Search found 78 matches
- Sat Dec 11, 2010 8:02 pm
- Forum: Ideas
- Topic: Bells & Spires - New VN Horror/Suspense Game WIP
- Replies: 35
- Views: 7575
Re: Bells & Spires - New VN Horror/Suspense Game WIP
This looks quite promising - I like that the setting is very specific, instead of "generic creepy house", and the art looks nice. From the art style and your descriptions, I get the impression that this won't be a really scary serious horror game, but more like a mystery. Which would fit i...
- Tue Nov 23, 2010 3:16 pm
- Forum: Creator Discussion
- Topic: Is it possible to make an edu-game that doesn't suck?
- Replies: 22
- Views: 2217
Re: Is it possible to make an edu-game that doesn't suck?
I used to love educational games when I was a kid - Museum Madness was a fun one, Math Blasters, Zoombinis, Gizmos and Gadgets... I didn't play many reading games, though, because my grammar was already pretty good by the time I was six and allowed to have computer games. *nerd* :roll: It does seem ...
Re: Guestbook
Oh yeah... I guess now that I've been registered for nearly two years, I could get around to posting an intro. Hi, I'm Aetheria, lurker extraordinaire. While on some other boards I have an honorable record of almost six years' lurking without any posts at all, I've let my self-discipline slip a bit ...
- Tue Nov 23, 2010 11:28 am
- Forum: Ideas
- Topic: Another Way......(GxB) updates April 2015
- Replies: 86
- Views: 16280
Re: "Another Way......"GxB/GxG/BxB
What's a "minks"?
- Tue Nov 23, 2010 10:54 am
- Forum: Ideas
- Topic: Search For Time
- Replies: 10
- Views: 2194
Re: Search For Time
Seems like a good game you are working on! Some suggestions for the name... Hm... To be able to magnify a good name, maybe you should really choose the name very well. Translations are helpful (translating words to other languages like Latin, Greek, or Spanish) because it made the names more unique...
- Sat Nov 20, 2010 8:07 pm
- Forum: Creator Discussion
- Topic: Simulating "real" feelings and moods in gal-games
- Replies: 8
- Views: 1377
Re: Simulating "real" feelings and moods in gal-games
As far as "simulated personality" goes, the interactive fiction author Emily Short has written a few (text-only) games exploring conversation and mood modeling: most notably Galatea , Best of Three and Alabaster (a collaborative effort). While I don't know much about the coding that went i...
- Sat Nov 20, 2010 7:52 pm
- Forum: General Discussion
- Topic: A few questions for players
- Replies: 24
- Views: 2802
Re: A few questions for players
1. When the setting is a high school, do you prefer your protagonist to be a A. 1st year student (can pursue more characters older in age) B. 2nd year student (in between) C. 3rd year student (can pursue more characters younger in age) D. no preference If you don't mind, also please state whether y...
- Sat Nov 20, 2010 10:27 am
- Forum: Ideas
- Topic: The Experiment - v1.0 - WIP
- Replies: 2
- Views: 606
Re: The Experiment - v1.0 - WIP
Well, the beginning you have sounds like the beginning of a million other sci-fi stories - I know I've played at least five or six video games alone that begin that way, and there are more out there. So, whether your story will be interesting and original or tired and cliched is really going to be d...
- Wed Nov 10, 2010 10:53 am
- Forum: Ideas
- Topic: Seraphine: Into the Wind
- Replies: 184
- Views: 31073
Re: Seraphine: Into the Wind (RPG) - w/Demo
Odd that the "Talk to Party" button doesn't seem to do anything but make the character portraits disappear and reappear. There's not much reason, at least so far, that they need to go away. Maybe it would be better as a static title and not a button. Eeemm, I thought we can click on the p...
- Wed Nov 10, 2010 12:07 am
- Forum: Ideas
- Topic: Seraphine: Into the Wind
- Replies: 184
- Views: 31073
Re: Seraphine: Into the Wind (RPG) - w/Demo
Okay, played through once and I just have time for a few comments before I go to sleep. In no particular order. (The comments, that is, not the sleep and... er, let's just get to it.) I'm really impressed by the overall "look" of the game. :o The menus and such are so pretty, and it really...
- Tue Nov 09, 2010 3:17 pm
- Forum: Ideas
- Topic: Seraphine: Into the Wind
- Replies: 184
- Views: 31073
Re: Seraphine: Into the Wind (RPG) - w/Demo
Yay! I'm downloading now... more motivation to finish writing my paper so I'll have time to play tonight after class. <3 edit: Wow, I'm not sure whether it's the file hosting or the university connection, but it went really fast. o_o Either everyone should host files on Dropbox or I should always do...
- Sun Nov 07, 2010 10:17 pm
- Forum: Ideas
- Topic: [WIP?] Starlit Dreams (B/GxB/G)
- Replies: 141
- Views: 16979
Re: [WIP] Starlit Dreams (B/GxB/G) - [Looking for Voice Acto
So here's a question for the people here: Would you rather play an incomplete demo that would display most of the important features, but would leave out things like character traits, shopping, gifting, and mini-games; or would you rather wait longer and play a complete demo that would look and fee...
- Thu Nov 04, 2010 11:55 pm
- Forum: Ideas
- Topic: Under Lock & Key WIP (ON HOLD)
- Replies: 4
- Views: 1144
Re: Under Lock & Key WIP
Wow, your art is super cute! :D The story sounds interesting too... it's sort of an anime cliche, but it's a fun one. Two quibbles, though: 1) Mikuru has had amnesia for 5 years but she's just a normal teenager and doesn't think about it? That's really really improbable. I'm not sure players are goi...
- Wed Nov 03, 2010 9:31 pm
- Forum: Ideas
- Topic: [WIP?] Starlit Dreams (B/GxB/G)
- Replies: 141
- Views: 16979
Re: [WIP] Starlit Dreams - [Male MC Added; Now Recruiting!]
I'm in library school right now, actually, so I could probably write you a freakin' essay on the issue of libraries being absorbed into the Internet. :P But just in brief... Realistically, there'll probably still be libraries full of dead-tree books in twenty or thirty years, because due to copyrigh...
- Mon Nov 01, 2010 11:43 am
- Forum: Ideas
- Topic: Seraphine: Into the Wind
- Replies: 184
- Views: 31073
Re: Seraphine: Into the Wind (Fantasy RPG)
Speaking as an RPG fan, I totally don't mind giving a game a lot of time to set up the background story and introduce characters, so long as the story and characters are interesting. If there's lots of redundant or pointless dialogue ("We must rescue the princess!" "I agree, the princ...