Search found 202 matches

by Graph
Tue Sep 03, 2013 5:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Hotbars working sluggishly in 6.15 [SOLVED]
Replies: 9
Views: 1298

Re: Hotbars working sluggishly in 6.15

And Ristorante Amore was a while back. Oops! That wasn't 'Ristorante Amore' itself, only the interface customization code Camille made public. In both examples I was running the code from the launcher, so it appear to be really a 6.15 issue. Sorry for the confusion. Ah, that makes sense. So out of ...
by Graph
Tue Sep 03, 2013 1:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Hotbars working sluggishly in 6.15 [SOLVED]
Replies: 9
Views: 1298

Re: Hotbars working sluggishly in 6.15

I've noticed the same behaviour in 'Ristorante Amore' and the 'True memories' demo. Curiously, in my own projects, all bars allow clicking and dragging (Ren'Py 6.15.7.374). How odd, if you plug my code into Ren'py 6.14 it works fine. And Ristorante Amore was a while back. I wonder if this is an iss...
by Graph
Mon Sep 02, 2013 3:53 pm
Forum: Ren'Py Questions and Announcements
Topic: Hotbars working sluggishly in 6.15 [SOLVED]
Replies: 9
Views: 1298

Hotbars working sluggishly in 6.15 [SOLVED]

At some point after upgrading from 6.14 to 6.15, the hotbars would respond slowly. Instead of following the mouse cursor as I drag the slider, it'll only treat my input as a single click, and sometimes fails to respond at all. Is there a quick fix for this? Attached is an example, taken directly fro...
by Graph
Tue Jul 23, 2013 2:18 am
Forum: Works in Progress
Topic: Touhou Mecha: Hell's Rising [Mecha][GxG][Fangame]
Replies: 13
Views: 6160

Re: Touhou Mecha: Hell's Rising [Mecha][Fantasy]

An update! I've made solid progress on Chapter 2, and the character sprites, animation and sound effects are done. Most of what's left is mecha sprites and CGs, which are currently in TM as sketches. More details in the blog post ! Here's a couple of screenshots showing where I've made adjustments f...
by Graph
Sun Jul 21, 2013 6:34 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there something wrong with my copy of Ren'Py? {Solved}
Replies: 7
Views: 1562

Re: Is there something wrong with my copy of Ren'Py?

The second and third screens look familiar at least. Try updating your DirectX or OpenGL drivers. Press Shift+G while running the game if you need to change rendering methods. There's also the third option of "software" rendering in that menu, which should display things correctly (no hard...
by Graph
Sat Jul 06, 2013 1:49 am
Forum: Ren'Py Questions and Announcements
Topic: Update scrolling codes appearing on top of frame? (Solved)
Replies: 2
Views: 440

Re: Update led to scrolling codes appearing on top of frame?

I'm going to guess that you upgraded from something before 6.13? The recent versions of Ren'py use graphics acceleration. Try updating your DirectX or OpenGL drivers (I've had better luck with DirectX personally), then press Shift+G to switch the rendering method if needed. The third option, softwar...
by Graph
Thu Jul 04, 2013 1:34 am
Forum: Ren'Py Questions and Announcements
Topic: Two transitions happening at once
Replies: 2
Views: 398

Re: Two transitions happening at once

When I checked out the tutorial, it seems like 6.9 does Transforms. See if something like this works?

Code: Select all

init:
    transform rise
        ypos 1.0
        linear 0.5 ypos 0.0

Code: Select all

#In the script
show background #or scene background if you want
show character at rise
with dissolve
by Graph
Wed Jul 03, 2013 3:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Two transitions happening at once
Replies: 2
Views: 398

Re: Two transitions happening at once

I don't know if 6.9 has ATL (The tutorial says 6.10 for that topic) but it's probably not something you can pull off just using "with x" statements. This is if you can use ATL. Maybe you can find an alternative to that if you dig deep enough in the reference. show background #or scene back...
by Graph
Mon Jul 01, 2013 8:32 pm
Forum: Ren'Py Questions and Announcements
Topic: Image as Speaker's Name
Replies: 9
Views: 1177

Re: Image as Speaker's Name

Hi, it's been a month so I don't know if you've found a workaround to the name appearing behind the name box, but I wanted to pass on something relevant since I was having the same problem: http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=14046 Going by the code in your latest post, you seem...
by Graph
Mon Jul 01, 2013 4:40 pm
Forum: Ren'Py Questions and Announcements
Topic: Keep HUD while Transitioning
Replies: 4
Views: 916

Re: Keep HUD while Transitioning

I have the same problem... This works in a way, the window stays during the transition... But at the line where I put 'window show' it disappears for a moment. Any idea why, or how to fix it? I can answer this, at least. Most likely, you have a line in options.rpy or somewhere else that goes like: ...
by Graph
Tue Jun 25, 2013 2:39 am
Forum: Ren'Py Questions and Announcements
Topic: Possible to rotate images without changing anchor values?
Replies: 14
Views: 3667

Re: Possible to rotate images without changing anchor values

Most likely, I just have no idea how to properly use the bool value. I've tried putting $transform_anchor = True Both in main.rpy under an init block, and also in the script right before the ATL I posted previously. But in both cases there's no change, and rotation happens around the center of the i...
by Graph
Sun Jun 23, 2013 9:43 pm
Forum: Ren'Py Questions and Announcements
Topic: Possible to rotate images without changing anchor values?
Replies: 14
Views: 3667

Re: Possible to rotate images without changing anchor values

I'm sorry, but an uncaught exception occurred. While running game code: File "game/story/Chapter-2-6.rpy", line 93, in script AttributeError: 'ATLTransform' object has no attribute 'child_size' -- Full Traceback ------------------------------------------------------------ Full traceback: ...
by Graph
Sun Jun 23, 2013 8:06 pm
Forum: Ren'Py Questions and Announcements
Topic: Possible to rotate images without changing anchor values?
Replies: 14
Views: 3667

Re: Possible to rotate images without changing anchor values

So 9 months later, I noticed that Ren'py 6.15 has added something called transform_anchor, which seems to be for the very purpose I've described here. Looks nice, but I'm not sure when and where to set the value? I tried setting it in the image definition, but I get an error when I try to display it...
by Graph
Wed Jun 19, 2013 2:21 am
Forum: Works in Progress
Topic: Sunrider [Out of date]
Replies: 125
Views: 22729

Re: Sunrider [Sci-Fi][Mecha][BxG][Bishojo][Space][Free]

Okay. I'm hoping to start programming the battles in about a month. You know, if you don't have much free time, it'd be a big help if you could provide just rough storyboards for the battles. If you just gave me a rough idea of the POV, how things will be positioned, and where things will move, I c...
by Graph
Tue Jun 18, 2013 7:13 pm
Forum: Works in Progress
Topic: Sunrider [Out of date]
Replies: 125
Views: 22729

Re: Sunrider [Sci-Fi][Mecha][BxG][Bishojo][Space][Free]

That's pretty ambitious, indeed. Since there's still designs and stuff to work out, for now I'll just say I'll see how much free time I've got when the time comes. I'll definitely keep an eye out for updates though!