Search found 54 matches
- Sun Jan 12, 2014 6:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Fluidly Moving Two Characters at Once
- Replies: 7
- Views: 949
Re: [SOLVED] Fluidly Moving Two Characters at Once
The crux of the issue is the fact that ease (or linear for that matter) is time dependent, not position dependent. Akemicchi has shown you how to input different times for each character, which is useful, but to avoid the over lap issue you are going to need to work out the distances each sprite tra...
- Sun Dec 15, 2013 12:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] quicksave & quickload hotkeys
- Replies: 2
- Views: 444
Re: quicksave & quickload hotkeys
Brilliant, thank you. I believe config.keymap is case sensitive, and the default for screenshot is 's'. at least 'S' does not prompt a screenshot. will try with 'S' and 'L', since im holding down shift for 'R' anyways. thanks again, both for the response and for verifying that I'm not losing my marb...
- Sat Dec 14, 2013 11:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character dialouge slightly 'thicker' than default narrator
- Replies: 3
- Views: 613
Re: Character dialouge slightly 'thicker' than default narra
do you have style.default.outlines enabled anywhere? what about style.default.antialias?
Try adding to your script and see if that doesn't at least allow your narrator to match character text.
Try adding
Code: Select all
define narrator = Character(None, what_outlines = [(1, "#000000", 0, 0)])
- Sat Dec 14, 2013 11:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Other ways to place sprites?
- Replies: 5
- Views: 997
Re: Other ways to place sprites?
here's a couple of ways. As with most things, the more freedom you want, the more work it is. show sprite1: xalign 0.5 yalign 0.5 xalign and yalign position your image relative to the screen. 0,0 would be top left, while 1,1 would be bottom right. 0.5,0.5 put you in the middle. Easy, but constrainin...
- Sat Dec 14, 2013 11:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] quicksave & quickload hotkeys
- Replies: 2
- Views: 444
[SOLVED] quicksave & quickload hotkeys
I know this is probably a monumentally stupid question, but its been a long time since I've bothered to use q.save or q.load and I've completely forgotten the key-binding's for them. I could have sworn there was a hotkey for each, but I don't see either in config.keymap (then again I'm still running...
- Mon Jun 10, 2013 10:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: End results due to choice options
- Replies: 1
- Views: 296
Re: End results due to choice options
this might just be specific to your example, and not your actual code, but day2_love is never given an oppurtunity to be true. "Alright so now I hope THIS works." $ day2_love = False $ day2_hate = False menu day2_choices: "Love" if day2_love == False: $ day2_love == False if day1...
- Mon Jun 10, 2013 2:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: click to continue displayables
- Replies: 2
- Views: 516
click to continue displayables
Can a CTC be any form of displayable? Can UDD canvas renders be used for CTC displayable, and if so is there any way to animate them?
- Sun Mar 31, 2013 9:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: disabling Text() word wrapping [Solved]
- Replies: 2
- Views: 286
Re: disabling Text() word wrapping
I know its the "wrong way", but I need to be able to feed text into it later. thankyou though
- Sat Mar 30, 2013 6:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: disabling Text() word wrapping [Solved]
- Replies: 2
- Views: 286
disabling Text() word wrapping [Solved]
I'm trying to feed a rather long string into a Text displayable, it may even be longer than the dimensions of my screen, with the hopes of scrolling with a crop. However, after a certain point in the text, it wraps down to a new line. Is there any way to prevent this wrapping? I suspect "minwid...
- Sat Mar 30, 2013 6:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question: Any draw module? [Solved]
- Replies: 7
- Views: 1073
Re: Question: Any draw module? [Solved]
Ah, I hadn't tried in the init.That makes sense now. Does that mean all text needs to be hard coded into the class, or is there some way to pass a string into it? can I get away with calling a global string? Thanks for all your help by the way. Hope I'm not drifting too far outside the scope of the ...
- Fri Mar 29, 2013 10:30 pm
- Forum: Ren'Py Questions and Announcements
- Topic: date sim relationship bar help
- Replies: 5
- Views: 979
Re: date sim relationship bar help
Just a thought, but hows it work without the font?
- Fri Mar 29, 2013 10:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: need help with Placing sprites.
- Replies: 2
- Views: 431
Re: need help with Placing sprites.
well, xalign and yalign can take numbers greater than 1 or less then zero (negative), but the results are non-intuitive. I would suggest using xpos and ypos. That way you can directly specify the position to the nearest pixel. If you have a good image editor like photoshop, you can set your dimensio...
- Fri Mar 29, 2013 1:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Question: Any draw module? [Solved]
- Replies: 7
- Views: 1073
Re: Question: Any draw module? (Resolved)
Wonderful. Is there any way I can add text to the render such that I don't have to manipulate text and my custom expression as 2 separate displayables? I have a render I made scroll with crop, and want text to scroll with it, however changing the text changes the size of the width of the text displa...
- Wed Mar 27, 2013 1:46 am
- Forum: Ren'Py Cookbook
- Topic: [code] scrolling marquee
- Replies: 0
- Views: 2071
[code] scrolling marquee
wasted 3+ hours trying to get something to scroll in place with a combination of cropping and moving and anchor juggling... then figured it out in 3 lines by ditching the movement and anchors. Feel like an idiot, hope this save's others time. :roll: for image foo (which happens to be 128 x 128 in th...
- Tue Mar 26, 2013 11:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: CDD screen rotation and other animation
- Replies: 2
- Views: 845
Re: CDD screen rotation and other animation
sweet! works great. Adding a pitch ladder now, which needs to shift vertically while cropping to give the illusion of scrolling in place. wonder what happens if I try and crop CDDs. will it work just like a normal image? do the x and y of the crop tuple apply to the main screen as a whole, or the re...