Search found 3094 matches
- Sun Apr 02, 2023 8:21 am
- Forum: Ren'Py Questions and Announcements
- Topic: help with displaying `scene expression` scene as background for menu screens
- Replies: 7
- Views: 413
Re: help with displaying `scene expression` scene as background for menu screens
Yup essentially the same error. can't find image. I'm sorry, but an uncaught exception occurred. While running game code: File "renpy/common/00gamemenu.rpy", line 170, in script $ ui.interact() File "renpy/common/00gamemenu.rpy", line 170, in <module> $ ui.interact() Exception: ...
- Sat Apr 01, 2023 4:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a multiplayer Ren'Py game?
- Replies: 3
- Views: 432
Re: Making a multiplayer Ren'Py game?
What do you mean by 'multiplayer'?
If you need two players hit keys on one computer to operate game then it can be done in part where game react on key presses.
If you need two players hit keys on one computer to operate game then it can be done in part where game react on key presses.
- Fri Mar 31, 2023 11:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: how to make a shop in renpy?
- Replies: 6
- Views: 765
Re: how to make a shop in renpy?
... but why does this work with the menu? ... This works 'cause there is the line of code to change the variable value. When player rolls back and forward Ren'Py re-run lines of code, so value changes. In screen player can interact with objects, this might lead to some changes. Screen actions make ...
- Mon Mar 27, 2023 1:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Only one imagebutton working at a time
- Replies: 7
- Views: 504
Re: Only one imagebutton working at a time
This code worked for me (images are in 'images' folder) - check what's different in your code. Also, try _ticlock_'s advices. screen test_buttons_scr(): imagebutton auto "glow1_%s": xanchor 0.5 yanchor 0.5 xpos 0.22 ypos 0.33 action Jump("red") imagebutton auto "glow2_%s&quo...
- Sun Mar 26, 2023 5:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Only one imagebutton working at a time
- Replies: 7
- Views: 504
Re: Only one imagebutton working at a time
That's ok, but what's the size of button images? Are they the size of purple squares or are they fullscreen with a lots of transparent canvas?
- Sun Mar 26, 2023 12:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Only one imagebutton working at a time
- Replies: 7
- Views: 504
Re: Only one imagebutton working at a time
What's the actual size of images for your buttons? Are buttons overlap each over (even with transparent parts)?
- Sat Mar 18, 2023 6:41 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Using 'show ... as' with an expression to show a number of cards then flip them
- Replies: 11
- Views: 560
Re: Using 'show ... as' with an expression
Check this sample - viewtopic.php?f=51&t=65838
- Wed Mar 08, 2023 6:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Changing drag appearance after dragged onto a droppable
- Replies: 49
- Views: 3980
Re: Changing drag appearance after dragged onto a droppable
... The image does change, but now the draggable is set to True again, so the user can move the object again when I want it to remain locked in place. So, you've made a drag's child be a variable - go farther, make all the drag's properties be variables...)) This might help - https://lemmasoft.rena...
- Mon Mar 06, 2023 2:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Can't reproduce grid overfill issue
- Replies: 1
- Views: 311
Re: Can't reproduce grid overfill issue
Get the actual error message from your team, so you could see the line where it happens.
- Sun Mar 05, 2023 11:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Simple Array Advice
- Replies: 4
- Views: 360
Re: Simple Array Advice
... ( You might have understood it by now but it's about turning pages of a book here. Kind of. In fact it's more like sliding throught different papers note not but it's almost the same thing anyway.) Try # all the texts default text_1 = _("Some text 1") default text_2 = _("Some tex...
- Sun Mar 05, 2023 6:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Viewports and Scrolling - How Detect Beginning and End of Scrolling
- Replies: 2
- Views: 345
Re: Viewports and Scrolling - How Detect Beginning and End of Scrolling
...The problem is how do you detect when you reach the bottom/end of the scrolling or when you have reached the beginning/top of the scrolling? Try to use DynamicDisplayable to show marks, like image up_mark: Solid("#c00") size (50, 50) image down_mark: Solid("#00c") size (50, 5...
- Tue Feb 28, 2023 3:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to have two instances of 'show text' simultaneously
- Replies: 7
- Views: 775
Re: How to have two instances of 'show text' simultaneously
Yet another sample transform txt_pos(x=0, y=0): pos (x, y) # The game starts here. label start: "..." show text "Test 1" as txt1 at txt_pos(0.1, 0.1) show text "Test 2" as txt2 at txt_pos(0.5, 0.2) show text "Test 3" as txt3 at truecenter with Dissolve(2.0) &q...
- Sun Feb 26, 2023 2:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Make it so you can only progress text by clicking "next"?
- Replies: 1
- Views: 808
Re: Make it so you can only progress text by clicking "next"?
... Try to modify 'say' screen: - change the behaviour of 'dismiss' keybinding (left click, spacebar, enter) - make it do nothing at all, - add the button to progress the game (use Return() action for it). in screen.rpy screen say(who, what): key 'dismiss' action NullAction() # <--- style_prefix &q...
- Sat Feb 25, 2023 6:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: vbox in screen not spacing items (overlapping instead) [Solved!]
- Replies: 2
- Views: 389
Re: vbox in screen not spacing items (overlapping instead)
You need to put all 'poster's inside a vbox, try
Code: Select all
viewport id "npc_list":
mousewheel True
vbox: #<---
for poster in contacts:
vbox:
image poster.profile_pic
text poster.name
- Fri Feb 24, 2023 1:32 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Restart ATL transform on screen element
- Replies: 4
- Views: 337
Re: Restart ATL transform on screen element
... I meant kind of a workaround like default trigger_var = True transform e_leftright: xoffset 0 on appear: xoffset 0 linear 1.0 xoffset -50 linear 1.0 xoffset 50 linear 1.0 xoffset 0 on show: linear 1.0 xoffset -50 linear 1.0 xoffset 50 linear 1.0 xoffset 0 screen myscreen_scr(): showif trigger_v...