Search found 187 matches

by Boniae
Sun Mar 11, 2018 4:55 pm
Forum: WiP: NaNoRenO
Topic: Akuma Rodeo!! Tangerine Beat [BxB][DEMO RELEASED][NaNo18]
Replies: 5
Views: 3141

Re: Akuma Rodeo!! Tangerine Beat [BxB][Comedy, Supernatural][NaNo18]

@femslashfatale: Thanks a bunch! Yeah haha, I love to write delinquent characters LOL! ;-D Okay, it's Nanoreno day 11 and the project is really coming along! * Right now the script is roughly 12k and I'm almost done writing the demo! After that I'm planning to hand it over to Zelan, our proofreader...
by Boniae
Mon Mar 05, 2018 8:52 pm
Forum: WiP: NaNoRenO
Topic: Akuma Rodeo!! Tangerine Beat [BxB][DEMO RELEASED][NaNo18]
Replies: 5
Views: 3141

Akuma Rodeo!! Tangerine Beat [BxB][DEMO RELEASED][NaNo18]

https://i.imgur.com/Fc7dJev.png DOWNLOAD DEMO HERE! Takeo Hayashida finds out he isn't fully human, and that's when all hell breaks loose—literally. If it wasn't already bad enough that he attends a school filled with delinquents, Takeo suddenly finds himself awakening as a powerful demonic overlor...
by Boniae
Sun Mar 04, 2018 9:39 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Trouble with imagebutton map
Replies: 2
Views: 463

Re: Trouble with imagebutton map

screen map1: modal True imagebutton auto "gui/imagebuttons/class_%s.png" xpos 52 ypos 258 focus_mask True action Jump('class1') imagebutton auto "gui/imagebuttons/roof_%s.png" xpos 981 ypos 156 focus_mask True action Jump('roof1') imagebutton auto "gui/imagebuttons/gym_%s.p...
by Boniae
Sun Mar 04, 2018 7:53 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Trouble with imagebutton map
Replies: 2
Views: 463

[SOLVED] Trouble with imagebutton map

Hi all, I'm making a simple map using imagebuttons, and the appearance of them is fine, just not their functions. For some reason when the map is shown, it automatically goes into the first label (class1) without having to click on it. Secondly, it doesn't jump to another label (classscene1) afterwa...
by Boniae
Thu Mar 01, 2018 4:47 pm
Forum: We are a Free Project looking for Partners
Topic: NaNoReno 2018 General Recruitment Thread
Replies: 69
Views: 17301

Re: NaNoReno 2018 General Recruitment Thread

Hi all! I'm making a comedy/drama BL VN for nano with a good friend of mine, we don't have a thread up for it yet, but the story is about a high school boy who's slowly turning into a demonic overlord. We're currently looking for a programmer who could help put together a GUI (I can provide the imag...
by Boniae
Fri Jan 12, 2018 9:46 pm
Forum: Works in Progress
Topic: Sagebrush [BxB][Slice of Life/Dramedy][DEMO]
Replies: 12
Views: 6643

Re: Sagebrush [BxB][Slice of Life/Dramedy][DEMO]

Hello again! Great news everyone, the writing is (pretty much) done!!! I would say there's only about 5k or so left in terms of extra stuff, but all three routes are over with and I'm just importing the text into the game and trying to code it all. There's still such a long way to go in terms of art...
by Boniae
Mon Jan 01, 2018 7:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Collecting all scenes to get a desired ending
Replies: 3
Views: 606

Re: Collecting all scenes to get a desired ending

Hi Empish, thanks so much for the help! I'm pretty bad at python but I've been trying to look into classes, since I feel that I would have a lot of scenes to list so using a class seems more efficient, and have (sort of?) figured out a starting point using this thread on an inventory system . I'm wo...
by Boniae
Wed Dec 27, 2017 7:03 pm
Forum: Ren'Py Questions and Announcements
Topic: Collecting all scenes to get a desired ending
Replies: 3
Views: 606

