Search found 97 matches

by breadslam
Sun Oct 26, 2014 3:09 pm
Forum: Creative Commons
Topic: Playing Cards (CC BY-NC 3.0)
Replies: 6
Views: 4183

Re: Playing Cards (CC BY-NC 3.0)

Thanks a bunch for these, Sharm! I've been looking for some cards to use in a small project of mine, and I'm glad you've gone through the trouble of naming all of them in accordance with the card game framework. :)
by breadslam
Wed Oct 22, 2014 9:42 am
Forum: Creative Commons
Topic: ppppant's [FREE SPRITES] and other stuff-
Replies: 7
Views: 6802

Re: ppppant's [FREE SPRITES] and other stuff-

Thank you for generously releasing your sprites for creative commons use! If it's not too much trouble, could you repost your terms of use here in the thread? I'm having a little trouble viewing your blog in Opera. :)
by breadslam
Sat Oct 18, 2014 1:02 pm
Forum: Creative Commons
Topic: ██ Konett's Resources (bgs, sprites, items) [update: 6 NOV]
Replies: 60
Views: 69486

Re: ██ Konett's Resources (backgrounds, sprites, items)

Thank you for uploading such a variety of art resources! I can see developers getting a lot of use out of them. :)
by breadslam
Tue Oct 14, 2014 10:35 pm
Forum: Anime, Games, and Japan
Topic: ---
Replies: 26
Views: 9082

Re: First time watching Madoka

I feel like I'm the only person in the world who didn't like Madoka. Honestly, I hated it, but if you liked the first four episodes then you should enjoy the rest of the show. I think I might be the only person who's active in this kind of forum and never seen Meduka Meguca Madoka. A lot of my know...
by breadslam
Mon Oct 13, 2014 1:07 am
Forum: We are a Free Project looking for Partners
Topic: [Asylumjam] Various positions open for "Refuge"
Replies: 4
Views: 1229

Re: [Asylumjam] Various positions open for "Refuge"

I might be able to fill an assistant writing or editing position, considering how the dates fit exactly in when I'm free from editing/writing duties at work. If you'd like, I could provide a short writing sample or edit a small piece for you so we can determine if there's a style mismatch or not. My...
by breadslam
Mon Oct 13, 2014 12:59 am
Forum: We are a Free Project looking for Partners
Topic: Romance Visual Novel- Looking for Writers!
Replies: 5
Views: 1577

Re: Romance Visual Novel- Looking for Writers!

Would you be able provide a ballpark estimate of route length (in hours or in words) per character? I'm interested in a long-term and collaborative creative project, but I don't want to get myself over my head for both my own sake and the sake of the project. Also, is the common/main story (what eve...
by breadslam
Mon Oct 13, 2014 12:55 am
Forum: Asset Creation: Writing
Topic: What Breaks Your Immersion?
Replies: 25
Views: 10906

Re: What Breaks Your Immersion?

Anything that keeps me from focusing on the text at hand is a big no-no. Even overly obnoxious character or background art can do this to me. Also, having to button mash when trying to skip through text I've seen a million times annoys me. This is generally a personal issue, but I find that many of ...
by breadslam
Mon Oct 13, 2014 12:48 am
Forum: General Discussion
Topic: New Steam Group for VN Devs!
Replies: 8
Views: 1955

Re: New Steam Group for VN Devs!

Interesting. I've only worked on one or two commercial games while under a different username, but none of them ever made it to Steam. Might be worthwhile just to chat with other enthusiasts. Consider me an honorary member until I figure out my old email/password combo for my Steam account.
by breadslam
Mon Oct 13, 2014 12:45 am
Forum: Anime, Games, and Japan
Topic: Whats your favorite VN on PSP
Replies: 8
Views: 3975

Re: Whats your favorite VN on PSP

I'm partial to Sweet Fuse myself, if only for the "call out the characters/villain" feature and the mystery aspect. Other than that, I can't think of any visual novels I've played on mobile platforms that were worthy of a blanket recommendation. I highly recommend not emulating Sweet Fuse,...
by breadslam
Tue Oct 07, 2014 12:13 pm
Forum: Creative Commons
Topic: Sayumi's Text Boxes and Buttons (Update 13/5/2017)
Replies: 30
Views: 22907

Re: (5)Simple Textboxes+(1)Basic Ren'py Button Set

I like how simple and understated these are. Thanks for sharing, Sayumi. :)
by breadslam
Mon Oct 06, 2014 10:09 am
Forum: Creator Discussion
Topic: Helpful Articles and Information Resources
Replies: 24
Views: 55999

Re: Helpful Articles

Thanks for the links! :)

I'll dig up some of my favorite articles when I get home from work tonight.
by breadslam
Mon Oct 06, 2014 10:08 am
Forum: Personal Art Threads
Topic: SugarOwls' sketches and other things
Replies: 3
Views: 1072

Re: SugarOwls' sketches and other things

I'm not an artist myself, but I did find a Sai tutorial for trees that might be a good jumping-off point.

Here's another one that's focused on just grass.
by breadslam
Sun Oct 05, 2014 11:59 pm
Forum: I am a Writer, Editor, Proofreader or Translator
Topic: Writing, Translation, and Plotting Services
Replies: 6
Views: 1888

Re: Writing and Latin Translation Services

I've never seen anyone offering Latin translation services before. That's a little out of the norm. :wink: Regardless, I do have Latin in my work-in-progress game, so it might be in my interest to have you edit as well just to keep everything in one place. I'll drop you a line should the stars align...
by breadslam
Sun Oct 05, 2014 11:56 pm
Forum: Anime, Games, and Japan
Topic: How did you get into anime?
Replies: 134
Views: 45336

Re: How did you get into anime?

My dad was a little anime geek in the 70s, always bothering his Japanese cousins for Speed Racer memorabilia whenever they'd come to visit. He eventually got into Rumiko Takahashi's early 80s stuff, Dragon Ball, Lupin III, Voltron, etcetera. By the time I was born, he wasn't really interested in it ...
by breadslam
Sun Oct 05, 2014 11:41 pm
Forum: Creator Discussion
Topic: What would you say to first time game creators?
Replies: 32
Views: 5078

Re: What would you say to first time game creators?

Feature creep is the mortal enemy of ALL developers, big and small, newbie and experienced. Even if you ignore all advice and go for your epic game out of the gate, I'd recommend making a list of the features your game absolutely needs to work and be playable, and knock those out and perfect them f...