Search found 1250 matches
- Tue Aug 19, 2014 9:23 pm
- Forum: Creator Discussion
- Topic: Length of the game determines the price?
- Replies: 15
- Views: 4846
Re: Length of the game determines the price?
During the '90s, I mostly played lengthy, time-consuming games. I started the decade in junior high, and finished it in college. I didn't have many other hobbies or interests. I'm now an adult, and I don't have unlimited time any longer. I'm employed, and I spend other time getting outside for mode...
- Mon Aug 18, 2014 11:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Custom Main Menu Chapter Selection Screen?
- Replies: 4
- Views: 771
Re: Custom Main Menu Chapter Selection Screen?
Check out Persistent Data. You'll want to set a persistent variable at the end of each chapter and check them on the title screen.
- Sun Aug 17, 2014 9:06 am
- Forum: Old Threads (– September 2014)
- Topic: [closed] Simple free Logo as CC-BY-NC-SA
- Replies: 2
- Views: 718
Re: [NEED] Simple free Logo as CC-BY-NC-SA
I think this task may be impossible due to the licensing requirement. You got permission from the person that created the vector, but you did not get permission from Nintendo. Their permission is necessary if you are to relicense something that contains Nintendo's property under a CC license. Part o...
- Sun Aug 17, 2014 1:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: RESOLVED- Imagebutton click sound?
- Replies: 2
- Views: 472
Re: Imagebutton click sound?
action [ Play ("sound", "click.ogg"), Start()] EDIT: Actually, it would be better to use a style property , probably. imagebutton: idle "gui/start.jpg" hover "gui/start_idle.jpg" activate_sound "click.ogg" xpos 773 ypos y focus_mask True action Start...
- Sun Aug 17, 2014 1:11 am
- Forum: Ren'Py Questions and Announcements
- Topic: Anyone know how to show save screenshots dynamically?
- Replies: 4
- Views: 715
Re: Anyone know how to show save screenshots dynamically?
Make the button action set a screen variable to the appropriate slot number and display that slot with FileScreenshot.
By the way, I recommend using screen language in the future, not the deprecated ui.blah / define_screen approach.
By the way, I recommend using screen language in the future, not the deprecated ui.blah / define_screen approach.
- Sat Aug 16, 2014 10:30 pm
- Forum: General Discussion
- Topic: VN with option for dating same gender?
- Replies: 6
- Views: 2237
Re: VN with option for dating same gender?
That bullshit ending doesn't count. If you put something like that in your game even I'll be angry =PMaiMai wrote:Kuro to Kin no Akanai Kagi (R18/PC)
Personally I think it's a nice inclusion, whether your game is GxB or BxG. People who don't like it don't have to do that route, after all.
- Sat Aug 16, 2014 7:04 am
- Forum: Ren'Py Questions and Announcements
- Topic: init order
- Replies: 4
- Views: 1014
Re: init order
Yes.
Lower values are executed first.
All the 'init priority' statements ("image", "define", "style" etc.), unless they appear in an init block, are implicitly init 0.
Lower values are executed first.
All the 'init priority' statements ("image", "define", "style" etc.), unless they appear in an init block, are implicitly init 0.
- Fri Aug 15, 2014 12:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: send email
- Replies: 4
- Views: 2351
Re: send email
The Cookbook is not the place to ask questions. You want the Ren'Py Questions and Announcements forum. Anyway, maybe something like this? init python: def send_email(): import webbrowser webbrowser.open_new("mailto:email@example.com") Then just call send_email() as a python function when y...
- Fri Aug 15, 2014 11:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: File in APK can unrar, file not archived
- Replies: 2
- Views: 386
Re: File in APK can unrar, file not archived
While it is possible (Create another distribution, copy the .RPA into the game directory, exclude the packaged files from inclusion in the build) it is not recommended due to the performance implications of double-packing files (I believe RPAs rely on fast random access and zipped files are not effi...
- Fri Aug 15, 2014 2:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Continuing to need help with screens and styles
- Replies: 11
- Views: 1347
Re: How to make "show text" look nicer
show text is mega limited (and also undocumented =P). I'd suggest using a screen, then you can do what you want. screen message: default txt = "" frame align (0.5, 0.5): text txt You can then style the frame and text as you like with window and text style properties just like you style any...
- Thu Aug 14, 2014 3:27 am
- Forum: Creator Discussion
- Topic: Breaking the fourth wall?
- Replies: 13
- Views: 3812
Re: Breaking the fourth wall?
I hate it everywhere else, especially in the more serious titles. It was already mentioned in this thread, but Kimi to Kanojo to Kanojo no Koi definitely counts as a serious title that would not work at all without it and is awesome because of it. Although I guess I can't name anything other than i...
- Thu Aug 14, 2014 12:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: centered character doesn't display text as centered
- Replies: 4
- Views: 510
Re: centered character doesn't display text as centered
Works for me. image black = '#000' label start: scene black with dissolve centered "{color=#fff}Lunch Period{/color}" return Must be something else in your game causing this. I'd be particularly suspicious of the custom text box, depending on how you implemented it. EDIT: Huh, 'black' is a...
- Thu Aug 14, 2014 12:47 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to run older Ren'Py games?
- Replies: 5
- Views: 1543
Re: How to run older Ren'Py games?
Whereabouts did you extract the game to? Vista/7 protect certain directories and early Ren'Py games expect to be able to write their save files to their own directories.
- Wed Aug 13, 2014 7:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Multi-Language Help
- Replies: 3
- Views: 1029
Re: Multi-Language Help
It's working as intended, but you want to include preferences for language choice. Check out this page in the help file, and also have a look at Tutorial's screens.rpy, which contains this in the preferences screen: # tutorial-only frame: style_group "pref" has vbox label _("Language...
- Wed Aug 13, 2014 7:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Accents not showing in window title
- Replies: 10
- Views: 1182
Re: Accents not showing in window title
I think this may actually be an SDL bug. Ren'Py seems to be doing the right thing and as far as I can tell PyGame is doing nothing wrong here. In any case it seems to be fixed in SDL2, which Ren'Py will move to at some point. So just put in Café Memoria for now and accept the fact that some people w...