Search found 65 matches
- Mon Aug 10, 2015 11:25 am
- Forum: Completed Games
- Topic: Baby Making Time [Puzzle/Dating][BxG][BxB][GxG]
- Replies: 64
- Views: 28430
Re: Baby Making Time [Puzzle/Dating][BxG][BxB][GxG]
Hi! I really loved this game and I have a question: was it made in Ren'Py? It was awesome.
- Sun Aug 09, 2015 11:26 pm
- Forum: Completed Games
- Topic: A Day in the Life of a Slice of Bread (SuNoFes 2015)
- Replies: 13
- Views: 6488
Re: A Day in the Life of a Slice of Bread (SuNoFes 2015)
1. Did the game make you laugh or smile? Yes :D I laughed and smiled a lot. 2. What did you think about the voice acting? I like the voice acting, I think it added a humorous touch. It was actually some very good voice acting. 3. Did you replay? If so, then how many times? I played every end ^_^. I...
- Sat Aug 08, 2015 1:05 am
- Forum: WiP: Short Noncommercial Games
- Topic: Kusoge [parody][SuNoFes]
- Replies: 13
- Views: 5257
Re: Kusoge [parody][SuNoFes]
Hahaha. This looks hilarious. I want to play.
- Fri Aug 07, 2015 11:33 pm
- Forum: Completed Games
- Topic: Innate Imperfections [Action/Drama] [GxG] [NaNoRenO2015]
- Replies: 29
- Views: 18748
Re: Innate Imperfections [Action/Drama] [GxG] [NaNoRenO2015]
I really enjoyed the demo. Hope it comes out soon.
- Fri Aug 07, 2015 3:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a variable such as "If clicked then.."?
- Replies: 17
- Views: 2843
Re: Making a variable such as "If clicked then.."?
Whoops. It was linked on your signature so I just assumed.
- Fri Aug 07, 2015 1:58 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a variable such as "If clicked then.."?
- Replies: 17
- Views: 2843
Re: Making a variable such as "If clicked then.."?
Thank you for this ^_^. Now, I should be able to get it working with some tweaks. I've imported your script and am now tweaking it for View Background, View Backlog, etc.
On a side note, I played your Young Earth Roadtrip game and was thoroughly amused.
On a side note, I played your Young Earth Roadtrip game and was thoroughly amused.
- Thu Aug 06, 2015 5:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a variable such as "If clicked then.."?
- Replies: 17
- Views: 2843
Re: Making a variable such as "If clicked then.."?
Hm, then is there a different way to do that? Like to prompt the user at the beginning to ask what their preference is?
- Thu Aug 06, 2015 4:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a variable such as "If clicked then.."?
- Replies: 17
- Views: 2843
Re: Making a variable such as "If clicked then.."?
Basically, these are the keymap changes I'm trying to add. This is only a sample - not final GUI - which is why I'm just using imagemaps because for me it's simpler this way. The users are supposed to be able to select what the right-click and space key do in this screen. It's a screen within the pr...
- Thu Aug 06, 2015 3:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a variable such as "If clicked then.."?
- Replies: 17
- Views: 2843
Re: Making a variable such as "If clicked then.."?
I'm trying to figure how to make a keymap changing varaible. I've decided that a button wouldn't work for what I'm doing (I want a preference screen) so I'm using imagemaps like so: screen key_map_screen: tag menu imagemap: ground "ui/pref/key_idle.png" idle "ui/pref/key_idle.png"...
- Wed Aug 05, 2015 1:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a variable such as "If clicked then.."?
- Replies: 17
- Views: 2843
Re: Making a variable such as "If clicked then.."?
]File "game/misc/misc.rpy", line 40: expected a keyword argument, colon, or end of line. text button "Change Key Bindings" action If(renpy.get_screen("key_screen"), Hide("key_screen"), Show("key_screen")) ^ I put it in a separate screen in misc.rpy ...
- Wed Aug 05, 2015 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a variable such as "If clicked then.."?
- Replies: 17
- Views: 2843
Re: Making a variable such as "If clicked then.."?
No, I haven't read it. I guess I'll have to :p. I'll do what you said about the screen and see.
- Wed Aug 05, 2015 12:22 pm
- Forum: We are a Commercial Project looking for Partners
- Topic: ◁ DO NOT CROSS ▷ is looking for a writer to join our team.
- Replies: 8
- Views: 2338
Re: ◁ DO NOT CROSS ▷ is looking for a writer to join our tea
Was this made using Ren'Py? Silly question. Oh, GM:S?
- Wed Aug 05, 2015 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a variable such as "If clicked then.."?
- Replies: 17
- Views: 2843
Re: Making a variable such as "If clicked then.."?
The problem for me is how to actually set it up so that the keymaps change...if that makes sense. The textbutton works though and it's one step closer than before. Trooper6 is that code just supposed to be copy pasted and added? When I do it gives me an error. Saying that the end of the line wasn't ...
- Tue Aug 04, 2015 9:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a variable such as "If clicked then.."?
- Replies: 17
- Views: 2843
Making a variable such as "If clicked then.."?
I want to make a variable that will activate if the player clicks a certain thing. More specifically, I want a keymap to activate (change) when the player clicks on a certain thing. For example: keymap for right-click is default -> player clicks on button -> keymap is changed to something different ...
- Mon Aug 03, 2015 4:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to disable arrow keys and enter key temporarily?
- Replies: 4
- Views: 1264
Re: How to disable arrow keys and enter key temporarily?
It really is ^_^. I'll definitely be using it a lot