Search found 3094 matches

by Alex
Sun Apr 02, 2023 8:21 am
Forum: Ren'Py Questions and Announcements
Topic: help with displaying `scene expression` scene as background for menu screens
Replies: 7
Views: 413

Re: help with displaying `scene expression` scene as background for menu screens

Yup essentially the same error. can't find image. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00gamemenu.rpy", line 170, in script $ ui.interact() File "renpy/common/00gamemenu.rpy", line 170, in <module> $ ui.interact() Exception: ...
by Alex
Sat Apr 01, 2023 4:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Making a multiplayer Ren'Py game?
Replies: 3
Views: 432

Re: Making a multiplayer Ren'Py game?

What do you mean by 'multiplayer'?
If you need two players hit keys on one computer to operate game then it can be done in part where game react on key presses.
by Alex
Fri Mar 31, 2023 11:50 am
Forum: Ren'Py Questions and Announcements
Topic: how to make a shop in renpy?
Replies: 6
Views: 765

Re: how to make a shop in renpy?

... but why does this work with the menu? ... This works 'cause there is the line of code to change the variable value. When player rolls back and forward Ren'Py re-run lines of code, so value changes. In screen player can interact with objects, this might lead to some changes. Screen actions make ...
by Alex
Mon Mar 27, 2023 1:46 pm
Forum: Ren'Py Questions and Announcements
Topic: Only one imagebutton working at a time
Replies: 7
Views: 504

Re: Only one imagebutton working at a time

This code worked for me (images are in 'images' folder) - check what's different in your code. Also, try _ticlock_'s advices. screen test_buttons_scr(): imagebutton auto "glow1_%s": xanchor 0.5 yanchor 0.5 xpos 0.22 ypos 0.33 action Jump("red") imagebutton auto "glow2_%s&quo...
by Alex
Sun Mar 26, 2023 5:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Only one imagebutton working at a time
Replies: 7
Views: 504

Re: Only one imagebutton working at a time

That's ok, but what's the size of button images? Are they the size of purple squares or are they fullscreen with a lots of transparent canvas?
by Alex
Sun Mar 26, 2023 12:54 pm
Forum: Ren'Py Questions and Announcements
Topic: Only one imagebutton working at a time
Replies: 7
Views: 504

Re: Only one imagebutton working at a time

ratpolaris wrote: Sun Mar 26, 2023 12:48 pm ...
What's the actual size of images for your buttons? Are buttons overlap each over (even with transparent parts)?
by Alex
Wed Mar 08, 2023 6:56 pm
Forum: Ren'Py Questions and Announcements
Topic: [SOLVED] Changing drag appearance after dragged onto a droppable
Replies: 49
Views: 3980

Re: Changing drag appearance after dragged onto a droppable

... The image does change, but now the draggable is set to True again, so the user can move the object again when I want it to remain locked in place. So, you've made a drag's child be a variable - go farther, make all the drag's properties be variables...)) This might help - https://lemmasoft.rena...
by Alex
Mon Mar 06, 2023 2:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Can't reproduce grid overfill issue
Replies: 1
Views: 311

Re: Can't reproduce grid overfill issue

Get the actual error message from your team, so you could see the line where it happens.
by Alex
Sun Mar 05, 2023 11:11 am
Forum: Ren'Py Questions and Announcements
Topic: Simple Array Advice
Replies: 4
Views: 360

Re: Simple Array Advice

... ( You might have understood it by now but it's about turning pages of a book here. Kind of. In fact it's more like sliding throught different papers note not but it's almost the same thing anyway.) Try # all the texts default text_1 = _("Some text 1") default text_2 = _("Some tex...
by Alex
Sun Mar 05, 2023 6:40 am
Forum: Ren'Py Questions and Announcements
Topic: Viewports and Scrolling - How Detect Beginning and End of Scrolling
Replies: 2
Views: 345

Re: Viewports and Scrolling - How Detect Beginning and End of Scrolling

...The problem is how do you detect when you reach the bottom/end of the scrolling or when you have reached the beginning/top of the scrolling? Try to use DynamicDisplayable to show marks, like image up_mark: Solid("#c00") size (50, 50) image down_mark: Solid("#00c") size (50, 5...
by Alex
Tue Feb 28, 2023 3:14 pm
Forum: Ren'Py Questions and Announcements
Topic: How to have two instances of 'show text' simultaneously
Replies: 7
Views: 775

Re: How to have two instances of 'show text' simultaneously

Yet another sample transform txt_pos(x=0, y=0): pos (x, y) # The game starts here. label start: "..." show text "Test 1" as txt1 at txt_pos(0.1, 0.1) show text "Test 2" as txt2 at txt_pos(0.5, 0.2) show text "Test 3" as txt3 at truecenter with Dissolve(2.0) &q...
by Alex
Sun Feb 26, 2023 2:31 pm
Forum: Ren'Py Questions and Announcements
Topic: Make it so you can only progress text by clicking "next"?
Replies: 1
Views: 808

Re: Make it so you can only progress text by clicking "next"?

... Try to modify 'say' screen: - change the behaviour of 'dismiss' keybinding (left click, spacebar, enter) - make it do nothing at all, - add the button to progress the game (use Return() action for it). in screen.rpy screen say(who, what): key 'dismiss' action NullAction() # <--- style_prefix &q...
by Alex
Sat Feb 25, 2023 6:08 pm
Forum: Ren'Py Questions and Announcements
Topic: vbox in screen not spacing items (overlapping instead) [Solved!]
Replies: 2
Views: 389

Re: vbox in screen not spacing items (overlapping instead)

Yone28 wrote: Sat Feb 25, 2023 4:37 pm ...
You need to put all 'poster's inside a vbox, try

Code: Select all

    viewport id "npc_list":
        mousewheel True
        vbox: #<---
            for poster in contacts:
                vbox:
                    image poster.profile_pic
                    text poster.name
by Alex
Fri Feb 24, 2023 1:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Restart ATL transform on screen element
Replies: 4
Views: 337

Re: Restart ATL transform on screen element

... I meant kind of a workaround like default trigger_var = True transform e_leftright: xoffset 0 on appear: xoffset 0 linear 1.0 xoffset -50 linear 1.0 xoffset 50 linear 1.0 xoffset 0 on show: linear 1.0 xoffset -50 linear 1.0 xoffset 50 linear 1.0 xoffset 0 screen myscreen_scr(): showif trigger_v...