Search found 614 matches

by wyverngem
Sat Nov 26, 2011 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Jumps Adding Unwanted Variables
Replies: 1
Views: 467

Jumps Adding Unwanted Variables

I'm having issues with some coding I did on my own. I coded a simple drag and drop system where the player drags and drops items into a pot. There are 3 slots, however, if the player wants they can only add 1 item. Every time I try to just add 1 item it puts the item into the remaining 3 slots? Here...
by wyverngem
Wed Oct 26, 2011 12:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible...
Replies: 6
Views: 881

Re: Is it possible...

Thanks for clearing the ui.at up with me. The game is working fine now. I would have the whole label start in the screen, but I do not know how to code that properly. I still don't know how to fix it so that it doesn't ignore the Poison Shrooms....
by wyverngem
Tue Oct 25, 2011 4:52 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible...
Replies: 6
Views: 881

Re: Is it possible...

Okay so I'm having issues with my code. I get this error whenever I try to add a second item to my mixing pot. It says: I'm sorry, but an uncaught exception occurred. While running game code: File "game/script.rpy", line 92, in script call screen send_detective_screen Exception: ui.interac...
by wyverngem
Fri Oct 21, 2011 10:01 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible...
Replies: 6
Views: 881

Re: Is it possible...

Thank you for sending me the link. However, now I'm confused again. I see how it's set up in the example, but it only lets me drop one item. I want to be able to drop more and then confirm the drops... Also the drops are going to depend on the inventory. Is there a way to write an if else statement?
by wyverngem
Fri Oct 21, 2011 12:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Is it possible...
Replies: 6
Views: 881

Is it possible...

I remember reading somewhere that there is a click and drag function in renpy, but I don't remember where the information was to start something like that up. I'm creating a crafting game where the player makes potions and salves. I want players to be able to drag things from their side inventory in...
by wyverngem
Wed Oct 19, 2011 1:50 pm
Forum: Player Chat - Closed
Topic: My name is ----- [a dog's life]
Replies: 62
Views: 11531

Re: My name is ----- [a dog's life]

D'aww, ^^ Okay this game looks super cute. Good luck with the project.
by wyverngem
Wed Oct 19, 2011 1:40 pm
Forum: Creator Discussion
Topic: Player's hands on the screen
Replies: 16
Views: 1844

Re: Player's hands on the screen

It's been done, though it's still a little creepy in my own opinion.
by wyverngem
Wed Oct 19, 2011 1:38 pm
Forum: Creator Discussion
Topic: Romance Options
Replies: 34
Views: 3552

Re: Romance Options

I think what bothers me more is the host of unrealistic relations. Making a character gay just to fan service kind of breaks the story for me. I have nothing wrong with homosexuality. DA 2 especially didn't have many female relationships, don't know why because the game itself carters to males then ...
by wyverngem
Wed Oct 19, 2011 1:33 pm
Forum: Creator Discussion
Topic: Should there be choices if there's only one love interest?
Replies: 25
Views: 2755

Re: Should there be choices if there's only one love interes

I think so, yes. Even if the same choices lead to the same conversation or slight variations. It doesn't have to lead to a completely different ending, just gives the player a chance to be well...more in control. I mean when I put a persona on a girl I don't want to sound like a sweet mouse all the ...
by wyverngem
Fri Oct 14, 2011 11:49 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]Issues with Inventory
Replies: 3
Views: 787

Re: [solved]Issues with Inventory

^^ Yeah, I'm sure there are more then one way to make things work. The hboxes sounds like an interesting process, but I have no idea where to start. I ended up just making the grid on my own through positions. I've got a limited inventory so it works out. ^^
by wyverngem
Fri Oct 14, 2011 1:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [solved]Issues with Inventory
Replies: 3
Views: 787

Re: Issues with Inventory

I actually figured a system out that works great. I didn't have to use the ui grid after all. It just takes a bunch of variables and if else statements.
by wyverngem
Thu Oct 13, 2011 12:21 am
Forum: Ren'Py Questions and Announcements
Topic: [solved]Issues with Inventory
Replies: 3
Views: 787

[solved]Issues with Inventory

I'm using the wiki inventory system as a base to create my own inventory. Though the gold system went okay, I'm having issues with positioning and getting my head around how to use images with text. The default code from wiki is text based, and I want to go more visual. I want to make it so that whe...
by wyverngem
Wed Oct 05, 2011 1:21 pm
Forum: Ideas
Topic: Re: [WIP] Maid of Midsummer - updated JULY 11, 2012
Replies: 341
Views: 66509

Re: Re: [WIP] Maid of Midsummer - UPDATED JULY 13th, '11

This game looks well done, I'm excited to see the future progress. Are you planning on implementing a dress changer for going out? I think it would interesting to do something like that.
by wyverngem
Wed Oct 05, 2011 1:06 pm
Forum: Welcome!
Topic: Guestbook
Replies: 5541
Views: 2851293

Re: Guestbook

Signed. Hey, just thought I'd say hello.
Name: Wyverngem
Location: Midwest
I'm a senior at an art college.