Search found 23 matches

by kamiomi
Mon Apr 09, 2007 3:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9817

I tried it, and it's not working. I might just not be clear on where to put that piece of code. I've tried a few different ways, and in no case did setting $ show_stats = True make anything appear. One problem that I foresee though, is that I'm showing the enemy overlay first - because the enemy app...
by kamiomi
Mon Apr 09, 2007 1:22 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9817

I tried that - a value around 80 seemed to leave room for three-digit current and max hp. This system isn't set up for multiple monsters or players on the screen at one time. If I were going to try something like that, it would be in succession, or in turns - they wouldn't be displayed at the same t...
by kamiomi
Mon Apr 09, 2007 5:44 am
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9817

Thanks PyTom! That's awesome! That's exactly what I was looking for. I see what you mean about the slider, that should be no problem. The only problem I'm having is that it disappears all the time, so I'm having to call it multiple times. I'm using transitions for all the "animation", so.....
by kamiomi
Mon Apr 09, 2007 4:44 am
Forum: Ren'Py Questions and Announcements
Topic: renpy.show clarification request
Replies: 4
Views: 1480

Thanks PyTom. I think I've got it. Let me see if I understand... If I want to change the character's pose, it would be something like: $ mood = "happy" (however I want to get a value into that variable) $ renpy.show("eileen %s" % (eileen_mood), at_list= ) (and it would be interpr...
by kamiomi
Sun Apr 08, 2007 9:48 pm
Forum: Ren'Py Questions and Announcements
Topic: renpy.show clarification request
Replies: 4
Views: 1480

renpy.show clarification request

I couldn't quite get the hang of the example for renpy.show, but I know it will do what I want it to do, if I can put in the information correctly. I have two questions that should be relatively simple to answer - it's just a question of the proper format for the code, and the manual example is too ...
by kamiomi
Sun Apr 08, 2007 5:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9817

update

Okay, now I've been tinkering with it - adding some details, some new variables and checks - like current hp, max hp, level, and other stuff... I can describe exactly what I want (which is important) - I just don't know how to program it. http://members.aol.com/kamiomi/bars.jpg That's pretty much it...
by kamiomi
Sun Apr 08, 2007 2:17 pm
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9817

Actually, I was thinking of using a world map - using an image map. It's a little difficult to do things like, unlocking new locations, or just handling how the story breaks up depending on the different locations you go to, but otherwise doable (I'm thinking about even if I don't use any RPG featur...
by kamiomi
Sun Apr 08, 2007 2:35 am
Forum: Ren'Py Questions and Announcements
Topic: Help with an animated RPG combat system?
Replies: 33
Views: 9817

Help with an animated RPG combat system?

Hello It's my first post! :mrgreen: I've been playing with Ren'Py for a while, and I came up with something that's been giving me some trouble. I got all nostalgic over Shining Force I and II, and I tried to make a simple RPG combat system that sort of mimics it. There are a few important elements m...