Search found 715 matches
- Mon Apr 01, 2024 4:19 am
- Forum: Ren'Py Questions and Announcements
- Topic: cannot import name 'App' from 'kivy.app' (E:\renpy project\flashlight\game/python-packages/kivy/app.py)
- Replies: 5
- Views: 247
Re: cannot import name 'App' from 'kivy.app' (E:\renpy project\flashlight\game/python-packages/kivy/app.py)
😮💨😮💨😮💨 Then I can't help you, because it's not clear how you imported kivy into renpy, maybe you are trying to import the latest kivy in renpy version of python 2.7, which doesn't support ancient python, and vice versa. As Mr. Python rightly pointed out, kivy and renpy are a huge hassle to merge,...
- Sun Mar 31, 2024 11:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: cannot import name 'App' from 'kivy.app' (E:\renpy project\flashlight\game/python-packages/kivy/app.py)
- Replies: 5
- Views: 247
Re: cannot import name 'App' from 'kivy.app' (E:\renpy project\flashlight\game/python-packages/kivy/app.py)
First of all what version of kivy are you using and how did you import it in the first place? game/python-packages/kivy/__init__.py and finding the line starting with __version__ = make sure that the file game/python-packages/kivy/app.py is not corrupted and contains the correct definition of the Ap...
- Sun Mar 31, 2024 10:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: can we make window icon dynamic?
- Replies: 6
- Views: 601
Re: can we make window icon dynamic?
In Ren'Py, you can change the window icon at runtime using the renpy.display.set_window_icon() function. However, you must import the appropriate module before doing so. init python: import pygame #... That code doesn't really work. You can check how Ren'Py function set_icon() works, in renpy/displ...
- Sun Mar 31, 2024 3:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: can we make window icon dynamic?
- Replies: 6
- Views: 601
Re: can we make window icon dynamic?
https://lemmasoft.renai.us/forums/viewtopic.php?p=45633#p45633 In Ren'Py, you can change the window icon at runtime using the renpy.display.set_window_icon() function. However, you must import the appropriate module before doing so. init python: import pygame from renpy.display import core # Load th...
- Sun Mar 24, 2024 7:40 am
- Forum: Ren'Py Cookbook
- Topic: Shader
- Replies: 5
- Views: 18719
Re: Shader
https://github.com/CrossCouloir/renpy-blend-modes?tab=readme-ov-file Photoshop-style blend mode shaders for Ren'Py. This library adapts Jamie Owen's glsl-blend library to be used as Ren'Py shaders, allowing you to apply Photoshop-style image blending via a Ren'Py transform. Installation This project...
- Sun Mar 24, 2024 5:33 am
- Forum: Ren'Py Cookbook
- Topic: Imitation Baldur's Gate dice animation effect
- Replies: 0
- Views: 235
Imitation Baldur's Gate dice animation effect
Post - https://www.renpy.cn/thread-1508-1-1.html https://i.postimg.cc/QCpvqpJ1/1.gif A while ago, I imitated Baldur's Gate in the group to implement a random dice rolling effect on a whim. The code was poorly written. Finally, with the help of ZYKsslm boss, I finally made the code run normally witho...
- Fri Mar 22, 2024 4:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to create a transition that is like flip/turning a page?
- Replies: 4
- Views: 258
- Tue Mar 12, 2024 7:03 am
- Forum: Ren'Py Cookbook
- Topic: Scrolling Wheel Displayable
- Replies: 1
- Views: 386
Re: Scrolling Wheel Displayable
Forum rules Do not post questions here! This forum is for example code you want to show other people. Ren'Py questions should be asked in the Ren'Py Questions and Announcements forum. Good afternoon, you have the wrong section to publish in. The cookbook publishes code, not a link to download code ...
- Tue Feb 27, 2024 8:35 pm
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 600720
Re: Ren'Py Gripes
Can this example be added to this section in the document, because there is no information other than references.
viewtopic.php?f=51&t=49196
https://www.renpy.org/doc/html/iap.html
viewtopic.php?f=51&t=49196
https://www.renpy.org/doc/html/iap.html
- Tue Feb 27, 2024 8:03 pm
- Forum: Ren'Py Cookbook
- Topic: Gestures (Detailed analysis)
- Replies: 0
- Views: 532
Gestures (Detailed analysis)
If you've ever tried to build a gesture system into a game and looked online for information about it, you realize how terrible its documentation is https://www.renpy.org/doc/html/gesture.html It gives very little information and unlike other pages in the documentation - there is no example of use, ...
- Tue Feb 27, 2024 9:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to create a search box function with imagebuttons?
- Replies: 11
- Views: 1255
Re: How to create a search box function with imagebuttons?
You also can search "on the fly", filtering searched strings while user types, starting maybe from 3 symbols. There's "changed" property of "input" that allows doing so: https://www.renpy.org/dev-doc/html/screens.html#input Here is a test script (function "search_...
- Tue Feb 27, 2024 7:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: There's a problem with the star system map.
- Replies: 6
- Views: 478
Re: There's a problem with the star system map.
map_planet.rpy [/code] I don't know why this even works (does it?), but your screen contains faulty code: - "scene" is not a valid statement for a screen, it's used in labels to clear the master layer - "image" is not a valid statement for a screen, it's used for defining images...
- Tue Feb 27, 2024 5:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: There's a problem with the star system map.
- Replies: 6
- Views: 478
Re: There's a problem with the star system map.
map_planet.rpy init python: # Initialize variables star_systems = { 'tatooine': { 'name': 'Tatooine', 'x': 300, 'y': 400, 'description': 'A desert planet on the Outer Rim Territories.', 'image': 'images/tatooine.png', }, 'alderaan': { 'name': 'Alderaan', 'x': 700, 'y': 200, 'description': 'A peacefu...
- Tue Feb 27, 2024 4:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: There's a problem with the star system map.
- Replies: 6
- Views: 478
Re: There's a problem with the star system map.
Thanks for the comments, while I was thinking here are some more ideas:
1) binokl
viewtopic.php?t=67524
Or
https://renpyfordummies.blogspot.com/20 ... m.html?m=1
2) viewtopic.php?f=8&t=66032&p=559702#p559702
1) binokl
viewtopic.php?t=67524
Or
https://renpyfordummies.blogspot.com/20 ... m.html?m=1
2) viewtopic.php?f=8&t=66032&p=559702#p559702
- Tue Feb 27, 2024 12:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: There's a problem with the star system map.
- Replies: 6
- Views: 478
There's a problem with the star system map.
Hi everyone, I'm making a star system map of the star wars universe, while I was making the map I ran into some problems on them that I'm not quite getting around to solving. Please help me. My code: map_planet.rpy init python: # Initialize variables star_systems = { 'tatooine': { 'name': 'Tatooine'...