Search found 137 matches
- Tue Apr 07, 2020 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disappearing quick menu [SOLVED!]
- Replies: 8
- Views: 541
Re: Disappearing quick menu [HELP!]
Thanks. I appreciate it.
- Mon Apr 06, 2020 11:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disappearing quick menu [SOLVED!]
- Replies: 8
- Views: 541
Re: Disappearing quick menu [HELP!]
Thanks! It works perfectly. I have one more question though. How do I make the menu also disappear each time I'm clicking? I was thinking it's look something like this, similar to the line about the Space-bar. This is what I tried: clicked action [SetVariable("quick_menu", False), SetVaria...
- Sun Apr 05, 2020 12:00 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disappearing quick menu [SOLVED!]
- Replies: 8
- Views: 541
Re: Disappearing quick menu [HELP!]
I need help. I what this code to work the same as when you're not moving the mouse, and it will disappear after 10 seconds, then reappear when you move the mouse again.
init:
$ time = 0.5
$ timer_range = 0.5
$ timer_jump = quick_menu = False
init:
$ time = 0.5
$ timer_range = 0.5
$ timer_jump = quick_menu = False
- Wed Apr 01, 2020 8:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Disappearing quick menu [SOLVED!]
- Replies: 8
- Views: 541
Re: Disappearing quick menu [HELP!]
How do I control how many seconds go by before the quick-menu disappears?
- Wed Apr 01, 2020 8:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: Disappearing quick menu [SOLVED!]
- Replies: 8
- Views: 541
Disappearing quick menu [SOLVED!]
I have a quick question. How do you make the quick menu disappear after a few idle seconds, then reappear once moving the mouse/pressing the space-bar again?
- Fri Mar 20, 2020 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Two name boxes [SOLVED]
- Replies: 3
- Views: 451
Re: Two name boxes [HELP]
I forgot to mention that I'm not trying to make each name box show up on the screen at the same time.
- Fri Mar 20, 2020 4:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Two name boxes [SOLVED]
- Replies: 3
- Views: 451
Two name boxes [SOLVED]
I've seen other people do this but not with the new GUI update. I need help making two name boxes. One will show up on the left side of the screen and the other will show up on the right.
- Fri Feb 14, 2020 3:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Simple Mailbox Using persistent data [HELP]
- Replies: 1
- Views: 430
Simple Mailbox Using persistent data [HELP]
I've seen other's using a similar mail box function but none of those save the letters in your indox after exiting the game. I've tried using it myself by adjusting the code a bit, even after reloading and exiting the game, the mail box is empty again. How do I make the messages save using persisten...
- Thu Feb 06, 2020 6:09 am
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying and remember points made after exiting the game(SOLVED)
- Replies: 5
- Views: 664
Re: Displaying and remember points made after exiting the game(HELP!)
I'm having a hard time adding and subtracting from the score. Would I write something like this to deduct from the overall score: $ persistent.score.minus(3) = the_score and to add more than one point at a time would I need to do something like: python: if persistent.score == None: persistent.score ...
- Tue Feb 04, 2020 6:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Displaying and remember points made after exiting the game(SOLVED)
- Replies: 5
- Views: 664
Displaying and remember points made after exiting the game(SOLVED)
I put this in the screens.rpy under the main_menu text " Points Made: [made_points]" In the script init: $ made_points =0 And I added this to a label $ made_points +=1 The problem I'm having is when I press exit on the game and reopen it the points displayed on the Main_menu are at Zero ag...
- Thu Jan 30, 2020 5:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: In-game purchase(buying 1 item) [HELP~]
- Replies: 2
- Views: 440
In-game purchase(buying 1 item) [HELP~]
I want to make an inventory with 1 item to buy an item like tickets/key/coins to advance the game or buy spin offs with these tickets. I want people to be able to buy this item with REAL money. I'm pretty new to making something like this, and I saw that no one else here is doing the whole 'buy a bu...
- Thu Jan 23, 2020 6:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom load slot screenshot [SOLVED]
- Replies: 8
- Views: 992
Re: Custom load slot screenshot [help]
Thank you so much! I looked to see if anyone else asked this before and found nothing. It's just what I was looking for.
- Wed Jan 22, 2020 8:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom load slot screenshot [SOLVED]
- Replies: 8
- Views: 992
Re: Custom load slot screenshot [help]
I'm still getting the error. Here's what I have so far. I might be missing something though. init python: def myjson(jsondata): jsondata["thelover"]=lover config.save_json_callbacks.append(myjson) define sloticons=["cover1.png","cover2.png","cover3.png","...
- Wed Jan 22, 2020 1:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom load slot screenshot [SOLVED]
- Replies: 8
- Views: 992
Re: Custom load slot screenshot [help]
Thanks. But now a new error screen emerged this one says, "TypeError: list indices must be integers, not NoneType "
- Tue Jan 21, 2020 6:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Custom load slot screenshot [SOLVED]
- Replies: 8
- Views: 992
Re: Custom load slot screenshot [help]
I keep running into an issue where it says, "global name 'lover' not defined" while customize the code a bit. I've only changed this a little: screen load_save_slot: if FileLoad: # define the content $ icon_numb=FileJson(number,"thelover") $ img=sloticons[icon_numb] add "img...