Search found 704 matches
- Mon Apr 22, 2019 1:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback Causing Issues with Random Events (Solved)
- Replies: 5
- Views: 736
Re: Rollback Causing Issues with Random Events
Besides the fact that I don't believe the random event resets (it shouldn't, because renpy.random is designed to work through rollback), wouldn't using persistent in this manner only allow one playthrough anyway? If the only thing you're trying to is ensure that there are no duplicates, you could j...
- Sun Apr 21, 2019 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback Causing Issues with Random Events (Solved)
- Replies: 5
- Views: 736
Rollback Causing Issues with Random Events (Solved)
I'm trying to create a random event that happens, and then creates a persistent switch (to prevent the same event from happening twice unless the player does a True Reset). The problem is that if the player Rollsback, they trigger a different random event. How do I prevent this issue from happening?...
- Fri Apr 19, 2019 7:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scrollbars/Sliders with Partially Transparent Thumbs? (Solved)
- Replies: 1
- Views: 367
Re: Scrollbars/Sliders with Partially Transparent Thumbs?
Empish on Discord was able to help me with this. (Thank you!)
If the thumb uses transparency you need to add the following underneath the scrollbars' style:
"x" being a smaller number than the size of the image.
If the thumb uses transparency you need to add the following underneath the scrollbars' style:
Code: Select all
thumb_offset x
- Fri Apr 19, 2019 1:01 pm
- Forum: Creator Discussion
- Topic: How do you plan out your Visual Novel?
- Replies: 8
- Views: 1523
Re: How do you plan out your Visual Novel?
You have hundreds of examples of a visual story on TV. Every cartoon (anime) is really just an animated VN. A VN might be considered just a storyboard in powerpoint where you can have sound and choices. So, create your story, make a storyboard, make it into a VN. It does not matter how good or bad,...
- Tue Apr 16, 2019 10:27 pm
- Forum: Asset Creation: Writing
- Topic: Introducing love interests late in the story?
- Replies: 6
- Views: 1273
Re: Introducing love interests late in the story?
Looking at books/films that do that (main characters being introduced late into the story) may help you see what methods work and what the possible pitfalls are. For example, the first Dirk Gently novel has Dirk first appears about halfway through the novel.
- Mon Apr 15, 2019 3:53 pm
- Forum: Asset Creation: Writing
- Topic: When to use more dialogue/narration?
- Replies: 5
- Views: 1271
Re: When to use more dialogue/narration?
Generally, visual novels have visuals that allow creators to use to help show what's happening (showing how a character feels, what the setting looks like, etc). Therefore, you will rely on dialogue a lot. Similar to, let's say, television. But (unlike television) there's also the novel element to v...
- Sun Apr 14, 2019 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reposition Buttons/Text in the Preferences Screen? [Solved]
- Replies: 2
- Views: 368
Re: Reposition Buttons/Text in the Preferences Screen?
For that particular case, since the text and the image are the same element (the images are the foreground element of the button), I don't think you can specify a different x position for the images. The easiest way to acomplish what you want is to edit the images, adding a transparent space at the...
- Sun Apr 14, 2019 2:34 pm
- Forum: Creator Discussion
- Topic: Being Productive?
- Replies: 4
- Views: 904
Re: Being Productive?
a) How do you become productive without overworking yourself? (Both for having lots of free time, and not having enough time) I've found that having multiple projects works for me. Two or three at the same time is good and manageable. If I get "stuck" or feel unmotivated about one project...
- Sun Apr 14, 2019 2:16 pm
- Forum: Creator Discussion
- Topic: How do you stay motivated to finish?
- Replies: 16
- Views: 2424
Re: How do you stay motivated to finish?
What works depends on the individual, but here are some notes I've observed in myself and other VN developers: Use your social media (Twitter, etc) to post screenshot updates of art assents (completed or works-in-progress) and screenshots of code (you can use the Snip Tool to quickly get cropped scr...
- Sun Apr 14, 2019 2:04 pm
- Forum: General Discussion
- Topic: Your first version of Ren'Py!
- Replies: 19
- Views: 4206
Re: Your first version of Ren'Py!
I think I started with 6.17.3 (that's the earliest zip I have). :O
- Sun Apr 14, 2019 1:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Reposition Buttons/Text in the Preferences Screen? [Solved]
- Replies: 2
- Views: 368
Reposition Buttons/Text in the Preferences Screen? [Solved]
I'm customising the Preferences screen. Exploring the code, I'm learning a lot on how to adjust things, but there's two things I'm still unclear on: 1) The Radio/Check button images are too close/touching the text next to them ("Window/Fullscreen", "Unseen Text/After Choices/Transitio...
- Sat Apr 13, 2019 9:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Add Navigation Imagebuttons with Text? [Solved]
- Replies: 3
- Views: 735
Re: Add Navigation Imagebuttons with Text?
Sure! You just need to use an idle_foreground and hover_foreground Here is an example imagebutton. imagebutton: auto 'gui/button/button_base_%s.png' hover_foreground Text("yourText", xalign=0.5, yalign=0.5) idle_foreground Text("yourText", xalign=0.5, yalign=0.5) action yourActi...
- Sat Apr 13, 2019 3:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Scrollbars/Sliders with Partially Transparent Thumbs? (Solved)
- Replies: 1
- Views: 367
Scrollbars/Sliders with Partially Transparent Thumbs? (Solved)
I've customised the Scrollbar and Slider "thumb" .png files (in their respectively titled folders) with images that are partially-transparent (the images look like rounded rectangles--the rounded edges are what's transparent, and the rectangle is what's solid/opaque). But when I open the v...
- Sat Apr 13, 2019 1:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Add Navigation Imagebuttons with Text? [Solved]
- Replies: 3
- Views: 735
Add Navigation Imagebuttons with Text? [Solved]
I'm trying to add images behind the text buttons in the Main Menu and Game Menu (aka the Navigation screen). The images are .png files of an idle button and a hover button. So far, I've programmed textbuttons in the Navigation screen. But how would I add imagebuttons with text? A work-around I used ...
- Sat Apr 13, 2019 12:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Namebox for Different Characters? [Solved]
- Replies: 16
- Views: 1790
Re: Custom Namebox for Different Characters?
It's either a bug or a piece of code somewhere else that contradicts that. I tested and it works. Why don't you test it in a blank project where it should be easier to troubleshoot it? Start only with the style definitions, the nameboxes files and some lines of dialogue. I made a blank project and ...