Search found 137 matches

by beastcarving
Tue Apr 07, 2020 5:49 pm
Forum: Ren'Py Questions and Announcements
Topic: Disappearing quick menu [SOLVED!]
Replies: 8
Views: 541

Re: Disappearing quick menu [HELP!]

Thanks. I appreciate it.
by beastcarving
Mon Apr 06, 2020 11:02 pm
Forum: Ren'Py Questions and Announcements
Topic: Disappearing quick menu [SOLVED!]
Replies: 8
Views: 541

Re: Disappearing quick menu [HELP!]

Thanks! It works perfectly. I have one more question though. How do I make the menu also disappear each time I'm clicking? I was thinking it's look something like this, similar to the line about the Space-bar. This is what I tried: clicked action [SetVariable("quick_menu", False), SetVaria...
by beastcarving
Sun Apr 05, 2020 12:00 am
Forum: Ren'Py Questions and Announcements
Topic: Disappearing quick menu [SOLVED!]
Replies: 8
Views: 541

Re: Disappearing quick menu [HELP!]

I need help. I what this code to work the same as when you're not moving the mouse, and it will disappear after 10 seconds, then reappear when you move the mouse again.

init:
$ time = 0.5
$ timer_range = 0.5
$ timer_jump = quick_menu = False
by beastcarving
Wed Apr 01, 2020 8:08 pm
Forum: Ren'Py Questions and Announcements
Topic: Disappearing quick menu [SOLVED!]
Replies: 8
Views: 541

Re: Disappearing quick menu [HELP!]

How do I control how many seconds go by before the quick-menu disappears?
by beastcarving
Wed Apr 01, 2020 8:18 am
Forum: Ren'Py Questions and Announcements
Topic: Disappearing quick menu [SOLVED!]
Replies: 8
Views: 541

Disappearing quick menu [SOLVED!]

I have a quick question. How do you make the quick menu disappear after a few idle seconds, then reappear once moving the mouse/pressing the space-bar again?
by beastcarving
Fri Mar 20, 2020 4:27 pm
Forum: Ren'Py Questions and Announcements
Topic: Two name boxes [SOLVED]
Replies: 3
Views: 451

Re: Two name boxes [HELP]

I forgot to mention that I'm not trying to make each name box show up on the screen at the same time.
by beastcarving
Fri Mar 20, 2020 4:12 am
Forum: Ren'Py Questions and Announcements
Topic: Two name boxes [SOLVED]
Replies: 3
Views: 451

Two name boxes [SOLVED]

I've seen other people do this but not with the new GUI update. I need help making two name boxes. One will show up on the left side of the screen and the other will show up on the right.
by beastcarving
Fri Feb 14, 2020 3:05 am
Forum: Ren'Py Questions and Announcements
Topic: Simple Mailbox Using persistent data [HELP]
Replies: 1
Views: 430

Simple Mailbox Using persistent data [HELP]

I've seen other's using a similar mail box function but none of those save the letters in your indox after exiting the game. I've tried using it myself by adjusting the code a bit, even after reloading and exiting the game, the mail box is empty again. How do I make the messages save using persisten...
by beastcarving
Thu Feb 06, 2020 6:09 am
Forum: Ren'Py Questions and Announcements
Topic: Displaying and remember points made after exiting the game(SOLVED)
Replies: 5
Views: 664

Re: Displaying and remember points made after exiting the game(HELP!)

I'm having a hard time adding and subtracting from the score. Would I write something like this to deduct from the overall score: $ persistent.score.minus(3) = the_score and to add more than one point at a time would I need to do something like: python: if persistent.score == None: persistent.score ...
by beastcarving
Tue Feb 04, 2020 6:24 pm
Forum: Ren'Py Questions and Announcements
Topic: Displaying and remember points made after exiting the game(SOLVED)
Replies: 5
Views: 664

Displaying and remember points made after exiting the game(SOLVED)

I put this in the screens.rpy under the main_menu text " Points Made: [made_points]" In the script init: $ made_points =0 And I added this to a label $ made_points +=1 The problem I'm having is when I press exit on the game and reopen it the points displayed on the Main_menu are at Zero ag...
by beastcarving
Thu Jan 30, 2020 5:46 am
Forum: Ren'Py Questions and Announcements
Topic: In-game purchase(buying 1 item) [HELP~]
Replies: 2
Views: 440

In-game purchase(buying 1 item) [HELP~]

I want to make an inventory with 1 item to buy an item like tickets/key/coins to advance the game or buy spin offs with these tickets. I want people to be able to buy this item with REAL money. I'm pretty new to making something like this, and I saw that no one else here is doing the whole 'buy a bu...
by beastcarving
Thu Jan 23, 2020 6:01 am
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 992

Re: Custom load slot screenshot [help]

Thank you so much! I looked to see if anyone else asked this before and found nothing. It's just what I was looking for. :)
by beastcarving
Wed Jan 22, 2020 8:48 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 992

Re: Custom load slot screenshot [help]

I'm still getting the error. Here's what I have so far. I might be missing something though. init python: def myjson(jsondata): jsondata["thelover"]=lover config.save_json_callbacks.append(myjson) define sloticons=["cover1.png","cover2.png","cover3.png","...
by beastcarving
Wed Jan 22, 2020 1:05 am
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 992

Re: Custom load slot screenshot [help]

Thanks. But now a new error screen emerged this one says, "TypeError: list indices must be integers, not NoneType "
by beastcarving
Tue Jan 21, 2020 6:11 am
Forum: Ren'Py Questions and Announcements
Topic: Custom load slot screenshot [SOLVED]
Replies: 8
Views: 992

Re: Custom load slot screenshot [help]

I keep running into an issue where it says, "global name 'lover' not defined" while customize the code a bit. I've only changed this a little: screen load_save_slot: if FileLoad: # define the content $ icon_numb=FileJson(number,"thelover") $ img=sloticons[icon_numb] add "img...