Search found 136 matches

by Sleepy
Tue Mar 21, 2017 8:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Timer to complete an objective
Replies: 2
Views: 1606

Re: Timer to complete an objective

I used the old cookbook for my gameplay tests and I found they still work post update? For hitting things on the keyboard with the timer, there's a few useful threads up on it already, such as this one https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=21152. For ref, the codes looks like thi...
by Sleepy
Mon Mar 20, 2017 8:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Pause menu including a screenshot of where you are?
Replies: 4
Views: 1104

Re: Pause menu including a screenshot of where you are?

I'm somewhat familiar with screens, but I've never tried creating a whole game menu. Based on the coding, it's not hard to transfer over some things to a new game menu (such as, "tag menu", "use game_menu", "use navigation") but the hardest part I'm having problems with...
by Sleepy
Mon Mar 20, 2017 6:03 am
Forum: Ren'Py Questions and Announcements
Topic: Pause menu including a screenshot of where you are?
Replies: 4
Views: 1104

Pause menu including a screenshot of where you are?

I've been playing through Steins; Gate 0 recently and I really liked how they handled to pause/menu screen (pictured below). When you pause the game or open up the menu, it zooms out to with a screencap of where you were and then zooms back in when you return to the game. http://i64.tinypic.com/spz0...
by Sleepy
Fri Mar 17, 2017 3:27 am
Forum: Creator Discussion
Topic: No love for development? 💔
Replies: 16
Views: 2606

Re: No love for development? 💔

While creating a visual novel doesn't usually require this, in fact REAL GAMES need one. Visual novels are click click click read, see manga babes, read, click click click. No engineering required. It's almost all based on the quality of art and nothing else. A section for developers it's useful? N...
by Sleepy
Sun Mar 12, 2017 10:44 pm
Forum: Creator Discussion
Topic: So, what editor do you guys use?
Replies: 44
Views: 8849

Re: So, what editor do you guys use?

Arowana wrote:
trooper6 wrote:
I've tried using Editra, but it has issues on Macs. :cry: Maybe I will try Atom too in the future.
Really? I'm also a mac user but I've never had issues with editra.

Occasionally if I try launching a script via ren'py to editra it'll crash but it always works on a reload.
by Sleepy
Sat Mar 11, 2017 9:32 pm
Forum: We are a Commercial Project looking for Partners
Topic: Need a Comedy Writer for Next Project (Pay $300-$375)
Replies: 3
Views: 817

Re: Need a Comedy Writer for Next Project (Pay $300-$375)

Echoing Mickychi, 80-120 pages, even in 12 courier, is a hard range to figure out. Looking at a doc I have, though, 80 pages (non-double-spaced) is about 30, 000+ word at 0.01/word. However, if you want things double-spaced (especially since this is a script) that changes the word/work count, so it'...
by Sleepy
Sat Mar 11, 2017 7:01 pm
Forum: Creator Discussion
Topic: So, what editor do you guys use?
Replies: 44
Views: 8849

Re: So, what editor do you guys use?

Editra for general work, TextWrangler for when I'm editing and doing fixes.
by Sleepy
Sun Mar 05, 2017 12:32 am
Forum: Creator Discussion
Topic: The Non-Romanceable Characters
Replies: 7
Views: 1757

Re: The Non-Romanceable Characters

I don't think there's anything wrong with non-romanceable characters, if it fits the game and they're fleshed out as something more than just being there than being the token non-romance (aka, the token gay/ace character)? I remember playing Hakuoki and being so disappointed I couldn't just run off ...
by Sleepy
Tue Feb 21, 2017 5:10 am
Forum: Creator Discussion
Topic: Options to be alone in an otome game
Replies: 13
Views: 2142

Re: Options to be alone in an otome game

I love alone endings, even when I play otomes, especially if they're done well. One of my fav ones, in Arcana Famigilia (VN version only), was a very rewarding alone ending because, rather than punishing you for not hooking up with anyone, it emphasized things like your familial and relationships wi...
by Sleepy
Mon Feb 20, 2017 4:51 am
Forum: Ren'Py Questions and Announcements
Topic: A points system for certain endings?
Replies: 1
Views: 397

Re: A points system for certain endings?

If you want to base endings on points, you can track it based on if/elif/else variables. So for ex, when the player gets to the ending decision branch, you can just input some code to read your tallies like so: if goodendpts == 10: jump goldenending elif badendpts == 10: jump darkestimeline elif bad...
by Sleepy
Wed Feb 15, 2017 4:26 am
Forum: Creator Discussion
Topic: Thoughts on death of Steam Greenlight?
Replies: 32
Views: 4898

Re: Thoughts on death of Steam Greenlight?

I've read (on Eurogamer maybe? Maybe RockPaperShotgun) that Steam Direct doesn't mean more curation, but less. The Valve rep says that what they need is not quality control, because quality is subjective, but better search algorithms so that you can find more games that are like the games you like....
by Sleepy
Tue Feb 14, 2017 8:21 pm
Forum: Creator Discussion
Topic: Thoughts on death of Steam Greenlight?
Replies: 32
Views: 4898

Thoughts on death of Steam Greenlight?

Recently, Steam made the motion to kill Greenlight and replace it with Steam Direct, so instead of players voting on which games should appear on Steam developers will have to pay a fee to get on. I was wondering, given how many VN devs rely on greenlight or make it a part of their kickstarts, what ...
by Sleepy
Sat Feb 04, 2017 1:23 am
Forum: Asset Creation: Writing
Topic: Meaningful choices?
Replies: 15
Views: 3871

Re: Meaningful choices?

Arbitrary/Padding choices I'm not given a reason to care about/I know won't affect anything in the story I feel are better left out, even if that means a game only has a few choices in the entire story. Choices are /there/ to be meaningful, otherwise why have a choice in the first place? I do have ...
by Sleepy
Sat Feb 04, 2017 12:33 am
Forum: Ren'Py Questions and Announcements
Topic: Letting player stay at area without dialogue
Replies: 7
Views: 1212

Re: Letting player stay at area without dialogue

I also have exploration levels in my game. How I keep players in an 'explorable' section is I just have an exploration screen which contains things like the image/text buttons for that area. So for ex: label area1: "blahblahbetter check my pda" call screen area1_explore screen area1_explor...
by Sleepy
Wed Feb 01, 2017 9:50 pm
Forum: Creator Discussion
Topic: How much do you look for assets?
Replies: 10
Views: 1734

Re: How much do you look for assets?

I think "extras" would be nice to have. So many VNs feature weirdly unpopulated environments. An extras pack could have stuff like shopkeepers, two neighbors chatting, kids playing, businessperson on the phone, person walking a dog, person fixing a bicycle, and other selections to make a ...