Search found 283 matches

by Jackkel Dragon
Wed Jun 15, 2022 11:23 am
Forum: We are a Free Project looking for Partners
Topic: Looking for Translators for Blooming/Flowering Nightshade
Replies: 0
Views: 1217

Looking for Translators for Blooming/Flowering Nightshade

I've been considering translations for some of my projects for a while now, but I have never really felt as if I had the resources to seek professional translators. Therefore, to hopefully gauge interest in translations for my games, I figured I'd ask to see if anyone would be willing to volunteer t...
by Jackkel Dragon
Sun Mar 27, 2022 3:38 pm
Forum: Asset Creation: Writing
Topic: Have you ever made a Visual Novel with multiple POV characters?
Replies: 5
Views: 3250

Re: Have you ever made a Visual Novel with multiple POV characters?

In general, one thing I feel like needs to be kept in mind with any non-omniscient POV usage is "How important is it for the player to see this?" Basically, does it advance the plot or give interesting character development. With a static viewpoint, this means using time skips when nothing...
by Jackkel Dragon
Wed Feb 23, 2022 6:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Keyboard Focus and Viewports?
Replies: 0
Views: 933

Keyboard Focus and Viewports?

Is there a way to make keyboard/gamepad focusing to work properly with viewports and similar displayables? In my current projects, I find that I can't select anything inside a viewport unless I first highlight something inside it with my mouse. (When creating a similar layout without a viewport, foc...
by Jackkel Dragon
Sat Feb 19, 2022 5:44 pm
Forum: Ren'Py Questions and Announcements
Topic: DLC that is meant to add more content to the "base" game itself (not New Game+)
Replies: 8
Views: 904

Re: DLC that is meant to add more content to the "base" game itself (not New Game+)

I'd have to test it myself to be sure, but the sample code I provided should be able to set the variable even for saved games using the combination of default and init. If not, I believe there is a special label for running code as a game loads, and you can set the value from there. (Using my sample...
by Jackkel Dragon
Fri Feb 18, 2022 4:42 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the Android Orientation In-game?
Replies: 4
Views: 466

Re: Changing the Android Orientation In-game?

Would it be possible to edit the screenOrientation field on the activity class mid-game, using pyjnius? If so, that may be just what I need. I'll also take a look myself, if the documentation mentions how to affect attributes of the activity class...
by Jackkel Dragon
Mon Feb 14, 2022 4:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the Android Orientation In-game?
Replies: 4
Views: 466

Re: Changing the Android Orientation In-game?

That doesn't seem to be how Samsung Galaxy phones work, in my experience. Even when playing games that are exclusively in landscape mode with the orientation locked, the phone will try to swap between the two potential landscape orientations if it thinks the phone is "upside-down". I'm sta...
by Jackkel Dragon
Mon Feb 14, 2022 3:33 pm
Forum: Ren'Py Questions and Announcements
Topic: [CLOSE] Steam Achievements with stats
Replies: 2
Views: 491

Re: [OPEN] Steam Achievements with stats

You can use the "progress" function to report progress, but it currently doesn't seem to affect the Steam backend (the stats used for Steam achievement progress when not mid-game). If you register an achievement with a progress amount, "progress" can also unlock the achievement o...
by Jackkel Dragon
Sun Feb 13, 2022 10:41 pm
Forum: Ren'Py Questions and Announcements
Topic: Changing the Android Orientation In-game?
Replies: 4
Views: 466

Changing the Android Orientation In-game?

Is there any means by which a Ren'Py game running on an Android device could change the AndroidManifest.xml's orientation property? Right now, I have a few games that are set to use the device's sensor to determine where to orient the screen, but this can lead to odd behavior if the device is held a...
by Jackkel Dragon
Sat Jan 15, 2022 2:07 am
Forum: Ren'Py Questions and Announcements
Topic: Interactive Director: Layered Image Proxies give errors... Workaround?
Replies: 1
Views: 275

Re: Interactive Director: Layered Image Proxies give errors... Workaround?

I've made a temporary workaround, potentially. I made a copy of the proxy class and had it run in the init phase right after the default version (-99) to override it, and so far it SEEMS to work nice with the director... At any rate, here's the modded class. The actual changes were to filter_attribu...
by Jackkel Dragon
Fri Jan 14, 2022 7:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Interactive Director: Layered Image Proxies give errors... Workaround?
Replies: 1
Views: 275

Interactive Director: Layered Image Proxies give errors... Workaround?

Whenever I try to use images that are proxies of layered images with the Interactive Director, I end up with the error that I posted below. In the past I've tried to just avoid using the director, but lately it's becoming annoying to me to switch between coding methods for scenes and so I'd like to ...
by Jackkel Dragon
Sat Jan 08, 2022 1:29 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to make transforms happen in sequence when showing a screen?
Replies: 6
Views: 527

Re: How to make transforms happen in sequence when showing a screen?

Maybe I've not attempted to use ATL properties directly in the screen language transform displayable... I figured that would be allowed, but maybe it isn't. For now, here's the code I currently have that uses screen language's transform displayable: transform ds_status_swapin: xoffset 800 yoffset -6...
by Jackkel Dragon
Thu Jan 06, 2022 3:05 pm
Forum: Ren'Py Questions and Announcements
Topic: [Solved] How to make transforms happen in sequence when showing a screen?
Replies: 6
Views: 527

Re: How to make transforms happen in sequence when showing a screen?

I don't know the answer since this looks more complex than what I've tried, but I have some notes: Firstly, something I also forget sometimes is that screen code is run during prediction, so the "on show" stuff might be happening before the game actually displays the screen. (Try putting $...
by Jackkel Dragon
Fri Dec 31, 2021 3:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Ordered Dicts in Python 3 mode?
Replies: 1
Views: 358

Ordered Dicts in Python 3 mode?

I get the feeling this is something that won't show up until Ren'Py 8.0 or later, but is there a way to get Python 3's ordered behavior for dictionaries in Ren'Py yet? I tried using this header line in a related .rpy file: rpy python 3 However, getting the dict.keys() still gave me a list that wasn'...
by Jackkel Dragon
Thu Nov 25, 2021 9:51 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED]ordered dict???
Replies: 3
Views: 548

Re: ordered dict???

Ren'Py currently runs using Python 2.7 internally, and the Python 3.x implementation has been ongoing for a while if I understand correctly. Until that support is part of the main Ren'Py release, it's best to treat Python statements in Ren'Py as a hybrid of the two and try to use Python that works i...
by Jackkel Dragon
Tue Nov 02, 2021 2:37 pm
Forum: Ren'Py Questions and Announcements
Topic: DLC that is meant to add more content to the "base" game itself (not New Game+)
Replies: 8
Views: 904

Re: DLC that is meant to add more content to the "base" game itself (not New Game+)

That could potentially work, though that method requires having all of the choices coded into the base game to work, and thus falls under the "may need to update base game" camp if things change between releasing the base game and the DLC release. Of the top of my head, I see this going li...