Search found 97 matches
- Sun Oct 26, 2014 3:09 pm
- Forum: Creative Commons
- Topic: Playing Cards (CC BY-NC 3.0)
- Replies: 6
- Views: 4183
Re: Playing Cards (CC BY-NC 3.0)
Thanks a bunch for these, Sharm! I've been looking for some cards to use in a small project of mine, and I'm glad you've gone through the trouble of naming all of them in accordance with the card game framework.
- Wed Oct 22, 2014 9:42 am
- Forum: Creative Commons
- Topic: ppppant's [FREE SPRITES] and other stuff-
- Replies: 7
- Views: 6802
Re: ppppant's [FREE SPRITES] and other stuff-
Thank you for generously releasing your sprites for creative commons use! If it's not too much trouble, could you repost your terms of use here in the thread? I'm having a little trouble viewing your blog in Opera.
- Sat Oct 18, 2014 1:02 pm
- Forum: Creative Commons
- Topic: ██ Konett's Resources (bgs, sprites, items) [update: 6 NOV]
- Replies: 60
- Views: 69486
Re: ██ Konett's Resources (backgrounds, sprites, items)
Thank you for uploading such a variety of art resources! I can see developers getting a lot of use out of them.
- Tue Oct 14, 2014 10:35 pm
- Forum: Anime, Games, and Japan
- Topic: ---
- Replies: 26
- Views: 9082
Re: First time watching Madoka
I feel like I'm the only person in the world who didn't like Madoka. Honestly, I hated it, but if you liked the first four episodes then you should enjoy the rest of the show. I think I might be the only person who's active in this kind of forum and never seen Meduka Meguca Madoka. A lot of my know...
- Mon Oct 13, 2014 1:07 am
- Forum: We are a Free Project looking for Partners
- Topic: [Asylumjam] Various positions open for "Refuge"
- Replies: 4
- Views: 1229
Re: [Asylumjam] Various positions open for "Refuge"
I might be able to fill an assistant writing or editing position, considering how the dates fit exactly in when I'm free from editing/writing duties at work. If you'd like, I could provide a short writing sample or edit a small piece for you so we can determine if there's a style mismatch or not. My...
- Mon Oct 13, 2014 12:59 am
- Forum: We are a Free Project looking for Partners
- Topic: Romance Visual Novel- Looking for Writers!
- Replies: 5
- Views: 1577
Re: Romance Visual Novel- Looking for Writers!
Would you be able provide a ballpark estimate of route length (in hours or in words) per character? I'm interested in a long-term and collaborative creative project, but I don't want to get myself over my head for both my own sake and the sake of the project. Also, is the common/main story (what eve...
- Mon Oct 13, 2014 12:55 am
- Forum: Asset Creation: Writing
- Topic: What Breaks Your Immersion?
- Replies: 25
- Views: 10906
Re: What Breaks Your Immersion?
Anything that keeps me from focusing on the text at hand is a big no-no. Even overly obnoxious character or background art can do this to me. Also, having to button mash when trying to skip through text I've seen a million times annoys me. This is generally a personal issue, but I find that many of ...
- Mon Oct 13, 2014 12:48 am
- Forum: General Discussion
- Topic: New Steam Group for VN Devs!
- Replies: 8
- Views: 1955
Re: New Steam Group for VN Devs!
Interesting. I've only worked on one or two commercial games while under a different username, but none of them ever made it to Steam. Might be worthwhile just to chat with other enthusiasts. Consider me an honorary member until I figure out my old email/password combo for my Steam account.
- Mon Oct 13, 2014 12:45 am
- Forum: Anime, Games, and Japan
- Topic: Whats your favorite VN on PSP
- Replies: 8
- Views: 3975
Re: Whats your favorite VN on PSP
I'm partial to Sweet Fuse myself, if only for the "call out the characters/villain" feature and the mystery aspect. Other than that, I can't think of any visual novels I've played on mobile platforms that were worthy of a blanket recommendation. I highly recommend not emulating Sweet Fuse,...
- Tue Oct 07, 2014 12:13 pm
- Forum: Creative Commons
- Topic: Sayumi's Text Boxes and Buttons (Update 13/5/2017)
- Replies: 30
- Views: 22907
Re: (5)Simple Textboxes+(1)Basic Ren'py Button Set
I like how simple and understated these are. Thanks for sharing, Sayumi.
- Mon Oct 06, 2014 10:09 am
- Forum: Creator Discussion
- Topic: Helpful Articles and Information Resources
- Replies: 24
- Views: 55999
Re: Helpful Articles
Thanks for the links!
I'll dig up some of my favorite articles when I get home from work tonight.
I'll dig up some of my favorite articles when I get home from work tonight.
- Mon Oct 06, 2014 10:08 am
- Forum: Personal Art Threads
- Topic: SugarOwls' sketches and other things
- Replies: 3
- Views: 1072
Re: SugarOwls' sketches and other things
I'm not an artist myself, but I did find a Sai tutorial for trees that might be a good jumping-off point.
Here's another one that's focused on just grass.
Here's another one that's focused on just grass.
- Sun Oct 05, 2014 11:59 pm
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: Writing, Translation, and Plotting Services
- Replies: 6
- Views: 1888
Re: Writing and Latin Translation Services
I've never seen anyone offering Latin translation services before. That's a little out of the norm. :wink: Regardless, I do have Latin in my work-in-progress game, so it might be in my interest to have you edit as well just to keep everything in one place. I'll drop you a line should the stars align...
- Sun Oct 05, 2014 11:56 pm
- Forum: Anime, Games, and Japan
- Topic: How did you get into anime?
- Replies: 134
- Views: 45336
Re: How did you get into anime?
My dad was a little anime geek in the 70s, always bothering his Japanese cousins for Speed Racer memorabilia whenever they'd come to visit. He eventually got into Rumiko Takahashi's early 80s stuff, Dragon Ball, Lupin III, Voltron, etcetera. By the time I was born, he wasn't really interested in it ...
- Sun Oct 05, 2014 11:41 pm
- Forum: Creator Discussion
- Topic: What would you say to first time game creators?
- Replies: 32
- Views: 5078
Re: What would you say to first time game creators?
Feature creep is the mortal enemy of ALL developers, big and small, newbie and experienced. Even if you ignore all advice and go for your epic game out of the gate, I'd recommend making a list of the features your game absolutely needs to work and be playable, and knock those out and perfect them f...