that sounds like lag.
are you making sure that the images are either predicted or cached beforehand?
Search found 635 matches
- Fri Jul 12, 2013 9:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Creator-Defined Displayable help
- Replies: 3
- Views: 2427
- Thu Jul 11, 2013 6:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: A couple of scripting problems, please help.
- Replies: 7
- Views: 853
Re: A couple of scripting problems, please help.
I have no idea why the the scroll button would do that. for the buttons though, hotspots only matter if you're using imagemaps. if you use buttons in screen language, you need to either use one of the containers (hbox, vbox, etc.), one of the position keywords, or both. the position keywords are lis...
- Thu Jul 11, 2013 12:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: A couple of scripting problems, please help.
- Replies: 7
- Views: 853
Re: A couple of scripting problems, please help.
it's hard to tell what you mean in problem 1. is there some reason you need to see the image? also, are you clicking the scroll button while there is still an imagemap up or after it goes away? the only reason I can think of for that behavior is that the call screen command thinks another interactio...
- Wed Jul 10, 2013 10:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: pixel checking
- Replies: 2
- Views: 427
Re: pixel checking
that's useful.
just curious, but what's the threshold between opaque and non-opaque?
just curious, but what's the threshold between opaque and non-opaque?
- Wed Jul 10, 2013 4:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: pixel checking
- Replies: 2
- Views: 427
pixel checking
I'm trying to create a ccd that would work best if I can check the alpha value of individual pixels. I noticed the example uses the mysterious alpha of it's displayable.
Would it work to check the alpha of a subrect with an area of 1?
If not, is there some other way to do this?
Would it work to check the alpha of a subrect with an area of 1?
If not, is there some other way to do this?
- Tue Jul 09, 2013 7:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: polar scaling
- Replies: 2
- Views: 394
Re: polar scaling
something like this
- Tue Jul 09, 2013 12:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: polar scaling
- Replies: 2
- Views: 394
polar scaling
does anyone know a good way to scale an image around a point? the reason I ask is that I've become dissatisfied with my current flashlight code and believe it could be handled more like flashlights in 3-d games. I already thought of a way to handle a simple flashlight with just concentric circles, b...
- Mon Jul 01, 2013 6:48 am
- Forum: Completed Games
- Topic: ReSet Ep 1 : Thief of All Hearts [Visual novel]
- Replies: 91
- Views: 47470
Re: ReSet Ep 1 : Thief of All Hearts [Visual novel]
sorry to bring up an old thread, but I wasn't sure if this still applies to your remake, and now's not a good time for me to try the demo of it. Where did you get the music for the opening movie? I didn't see any mention of that in game (might have just missed it). The reason I'm curious is I just p...
- Fri Jun 28, 2013 12:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Custom button action
- Replies: 8
- Views: 1096
Re: Custom button action
PS: Where in the tutorials can I find out about the [] for action statements? Have I just missed it? the documentation says that the action keyword can take an action, a list of actions (referring specifically to python object "list") or a python function. it's just hard to figure out wha...
- Wed Jun 26, 2013 8:29 pm
- Forum: Completed Games
- Topic: Zefii - A Transcendent Journey [Romance/Adventure] UPDATE!
- Replies: 43
- Views: 16925
Re: Zefii - A Transcendent Journey [Romance/Adventure]
The original game creator never receives anything. this is a free game isn't it? I don't see how that even matters, and even so preventing copyright infringement is no excuse for bad design. if you don't want people to get your game in other places, why not just require a password or something and ...
- Wed Jun 26, 2013 2:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Framework for Pokemon style battle system?
- Replies: 3
- Views: 2000
Re: Framework for Pokemon style battle system?
whoops. I forgot a parenthesis. that error means that either a quotation mark or parenthesis was left out at the end of something, which causes the interpreter to get confused about when things in the code are supposed to end. it should be text (str(currOpposingHP) + "/" + str(currOpposing...
- Wed Jun 26, 2013 12:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Framework for Pokemon style battle system?
- Replies: 3
- Views: 2000
Re: Framework for Pokemon style battle system?
in need a of a framework? sure, I'm bored enough. screen battle: add currOpposingPokemon: pos (OPPOSINGX, OPPOSINGY) add currPlayerPokemon pos (PLAYERX, PLAYERY) vbox: xalign .9 yalign .1 bar: range currOpposingMaxHP value currOpposingHP text (str(currOpposingHP) + "/" + str(currOpposingMa...
- Mon Jun 24, 2013 9:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Help with a sequence
- Replies: 9
- Views: 1066
Re: Help with a sequence (sorry, I cant think of a better ti
try bringing the same text back up as the next interaction.
Code: Select all
centered "am I dreaming?{w=3}{nw}"
show background_bright
extend "{w=0.3}{nw}"
show background_dark
extend ""
- Mon Jun 24, 2013 12:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED]Help with a sequence
- Replies: 9
- Views: 1066
Re: Help with a sequence (sorry, I cant think of a better ti
Code: Select all
centered "am I dreaming?{w=3}{nw}"
- Mon Jun 24, 2013 4:24 am
- Forum: Completed Games
- Topic: Zefii - A Transcendent Journey [Romance/Adventure] UPDATE!
- Replies: 43
- Views: 16925
Re: Zefii - A Transcendent Journey [Romance/Adventure]
What kind of players is the game intended for? This may sound harsh, but after 5 min. of trying to play this game I already found several reasons to delete it and never look at it again. I mean that honestly. Requiring the player to go online for any reason in a game they downloaded is a terrible id...