Search found 86 matches
- Tue Oct 29, 2013 3:18 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to have a "flush" alignment for text?
- Replies: 18
- Views: 3065
Re: Is there a way to have a "flush" alignment for text?
I am doing that, but is there a way to have the text be aligned to the right left (whoops) while being on the center of the screen?
- Sat Oct 26, 2013 10:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to have a "flush" alignment for text?
- Replies: 18
- Views: 3065
Is there a way to have a "flush" alignment for text?
I've been searching for this for a few hours today and I can't seem to get the right term for it. There are scenes in my game that involve reading pieces of text off paper and books, I wanted to align the text in a way where the text is centered on the screen but aligned to the left, mimicking the f...
- Sat Oct 26, 2013 4:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Blank frame in the beginning of the game?
- Replies: 4
- Views: 618
Re: Blank frame in the beginning of the game?
This is pretty weird, I already had a splashscreen, but I figured out what was the problem. See, I had the splashscreen as the following: label splashscreen: $ renpy.music.play("music.mp3") $ renpy.pause(0) scene black It turned out that Ren'Py loaded the music before the black screen whic...
- Fri Oct 25, 2013 5:54 pm
- Forum: Works in Progress
- Topic: Within the Walls: Extended [Horror][Paranormal](Canceled)
- Replies: 10
- Views: 2299
Re: Within the Walls: Extended [Horror][Paranormal]
Minor update, I finally got a temporary game over screen for the death bits. I also realized some of the passages need a few touch ups, but it's looking better than before!
- Fri Oct 25, 2013 1:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Blank frame in the beginning of the game?
- Replies: 4
- Views: 618
Re: Blank frame in the beginning of the game?
That didn't work with me.
- Fri Oct 25, 2013 7:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Blank frame in the beginning of the game?
- Replies: 4
- Views: 618
Blank frame in the beginning of the game?
For a while now, something has been bothering me about the project I'm working on that I don't know how to remove. Whenever I boot up the game there's always a checkered gray screen that Ren'Py usually uses as a blank screen, it appears for less the second before the game boots up, is there a way to...
- Thu Oct 17, 2013 4:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you use the On-Screen Inventory code?
- Replies: 23
- Views: 3701
Re: How do you use the On-Screen Inventory code?
You're a real hero, Alex. Thanks!
- Thu Oct 17, 2013 11:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you use the On-Screen Inventory code?
- Replies: 23
- Views: 3701
Re: How do you use the On-Screen Inventory code?
I know I've been asking a lot in regards to inventory or items, but is there a way to make if statements revolving around items?
like if you have a certain items, certain text passages or new options will open?
thanks.
like if you have a certain items, certain text passages or new options will open?
thanks.
- Wed Oct 16, 2013 7:53 am
- Forum: Works in Progress
- Topic: Within the Walls: Extended [Horror][Paranormal](Canceled)
- Replies: 10
- Views: 2299
- Wed Oct 16, 2013 7:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you use the On-Screen Inventory code?
- Replies: 23
- Views: 3701
Re: How do you use the On-Screen Inventory code?
It worked! Thanks a lot!
- Wed Oct 16, 2013 3:23 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you use the On-Screen Inventory code?
- Replies: 23
- Views: 3701
Re: How do you use the On-Screen Inventory code?
That makes so much more sense, so I have to leave the value as false until I open it back on start?
- Mon Oct 14, 2013 4:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you use the On-Screen Inventory code?
- Replies: 23
- Views: 3701
Re: How do you use the On-Screen Inventory code?
Sure thing, I do appreciate your patience with this. # You can place the script of your game in this file. # Declare images below this line, using the image statement. # eg. image eileen happy = "eileen_happy.png" image bg dream1 = "dream1.png" # Declare characters used by this g...
- Mon Oct 14, 2013 3:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Removing rollback?
- Replies: 4
- Views: 1051
Re: Removing rollback?
Yeah, Donmai suggested that and I might just go for that instead, thanks!
- Mon Oct 14, 2013 6:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: Removing rollback?
- Replies: 4
- Views: 1051
Re: Removing rollback?
hmmm, that might actually be more useful. Thanks.
It's just that I wanted decisions to matter more in my game.
It's just that I wanted decisions to matter more in my game.
- Mon Oct 14, 2013 5:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Removing rollback?
- Replies: 4
- Views: 1051
Removing rollback?
I tried searching several times for it and couldn't find an answer, is there a way to remove rollback from the game?