Collecting all scenes to get a desired ending

I'm having a dilemma trying to figure out a way to implement this in my game, which is basically assigning a variable to a scene (which would be the love interest's route), and the player must collect all these variables in order to get a certain ending. If they're not all collected, the game will g...
by Boniae
Thu Nov 02, 2017 4:36 pm
Forum: Works in Progress
Topic: Sagebrush [BxB][Slice of Life/Dramedy][DEMO]
Replies: 12
Views: 6643

Re: Sagebrush [BxB][Slice of Life/Dramedy][DEMO]

@PMscenarios; Thanks so much! Haha, I'm really glad you like Lorenzo! (I feel he isn't as popular because he comes off as a bully, haha X'D) So another (long overdue, haha) update to the thread, since September I've been trying to chip away at writing the game again. This November I'm participating ...
by Boniae
Tue Aug 08, 2017 9:55 pm
Forum: Works in Progress
Topic: Sagebrush [BxB][Slice of Life/Dramedy][DEMO]
Replies: 12
Views: 6643

Re: Sagebrush [BxB][Slice of Life/Dramedy][DEMO]

MAJOR APOLOGIES for not getting to this thread sooner!! I'm never on top of LS threads, haha @o@;; Still a bit slow on progress, but my time is freeing up, meaning I have more time to work on SB! I posted this on twitter awhile back, but here's a recent screenshot of Junya stuffing his face with fun...
by Boniae
Sat Jun 24, 2017 4:43 pm
Forum: I am an Artist
Topic: Unique Anime Styled Sprites / Hand-drawn VN Backgrounds [OPEN]
Replies: 8
Views: 4839

Re: Artist for hire! Sprites, concepts, and illustrations [O

Re-bumping since I'm still open for commissions and no longer working on my own project sprites. :D
by Boniae
Mon May 22, 2017 8:41 pm
Forum: Works in Progress
Topic: Sagebrush [BxB][Slice of Life/Dramedy][DEMO]
Replies: 12
Views: 6643

Re: Sagebrush [BxB][Slice of Life/Dramedy][DEMO]

Another update! Things are looking pretty good for the game. Dion and Junya's routes are completely finished, and all that's left is Lorenzo's route and two or three big scenes. There's also little filler scenes (short map stuff when there's really no event) to do as well. Now that I've written quit...
by Boniae
Fri Mar 10, 2017 12:39 am
Forum: Works in Progress
Topic: Sagebrush [BxB][Slice of Life/Dramedy][DEMO]
Replies: 12
Views: 6643

Re: Sagebrush [BxB][Slice of Life/Dramedy][DEMO]

Oh boy, I haven't updated this thread in awhile! For anyone keeping track of this project, I'm slowly but surely chipping away at the progress in this. I just got done finishing up a super long romance scene for Dion (the scene itself is just about 7k words, but overall Dion's route is about 12k at ...
by Boniae
Sat Feb 11, 2017 2:43 pm
Forum: I am an Artist
Topic: Unique Anime Styled Sprites / Hand-drawn VN Backgrounds [OPEN]
Replies: 8
Views: 4839

Re: Artist for hire! Sprites, concepts, and illustrations [O

potouto wrote:Hnng I still love your artstyle so much I wish I have a project to hire you :0 It's so nice <3 Hope you will get a lot of projects!
Aww thank you so much!! That's really sweet of you to say!!! ^//O//^ Haha, since NaNoRenO is almost around the corner, hopefully I will! :mrgreen:
by Boniae
Fri Feb 10, 2017 8:08 pm
Forum: I am an Artist
Topic: Unique Anime Styled Sprites / Hand-drawn VN Backgrounds [OPEN]
Replies: 8
Views: 4839

Re: Artist for hire! Sprites, concepts, and illustrations [O

I'm reopening these commissions for 2017!!! :mrgreen:
Since my art has improved since 2015, I've added new examples.