Search found 1264 matches
- Thu Dec 17, 2009 9:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Save and Load screen with a scrollbar
- Replies: 4
- Views: 1203
Re: Save and Load screen with a scrollbar
I just don't know how to go about it. You need to make your own buttons and the load and save function like so: label start: call save "Game saved" call load label save: window hide scene navi with fade python hide: ui.side(('c', 'r',), xpos=250, ypos=150, spacing=5) vp = ui.viewport(drag...
- Thu Dec 17, 2009 8:52 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons as Images
- Replies: 11
- Views: 1704
Re: Buttons as Images
How do you make something like this using ui-imagebuttons init: $ image_b01unlocked=False label start: $ ui.imagemap("main_menu5.jpg", "main_menu4.jpg", [ (100, 100, 300, 400, "choice1"), (500, 100, 700, 400, "choice2") ]) if image_b01unlocked: $ ui.imagebutt...
- Thu Dec 17, 2009 7:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Buttons as Images
- Replies: 11
- Views: 1704
Re: Buttons as Images
How can I display a button over an imagemap at the same time? Use ui.imagemap and ui.imagebutton like so: $ ui.imagemap("main_menu5.jpg", "main_menu4.jpg", [ (100, 100, 300, 400, "choice1"), (500, 100, 700, 400, "choice2") ]) $ ui.textbutton("Text",...
- Tue Dec 15, 2009 11:25 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Save and Load screen with a scrollbar
- Replies: 4
- Views: 1203
Re: Save and Load screen with a scrollbar
My plan was to make the save screen look something like this: You could either use scrolling load save layout( http://www.renpy.org/wiki/renpy/doc/reference/functions/layout.scrolling_load_save ) and edit the styles or you should just make your own custom save load screen( http://www.renpy.org/wiki...
- Fri Dec 11, 2009 8:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Visible attraction points in dating game?
- Replies: 14
- Views: 2800
Re: Visible attraction points in dating game?
Much like health bars, except they increase or decrease depending on your attraction points for a certain character... You can use ui.bar overlay like so: init python: max_love=100 current_love=50 show_stats=False def stats_overlay(): if show_stats: ui.frame() ui.vbox() ui.text("Love meter&quo...
- Tue Dec 08, 2009 9:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: separating save and load screens?
- Replies: 5
- Views: 708
Re: separating save and load screens?
is there a way to separate the save and load screens? It's already separated. They just look the same. If you want to make the two screens look different, you'll need to make your own custom load or save screen. You can read about making your own screen here (it's harder than using layouts): http:/...
- Tue Dec 08, 2009 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Coding Money??
- Replies: 22
- Views: 3439
Re: Coding Money??
But, the thing is, I would like to have the current amount of gold you have shown in the upper right corner of the game. Any tips on how to fix this? Oh, and one should easily be able to hide it, in case some epic BG scenes were to be shown. Use overlay like so: init python: gold=10 show_money=Fals...
- Mon Dec 07, 2009 7:08 am
- Forum: Ren'Py Questions and Announcements
- Topic: Click-to-continue (updated)
- Replies: 2
- Views: 547
Re: Click-to-continue
If you are using static ctc images, then you can just use {image} like so:Gumaster wrote:Is it possible to do this, and if so, how?
Code: Select all
"This is line one{image=ctc.png}{w}{nw}" #The wait ctc would be removed so the {w} would not show any ctc
"This is line one{fast}\nThis is line two"
- Sun Dec 06, 2009 2:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Menu options won't disappear?
- Replies: 6
- Views: 743
Re: Menu options won't disappear?
Alex wrote:This should help http://lemmasoft.renai.us/forums/viewto ... f=8&t=5953
- Sun Dec 06, 2009 2:33 am
- Forum: Ren'Py Questions and Announcements
- Topic: Changing the Ctrl key on the Keymap [solved]
- Replies: 1
- Views: 587
Re: Changing the Ctrl key on the Keymap
I'm not sure what code words I'm supposed to use make this work or if there are any. Well you could replace this part of the compile_event(which is in renpy/display/behavior.py): if part[0] == "alt": part.pop(0) rv += " and (ev.mod & %d)" % pygame.KMOD_ALT else: rv += "...
- Sat Dec 05, 2009 3:54 am
- Forum: Ren'Py Questions and Announcements
- Topic: Positioning & customizing in-game menu
- Replies: 5
- Views: 914
Re: Positioning & customizing in-game menu
As far as I know, styles are static and cannot be changed dynamically, Yeah, I think so too. If you want to have a dynamically positioned menu, maybe you should use ui like so: init: $ menu_width=200 $ say_window_height=400 label start: $ ui.vbox(xpos=10, ypos=10) $ ui.frame(xminimum=menu_width, ym...
- Thu Nov 26, 2009 10:33 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Transitions from imagemapped main menu
- Replies: 5
- Views: 894
Re: Transitions from imagemapped main menu
Is there a way to disable right clicking on the main menu temporarily? Use ui.keymap like so: label Nothingness: return label main_menu: scene main_menu $ ui.keymap(mouseup_3=ui.callsinnewcontext('Nothingness')) $ result = renpy.imagemap("main_menu5.jpg", "main_menu4.jpg", [ (10...
- Wed Nov 25, 2009 3:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Transitions from imagemapped main menu
- Replies: 5
- Views: 894
Re: Transitions from imagemapped main menu
So, I want to fade to white from the main menu. Try using a renpy.map in the main_menu block like so: init python: ## Transitions. ## Used when entering the game menu from the game. config.enter_transition = Fade(.5, 0, .5, color=(255, 255, 255, 255)) ## Used when exiting the game menu to the game....
- Thu Nov 19, 2009 9:20 am
- Forum: Ren'Py Questions and Announcements
- Topic: Can anyone tell me how to program statistics in a game?
- Replies: 10
- Views: 1734
Re: Can anyone tell me how to program statistics in a game?
Maybe you can tell me how use this? You should use the whole DSE framework. There's a tutorial for it here: http://www.renaigames.com/?p=57 But if you really want to use just the code you shown, you need to register the stats and then display it like so: label start: $ intelligence=25 #This is the ...
- Wed Nov 11, 2009 8:02 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Cannot define a character...
- Replies: 6
- Views: 897
Re: Cannot define a character...
Use:Sanehouse wrote:Any help is much appreciated.
Code: Select all
# Characters
$ n = Character('Narrator', color="#ff0000")