Search found 792 matches
- Sun May 22, 2022 11:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Need help with side images and imagebuttons
- Replies: 6
- Views: 639
Re: Need help with side images and imagebuttons
change define player = Character("player", image="side_male_normal.png", xalign=0, yalign=1.0) to define player = Character("player", image="player", xalign=0, yalign=1.0) and put a full location it best to do so image side player normal = ("side_male_nor...
- Sun May 22, 2022 4:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 8.0.0 and 7.5.0 Prereleased
- Replies: 45
- Views: 5989
Re: Ren'Py 8.0.0 and 7.5.0 Preleased
thanks for the update
I think it's time to create a new forum for support for Ren'Py 8.0.0 cause it uses python 3
this way user won't be confused which is what for
is it for renpy 8 or is it for renpy 7
I think it's time to create a new forum for support for Ren'Py 8.0.0 cause it uses python 3
this way user won't be confused which is what for
is it for renpy 8 or is it for renpy 7
- Sat May 21, 2022 11:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Buttons on screen are clickable through other screen.
- Replies: 6
- Views: 381
Re: Buttons on screen are clickable through other screen.
you use model True like so
I would suggest to start learning how to code by reading the document & watching some video
https://www.renpy.org/doc/html/
https://www.youtube.com/
Code: Select all
screen screen_one:
model True
#yours screen codes go here
https://www.renpy.org/doc/html/
https://www.youtube.com/
- Sat May 21, 2022 5:03 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem showing screens.
- Replies: 6
- Views: 394
Re: Problem showing screens.
I have recreated what you are trying to do it's working just fine for label start: call screen test_one return screen test_one: add "images/fsm_trolley01.png" imagebutton: idle "images/Alice1.png" hover "images/Alice1.png" action [Hide("test_one"), Show("...
- Sat May 21, 2022 3:21 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Problem showing screens.
- Replies: 6
- Views: 394
Re: Problem showing screens.
this should work try not to put numbers inside a screen/label names it can through renpy off a bit screen screen_one: add "gui/game_menu.png" add "gui/screen1/map_bg.png" imagebutton: auto "gui/button/choice_L_%s.png" at button_choice xpos -0.24 ypos 0.05 activate_sound...
- Sun May 15, 2022 11:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: imagebuttons display text for map?
- Replies: 8
- Views: 479
Re: imagebuttons display text for map?
how they did it this way that they have two images one idle and one hover with image and text combined
- Thu May 12, 2022 11:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Making a movie background play when a image button is hovered
- Replies: 9
- Views: 777
Re: Making a movie background play when a image button is hovered
you properly can use Mousearea for this (it might work or it might not work)
https://www.renpy.org/doc/html/screens. ... -mousearea
for the error that you gotten you have this [ in the wrong spot
https://www.renpy.org/doc/html/screens. ... -mousearea
for the error that you gotten you have this [ in the wrong spot
Code: Select all
hovered SetVariable[("selection_hovered", 7), Jump("test_movie")]
- Thu May 12, 2022 9:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: newbie asks: how to make a game look like "this"
- Replies: 9
- Views: 845
Re: newbie asks: how to make a game look like "this"
all that can be done by using call/screens/class/def and that but first thing to do is to start slow and don't rush learn: python: there a lot of video and documentation online styling: there a lot of video and documentation online renpy: there a lot of video and documentation online start: small pr...
- Thu May 12, 2022 8:14 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Using a screen to make an interactive map
- Replies: 4
- Views: 477
Re: Using a screen to make an interactive map
you don't need to add this to the call
(npc, script, x_pos, y_pos, scroll_x, scroll_y, True)
and your zorder is at -100 so your screen will never be shown regardless you called it or show it
(npc, script, x_pos, y_pos, scroll_x, scroll_y, True)
and your zorder is at -100 so your screen will never be shown regardless you called it or show it
- Wed May 11, 2022 3:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make an imagebutton disappear and appear with flags[SOLVED] Thanks to (Alex,rayminator)
- Replies: 5
- Views: 333
Re: How to make an imagebutton disappear and appear with flags[SOLVED] Thanks to (Alex,rayminator)
your images are showing that you didn't indent it properly
- Wed May 11, 2022 1:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to make an imagebutton disappear and appear with flags[SOLVED] Thanks to (Alex,rayminator)
- Replies: 5
- Views: 333
Re: How to make an imagebutton disappear and appear with flags
you could try it this way if textbuttons == True: imagebutton: xpos 1534 ypos 720 idle "town1.png" hover "town2.png" action [Jump("town"), SetVariable("textbuttons", False)] else: pass
- Wed May 11, 2022 8:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to make a progressive menu
- Replies: 3
- Views: 321
Re: Trying to make a progressive menu
you can do this way default test_one = False default test_two = False label start: "Hello there, which test do want to choose from?" $ test_one = True menu test: "test 1" if test_one == True: "This is test 1" $ test_one = False $ test_two = True jump test "test 2&q...
- Tue May 10, 2022 2:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] New Paragraph in Novel Mode without having to click
- Replies: 6
- Views: 571
Re: New Paragraph in Novel Mode without having to click
why do you have double [ inside of each line \n[[BxPlayer]
is has something to do with height limit for the dialogue I can't help you on how to change it cause I haven't played with nvl format
is has something to do with height limit for the dialogue I can't help you on how to change it cause I haven't played with nvl format
- Tue May 10, 2022 2:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] New Paragraph in Novel Mode without having to click
- Replies: 6
- Views: 571
Re: New Paragraph in Novel Mode without having to click
have you tried using \n
\n (backslash-n)
Includes a newline character in the text.
more info here
https://www.renpy.org/doc/html/text.htm ... characters
\n (backslash-n)
Includes a newline character in the text.
more info here
https://www.renpy.org/doc/html/text.htm ... characters
- Mon May 09, 2022 11:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Side Image with custom name
- Replies: 7
- Views: 1911
Re: (PLEASE HELP) Side Image with custom name
one thing I can tell don't use main
don't use default names like:
main
start
system
define
default
etc...
try to use a unique names
more info here
https://www.renpy.org/doc/html/side_ima ... ide-images
don't use default names like:
main
start
system
define
default
etc...
try to use a unique names
more info here
https://www.renpy.org/doc/html/side_ima ... ide-images