Search found 72 matches

by Elta
Sat Jun 08, 2019 7:09 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Love meter event with more then one character.
Replies: 4
Views: 865

Re: love meter event with more then one character.

If you want to happen when is exactly 0 then if charA >= 10 and charB == 0: There are several ways of coding ranges. Probably most of them a bit confusing at the stage you're now. The easiest way would be just combining several conditions. if (charA >= 10 and charA <=20) and (charB >= 0 and charB <...
by Elta
Sat Jun 08, 2019 6:52 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Love meter event with more then one character.
Replies: 4
Views: 865

Re: love meter event with more then one character.

Just like you said if charA >= 10 and charB >= 10: # Here the event or a jump to it If charB doesn't meet the requirement, it wouldn't execute de code below. Oh! I'm so new to this coding, didn't realize I could put "and"! xD Thank you so so much! So if I used: if charA >= 10 and charB >=...
by Elta
Sat Jun 08, 2019 6:31 pm
Forum: Ideas
Topic: My Little World [On Hold]
Replies: 24
Views: 4424

Re: My Little World [Fantasy/Slice of Life] [Friendship] [Free]

I'll not be updating everyday, because some days I can't guarantee I can work on this, but I'll update when I can! Sorry, no art updates this time, but I should have more backgrounds done tomorrow or at the latest sometime next week and more emotions for Heles. Coding updates: - Added in the friends...
by Elta
Sat Jun 08, 2019 6:16 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Love meter event with more then one character.
Replies: 4
Views: 865

[Solved!] Love meter event with more then one character.

So at the beginning of the game I set their values: $ charA = 0 then I add points along the way: $ charA += 5 Finally I can create events based on the amount of points you gain/lose: if charA >= 10: All of this works fine... however, is there a way to create events based on multiple characters stats...
by Elta
Sat Jun 08, 2019 4:01 pm
Forum: General Discussion
Topic: How do you find motivation
Replies: 17
Views: 4789

Re: How do you find motivation

Motivation is important... but sometimes it really is about discipline. You can't hold on to motivation and expect that to carry you all the way though a project that is really hard. I'm saying this as someone that has done just that for years.... Needless to say I was jumping from project to projec...
by Elta
Sat Jun 08, 2019 3:54 pm
Forum: General Discussion
Topic: Resolution for VNs?
Replies: 19
Views: 9275

Resolution for VNs?

Please let me know if I'm doing something wrong, but I get the feeling from other posts it's ok to ask questions here in general discussion.
I don't know how to decide what resolution I should use, so I thought I would ask what others think.

What resolution do you you prefer for VNs?
by Elta
Fri Jun 07, 2019 5:34 pm
Forum: Ideas
Topic: My Little World [On Hold]
Replies: 24
Views: 4424

My Little World [On Hold]

Putting this project on hold. It was a great learning experience, but I wish to change direction in both style and content for my visual novels. That being said, I'm still going to use most of this game and it's assets in a later project I have in mind, thus why it's on hold instead of canceled. Tho...
by Elta
Tue Jun 04, 2019 6:50 am
Forum: Creator Discussion
Topic: What do you do when you are not directly working on your VN?
Replies: 4
Views: 4561

Re: What do you do when you are not directly working on your VN?

It wasn't until recently that I decided to jump into this world., so I'll be doing pretty much what I always do, just with this added in! I work from home and the time I'm not working I'm pretty much painting/drawing all that time. So now I'll be painting/drawing for my project and writing/coding! Y...
by Elta
Tue Jun 04, 2019 6:09 am
Forum: General Discussion
Topic: Anime vs Western VNs art styles
Replies: 14
Views: 2406

Re: Anime vs Western VNs art styles

I prefer an anime or semi realistic style. But I don't think that's really about visual novels as much as it is about styles that I prefer over all. In visual novels as long as the art is decent and doesn't immediately put me off (and I'm not that picky), I'm good with almost anything as long as it ...
by Elta
Mon Jun 03, 2019 6:37 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Changing response based on player name.
Replies: 5
Views: 830

Re: [Solved!] Changing response based on player name.

Ahh yes, I missed that! Thank you, it was that small difference that tripped me up!
It's working perfectly now!

Thank you so much everyone for your help!
by Elta
Mon Jun 03, 2019 6:09 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Changing response based on player name.
Replies: 5
Views: 830

Re: Changing response based on player name.

Thank you both for your response! I can't seem to get the "python:" code to work, so I used the other way to add input. Oh I got it working! I forgot to change the second one too "elif"! This code is working perfectly for me now! Thanks again, I really appreciate your help! # The...
by Elta
Sun Jun 02, 2019 6:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved!] Changing response based on player name.
Replies: 5
Views: 830

[Solved!] Changing response based on player name.

I want to know if there is a way to change the response based on the players name. For example: If the player picks almost any name things move on as normal. However if the player has the same name as one of my characters, the characters will react to that. I've been googling it for a quite while bu...