one_column_preferences()" only works if you go into screens and get rid of the Preferences window in there. Otherwise, it just uses that regardless of what you set elsewhere. That problem is solved, but another arises. When I do this, the...
by Crazy Li
Fri Jan 03, 2014 5:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizing the Options Screen
Replies: 18
Views: 1999

Re: Customizing the Options Screen

To make the menu appear OVER the bottom screen you must remove the "tag menu" from all the menu screens. Tagging a screen means they effectively function as the same screen and replace each other. Then add "modal True" in their place to make sure they don't interfere with the bu...
by Crazy Li
Fri Jan 03, 2014 3:55 pm
Forum: Ren'Py Questions and Announcements
Topic: Setting Layout Types
Replies: 1
Views: 238

Setting Layout Types

Ok this is probably a really dumb question, but I can't seem to figure it out. I was looking at http://www.renpy.org/wiki/renpy/doc/reference/Layouts and noticing the different layout styles that are available... but I don't really understand where/how to change the default layout for the game. For ...
by Crazy Li
Fri Jan 03, 2014 3:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Customizing the Options Screen
Replies: 18
Views: 1999

Re: Customizing the Options Screen

I also wanted to know how to do this exactly. There's a problem with the suggestion below though... Maybe include the transparent layer in the BG of the menu? Add it to the base/idle BG under the black part. It'll cover the whole screen, so you might have to adjust any measurements for the hotspots ...