Search found 426 matches

by ComputerArt.Club
Mon Jun 03, 2019 11:45 am
Forum: Ren'Py Questions and Announcements
Topic: Issue with play voice and queue voice with translation
Replies: 7
Views: 1013

Issue with play voice and queue voice with translation

Hi all, I am trying to fix a bug in a translation of a game, it is a label that is called to frequently that plays a voice file. Unfortunately, when the voiced part is just coded as: voice "filename.ogg" It shows up in the translation file but it doesn't play for either the original or the...
by ComputerArt.Club
Mon May 13, 2019 12:33 pm
Forum: Asset Creation: Music, Sound, and Movies
Topic: Music Creation Tool For Beginners?
Replies: 13
Views: 4886

Re: Music Creation Tool For Beginners?

The first Music Creation Tool, which let me to make music. Very easy to use and it's open source, too. Bosca Ceoil: https://boscaceoil.net/ Thanks for this! Bosca ceoil comes from Irish, which is interesting to me as I am Irish. I have Ardour now, but it has been so long since I used it that I have...
by ComputerArt.Club
Fri May 03, 2019 7:48 am
Forum: Demos & Beta Testing
Topic: Maria's Mansion - Horror-themed moe visual novel
Replies: 1
Views: 749

Re: Maria's Mansion - Horror-themed moe visual novel

I like the atmosphere! I’ll check it out soon!
by ComputerArt.Club
Tue Apr 30, 2019 9:46 am
Forum: Works in Progress
Topic: General Practitioner [Simulation] [Visual Novel]
Replies: 29
Views: 10668

Re: General Practitioner [Simulation] [Visual Novel]

I haven't played the demo yet, but I remember seeing you post about this before and thinking that the concept is really cool. I think it is a really interesting project. I'm not sure how the dating element works, I haven't read your posts in depth, often these types of games are either one or the ot...
by ComputerArt.Club
Tue Apr 30, 2019 9:37 am
Forum: Creative Commons
Topic: Cire's GUI [CC BY-NC 3.0]
Replies: 8
Views: 4158

Re: Cire's GUI [CC BY-NC 3.0]

Nice work! These are quite nice!
by ComputerArt.Club
Tue Apr 30, 2019 9:32 am
Forum: Ren'Py Questions and Announcements
Topic: [partial solution] Conditional formatting for Japanese Langauge
Replies: 2
Views: 319

Re: Conditional formatting for Japanese Langauge

I don’t know anything about Japanese, but you could implement the tweaks in your third example using the Python Style class... https://www.renpy.org/doc/html/style.html?highlight=style#Style Thanks so much for the reply! I've had success with what feels like an ineloquent/flawed solution. So far it...
by ComputerArt.Club
Mon Apr 29, 2019 10:48 am
Forum: Ren'Py Questions and Announcements
Topic: [partial solution] Conditional formatting for Japanese Langauge
Replies: 2
Views: 319

[partial solution] Conditional formatting for Japanese Langauge

So, I am in the process of adding a Japanese translation for a game, I wanted to add Furigana (ruby text) as this is a game for children. However, when I added the line leading formatting, it applies to all translations, which causes problems. I've tried a few things, but haven't found a way that wo...
by ComputerArt.Club
Fri Apr 26, 2019 10:35 am
Forum: Development of Ren'Py
Topic: Voiceover
Replies: 2
Views: 630

Re: Voiceover

I experimented with a lot of things to try and achieve something like Karaoke in a recent game. I did not, however, put a hard pause on the lines, which I know is something that PyTom has been vocal about being opposed to, the idea being that people should be able to skip ahead if they wish to. You ...
by ComputerArt.Club
Fri Apr 26, 2019 10:20 am
Forum: Ren'Py Cookbook
Topic: [UPDATED] tutorial: Attaching Admob to RenPy
Replies: 46
Views: 33823

Re: [UPDATED] tutorial: Attaching Admob to RenPy

Information for those who monetize the game through the display of advertising AdMob. From January 23, 2018, support for AdMob SDK versions lower than 7.0.0 is terminated. In other words, your advertisement will NOT work if you have connected it with this well-known instruction. Details written her...
by ComputerArt.Club
Fri Apr 26, 2019 9:42 am
Forum: We are offering Paid Work
Topic: Looking for a mobile porter/ publisher
Replies: 1
Views: 510

Re: Looking for a mobile porter/ publisher

Do you want to pay for your own Google Play and App store shop front or publish to someone else's? Google Play is affordable but I believe iOS has an initial cost of 99 dollars and a recurring cost of 99 dollars per year. Perhaps we could split the costs? I have published a few titles to Google Play...
by ComputerArt.Club
Fri Apr 26, 2019 6:47 am
Forum: General Discussion
Topic: Ever had someone let you down in a big way?
Replies: 3
Views: 928

Re: Ever had someone let you down in a big way?

Myself, no thankfully. I'm too timid to put my feet in the water when I know my only lifeline is held by somebody else. I wish you luck in overcoming whatever unfortunate situation this has put you in and know that you've got my support where I can give it. Thanks for the reply! I got an apology fr...
by ComputerArt.Club
Thu Apr 25, 2019 10:01 am
Forum: General Discussion
Topic: Ever had someone let you down in a big way?
Replies: 3
Views: 928

Ever had someone let you down in a big way?

I'm going through a tough time at the moment, someone let me down in a big way, and I am really finding it hard to deal with. Actually, it was a Renpy project that sparked the whole thing. Sometimes others don't appreciate how much creative projects mean to you, even when they are as well intentione...
by ComputerArt.Club
Wed Apr 24, 2019 10:55 am
Forum: Ren'Py Cookbook
Topic: RenPy onto Google Play - lessons learned
Replies: 2
Views: 4108

Re: RenPy onto Google Play - lessons learned

Before an app can be put on the Google Play store, it needs the Google Key installed into it, so, you will need to set up a Google Play account, register a new app, get the unique app key, then go back to Renpy, install this key in your options.rpy file, and then export a new version of your game t...
by ComputerArt.Club
Tue Apr 23, 2019 10:07 am
Forum: Ren'Py Questions and Announcements
Topic: [Solved]How do I change fonts for my dialogue?
Replies: 8
Views: 4408

Re: How do I change fonts for my dialogue?

Renpy only supports (properly exported) truetypefont (.ttf) and opentypefont (.otf) I recently was trying to solve some font related issues while translating to Chinese and I came across this thread in the process, in case someone finds themselves wondering if ttc being unsupported is part of their...