Search found 70 matches

by Draziya
Fri Feb 09, 2018 12:39 am
Forum: Ren'Py Questions and Announcements
Topic: Blocked until character visits "x" question
Replies: 7
Views: 795

Re: Blocked until character visits "x" question

Try

Code: Select all

    else:
        jump visitBoat
If that doesn't work I'll need to see more of your code
by Draziya
Thu Feb 08, 2018 11:57 pm
Forum: Ren'Py Questions and Announcements
Topic: Blocked until character visits "x" question
Replies: 7
Views: 795

Re: Blocked until character visits "x" question

This is how you do it in Ren'py!

Code: Select all

define variableone = False
define variabletwo = False

label start:
    if variableone == True and variabletwo == True:
        "Success"
    else:
        "Something Else"
by Draziya
Thu Feb 08, 2018 8:44 pm
Forum: Ren'Py Questions and Announcements
Topic: How do I make custom dialogue in ren'py using if/elif statements?
Replies: 1
Views: 373

Re: How do I make custom dialogue in ren'py using if/elif statements?

if povname = "Marissa" needs to be if povname == "Marissa":
by Draziya
Sun Feb 04, 2018 6:38 am
Forum: Asset Creation: Writing
Topic: "Pointless" choices
Replies: 13
Views: 3274

Re: "Pointless" choices

Generally I can't say whether pointless choices are something I like or not. I have to see each one on a case by case basis. However, the one type of pointless choice that I cannot stand is the kind where you choose an option, only for the character to follow another option anyway. Why even put tha...
by Draziya
Sat Feb 03, 2018 7:59 pm
Forum: Asset Creation: Writing
Topic: "Pointless" choices
Replies: 13
Views: 3274

Re: "Pointless" choices

Generally I can't say whether pointless choices are something I like or not. I have to see each one on a case by case basis. However, the one type of pointless choice that I cannot stand is the kind where you choose an option, only for the character to follow another option anyway. Why even put that...
by Draziya
Sat Feb 03, 2018 7:12 pm
Forum: General Discussion
Topic: Is there a official nanoreno thread?
Replies: 2
Views: 788

Re: Is there a official nanoreno thread?

The NaNoRenO 2018 stuff hasn't come out yet, but the official website is a good place to start getting a better feel for it. While recruitment does happen on this forum (someone will make a thread in the We are a Free Project looking for Partners forum a little closer to the time), the actual jam is...
by Draziya
Wed Jan 31, 2018 6:11 am
Forum: Welcome!
Topic: Guestbook
Replies: 5535
Views: 2719248

Re: Guestbook

Hey! I'm Draz. Pronouns are she/her. In terms of visual novels I'm mostly an artist though I do enjoy narrative design, and even the occasional bit of writing. Outside of visual novels, I'm a 2d artist, c# programmer and over all game designer. I'm currently an artist for Watercress Studios. I did a...
by Draziya
Tue Jan 30, 2018 9:54 am
Forum: Creator Discussion
Topic: Climaxes and Player Knowledge
Replies: 15
Views: 3005

Re: Climaxes and Player Knowledge

Honestly I wouldn’t make the assumption that uncertainty would break someone out of immersion. If anything, I’d think the opposite would be true. If choices are obvious black and white ones, it might make your reader aware that this is a video game causing them not to enjoy it as much. If it’s reall...
by Draziya
Mon Jan 29, 2018 8:47 pm
Forum: Creator Discussion
Topic: Planning vs improvising
Replies: 14
Views: 3182

Re: Planning vs improvising

I plan and outline. Among other things, this is to make sure I don't run into plot holes or contradict my own lore. Don't want to be halfway through writing only to realise the plot makes no sense! Once I actually get to writing, things can divert from the outline because now I have a better idea of...
by Draziya
Mon Jan 29, 2018 8:43 am
Forum: Creator Discussion
Topic: Climaxes and Player Knowledge
Replies: 15
Views: 3005

Re: Climaxes and Player Knowledge

I agree with a lot of the things that have been said! A lot of the time good or bad choices feel obvious, especially if there's romance involved. It's not too hard to tell if something will make a character like the main character better or not. On the flip side, if choices aren't obvious it could l...