Search found 882 matches
- Mon Jan 03, 2022 5:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Play video loop to end before advancing
- Replies: 8
- Views: 467
Re: Play video loop to end before advancing
I thought of just manually timing it with a pause. The issue is that I won't know where in the loop the video will be when the player finishes clicking through the dialogue, so I won't know exactly how long to make the pause to stop right at the end of the loop. You set the time to the time length ...
- Mon Jan 03, 2022 4:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Inventory/Crafting System Issue
- Replies: 1
- Views: 461
Re: Inventory/Crafting System Issue
Hi, I have been using saguaro's Infinite, Stackable Inventory/Crafting/Vendor - UPDATED v1.5 (https://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=25579) for my game, and I am new to using Ren'Py, I tried so hard learning everything and tried everything but I can't seem to make it work. I alr...
- Sun Jan 02, 2022 4:29 pm
- Forum: Creator Discussion
- Topic: Integration of Story and RPG-Like Gameplay
- Replies: 5
- Views: 3003
Re: Integration of Story and RPG-Like Gameplay
I'm in the early stages of writing/coding a low/urban fantasy game. Such games tend to go well with RPG-like mechanics (combat systems, EXP-based levelling, etc.), and I had initially planned to use combat as a story activity and occasionally as a softlock to stop the player from blasting headfirst...
- Sat Jan 01, 2022 1:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error I can't solve
- Replies: 6
- Views: 588
Re: Error I can't solve
---- I don't have the fade command anywhere here but here's some dialogue near it: y "Okay... Sure?" i "You should feel the need to comply, considering he {i}was{/i} our friend." "Huh? Does she mean..." i "I want you to help Yoko and I dig deeper into the mystery ...
- Fri Dec 31, 2021 10:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying to create a character select screen
- Replies: 4
- Views: 685
Re: Trying to create a character select screen
As the title says, I'm trying to create a character select screen where when the player selects a character, they read a little bit about the character. They can confirm their selection or go back to the selection screen. My goal is to have it appear with a pixelated transition. It would then pixel...
- Fri Dec 31, 2021 5:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error I can't solve
- Replies: 6
- Views: 588
Re: Error I can't solve
I keep getting this error whenever I reload the game and when I load save files. I can't see what the problem is though. Any ideas? This is what happens when I load a save file. I'm sorry, but an uncaught exception occurred. While running game code: File "game/days/day3.rpy", line 92, in ...
- Thu Dec 30, 2021 8:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Create volume control for self-voicing?
- Replies: 3
- Views: 464
Re: Create volume control for self-voicing?
Hi everyone, I've had some feedback that the Self-Voicing option in my game is too loud and there's no way to change the volume. So, I want to add a volume bar to the preferences menu that allows players to change the volume of the self-voicing. I know how to create a bar to adjust the music volume...
- Thu Dec 30, 2021 7:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to not repeat conditions?
- Replies: 2
- Views: 398
Re: How to not repeat conditions?
label book: mc "This is a book." $ myClock.add_time(0, 1) # hours, minutes $ tp = myClock.time_passed(6, 50) #Starting hours, starting minutes if tp >= 60: # if time passed is greater than or equal to 60 minutes mc "I only have a few minutes left to leave." I'm using a clock cla...
- Wed Dec 29, 2021 4:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make a rounded side image
- Replies: 6
- Views: 504
Re: How to make a rounded side image
Hello everyone, I've been struggling on this matter for the whole day. My side images are made with LayeredImageProxy (since my characters all use LayeredImages). In the GUI of my game I have a round space meant for the side images. What I want to do is to round the corners of my side image so it f...
- Wed Dec 29, 2021 3:51 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to set a conditional statement over the whole script file?
- Replies: 9
- Views: 525
Re: Is there a way to set a conditional statement over the whole script file?
I'd like to create an if statement for multiple labels but by writing it once, instead of pasting it on every single label. Is this possible to do? You put your if-statement in it's own label label ifstatement: if blablabla: blablabla return Wherever you want to use the statement you call that labe...
- Wed Dec 29, 2021 3:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: choices as textbox??
- Replies: 2
- Views: 390
Re: choices as textbox??
Hi, i would like to know if its possible to make the textbox also be the choices menu, i don't know if i'm explaining, but an example of what i want to try is something like the textbox from my candy love / eldarya :shock: https://preview.redd.it/m3ppbuuz57881.png?width=640&crop=smart&auto=...
- Tue Dec 28, 2021 8:59 am
- Forum: Ren'Py Questions and Announcements
- Topic: Nested menu choices
- Replies: 3
- Views: 542
Re: Nested menu choices
I was wondering whether it's possible to do menu choices immediately after having already done so. So, for instance, first a menu that asks what someone would like to talk about, with 3 choices, and then once they pick one, whether they believe something, and they can answer either yes or no. I've ...
- Tue Dec 28, 2021 8:43 am
- Forum: Ren'Py Questions and Announcements
- Topic: Jumping to a different label if certain label has been seen.
- Replies: 2
- Views: 371
Re: Jumping to a different label if certain label has been seen.
----- What I would like to achieve is if imagebutton shower is clicked and label shower has been seen, I'd like the mirror imagebutton to jump to label mirror_after_shower and vice versa. I already defined seen_labels on a different file. This doesn't seem to work though. help! One way to do this w...
- Tue Dec 28, 2021 7:51 am
- Forum: Works in Progress
- Topic: Defenders of Adacan - part 3 [puzzels, point-n-click, mythology]
- Replies: 4
- Views: 617
Defenders of Adacan - part 3 [puzzels, point-n-click, mythology]
update 2022-03-01 JDk4HGpUYrU ############################################# update 2022-02-12 mN2RqjHCpOc ############################################# update 2022-01-24 glngovQ1ajg 2TP1BQUV1aE ############################################### update 2022_01-11 mvCZyhPj2Do l4CrLMhMlLc lm05WxUBC-M ####...
- Mon May 31, 2021 1:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Line id indented, but the preceding one-line python statement statement does not expect a block?
- Replies: 4
- Views: 1234
Re: Line id indented, but the preceding one-line python statement statement does not expect a block?
I was coding a fight for my game and it worked preety well but the enemy could only do one thing so I tried out a renpy.random.choice for it to randomly swap between attack and defend and some other options, here is my code: show screen battle_stats_screen while (Android_hp > 0) and (Dextra_hp > 0)...