Search found 136 matches

by Sleepy
Tue Jun 09, 2015 4:42 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a bigger image button area?
Replies: 3
Views: 522

Re: Creating a bigger image button area?

Thanks, I'll try experimenting with both and see which one works better with the current design.
by Sleepy
Mon Jun 08, 2015 5:09 am
Forum: Ren'Py Questions and Announcements
Topic: Creating a bigger image button area?
Replies: 3
Views: 522

Creating a bigger image button area?

I've been fiddling with polishing exploration mechanics in my project and I've hit a bit of a snag. In the original version of my demo, I used image buttons with visible arrow buttons to show players where to click on the side of the screen screen to progress to another area/screen. While this worke...
by Sleepy
Mon Jun 01, 2015 5:37 pm
Forum: Creator Discussion
Topic: Will a dialogue-only Visual Novel work?
Replies: 22
Views: 5949

Re: Will a dialogue-only Visual Novel work?

I think it's possible if you know of to balance out the dialogue/visuals with the lack of narration? It also relies a lot on the scenes and presentation. Such as, is there a lot of action happening? Or is it a mostly static scene with two characters having a convo?
by Sleepy
Sat May 30, 2015 12:18 am
Forum: Creator Discussion
Topic: What length of game do you aim for?
Replies: 10
Views: 1776

Re: What length of game do you aim for?

The question of commercial versus free is an interesting point. For this project, I was leaning towards it being free to begin, if only because of the shorter length and because it's a starting project, but if it were intended to be commercial I'd most likely rethink it. As a player, I've enjoyed bo...
by Sleepy
Wed May 27, 2015 6:18 am
Forum: Creator Discussion
Topic: What length of game do you aim for?
Replies: 10
Views: 1776

What length of game do you aim for?

I've been poking away and expanding on a demo I did a while back and the thought of length came to mind. With the demo, part of the aim was to create something that was about 10-20 minutes to complete since I wanted something that could showcase writing and level design in a short amount of time. Ho...
by Sleepy
Thu Apr 30, 2015 7:38 pm
Forum: Demos & Beta Testing
Topic: Camera Anima 1.0 Demo [Fantasy/Adventure] [mac/windows]
Replies: 2
Views: 1175

Re: Camera Anima 1.0 Demo [Fantasy/Adventure] [mac/windows]

philip wrote:Downloaded this and went through it (both parts). A really nice job! I would be interested in seeing a complete work.

philip
Thanks for the comments~ I'm going to aim for that if I can, or at least put out a longer/more improved demo in the future.
by Sleepy
Sun Apr 26, 2015 6:10 pm
Forum: Demos & Beta Testing
Topic: Camera Anima 1.0 Demo [Fantasy/Adventure] [mac/windows]
Replies: 2
Views: 1175

Camera Anima 1.0 Demo [Fantasy/Adventure] [mac/windows]

Camera Anima Download HERE: MediaFire https://41.media.tumblr.com/8bf38c3bf11889f4fed4815ad63d9028/tumblr_inline_nnfos8Pgvj1rwlu6x_540.png Hello, Camera Anima was created by me to be a sort of portfolio game. It was intended to showcase both my abilities as a writer and a game developer. As such, t...
by Sleepy
Sun Apr 26, 2015 5:23 pm
Forum: Development of Ren'Py
Topic: Black Screen when launching game in Full Screen (SOLVED)
Replies: 0
Views: 1207

Black Screen when launching game in Full Screen (SOLVED)

Hi, I've been working on a demo and have run into a very particular problem. I accidentally quit the game when I was in fullscreen mode and now every time I try to boot it, because the default has been set to fullscreen, it becomes locked on a black screen (though I can still hear the main menu musi...
by Sleepy
Mon Mar 09, 2015 10:16 pm
Forum: Ren'Py Questions and Announcements
Topic: Explain to me like I'm 5: Inventory System
Replies: 21
Views: 8072

Re: Explain to me like I'm 5: Inventory System

Bookmarking this thread. The inventory here is different from how I'm doing mine but this has been so, so useful for someone who doesn't know much about programming and even helped me figure out how to do a stripped down but workable version of the item description feature I'd seen in other inventor...
by Sleepy
Tue Feb 17, 2015 3:24 am
Forum: We are offering Paid Work
Topic: Looking for Otome Writer
Replies: 7
Views: 2772

Re: Looking for Otome Writer

Also agreeing on splitting route work might work best, if you're aiming for release within a few months.

How much words/length of routes were you looking for?
by Sleepy
Thu Jan 22, 2015 1:56 am
Forum: Ren'Py Questions and Announcements
Topic: Snatcher-Style Exploration Gameplay?
Replies: 7
Views: 1015

Re: Snatcher-Style Exploration Gameplay?

Watching that video, I am pretty sure that except for a specific subset of gamers who have some serious nostalgia about text-based games, the menu-based approach is going to be annoying for players who are used to point-and-click. For some basic imagemap based point-and-click: (I'm sure there's bet...
by Sleepy
Tue Jan 20, 2015 9:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Snatcher-Style Exploration Gameplay?
Replies: 7
Views: 1015

Re: Snatcher-Style Exploration Gameplay?

I have a somewhat workable inventory that I've been experimenting with. I understand defining the items and adding them to inventory when X action happens, I've mostly just been figuring out how to transition from find item->add item to inventory->check for item when interacting with correct object...
by Sleepy
Mon Jan 19, 2015 8:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Snatcher-Style Exploration Gameplay?
Replies: 7
Views: 1015

Re: Snatcher-Style Exploration Gameplay?

I would do point and click, the dialog menus don't really have a point if you can literally click on the objects. Otherwise, the whole thing is feasible even without point and click, just use the game's built in menus. You can make menu items appear and disappear based on variables. Thanks, I'll ke...
by Sleepy
Mon Jan 19, 2015 6:02 am
Forum: Ren'Py Questions and Announcements
Topic: Snatcher-Style Exploration Gameplay?
Replies: 7
Views: 1015

Snatcher-Style Exploration Gameplay?

I've been working on a small demo to practice some skills and one of the aims of the demo was to show a "story" and a "gameplay" section. Due to my limited coding skills, for the gameplay section I'd been going back and forth on whether to do point and click or to do something li...
by Sleepy
Thu Nov 28, 2013 11:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Ending looping sometimes but not all
Replies: 2
Views: 626

Re: Ending looping sometimes but not all

I checked my scripts for the endings and they all have return attached to them. My tutorial section isn't a call label but it follows a label I created to help loop back to the questions menu, which is right before the tutorial starts. It looks like this: l "Thanks for filling me in, and I'm so...