Well I got that to work expect this line:
style.file_picker_entry.background = "menu/load_game_off.png"
It doesn't seem to do anything.
Search found 126 matches
- Wed Sep 03, 2008 8:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the text box and other features?
- Replies: 39
- Views: 10321
- Wed Sep 03, 2008 5:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the text box and other features?
- Replies: 39
- Views: 10321
Re: Customizing the text box and other features?
Great! Thanks. I'll try that when I finish work.
- Wed Sep 03, 2008 5:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Animated Features (Eyes & Mouth)?
- Replies: 32
- Views: 13278
Re: Character Animated Features (Eyes & Mouth)?
Gimme a bit, and I'll wrap it up in a nice easy package for you. O_O You're amazing! I hope I explained it clearly. In my example I meant to illustrate the pos in ref to the character image, but didn't have time. I was going to put black frames around the character and the areas where the eyes and ...
- Wed Sep 03, 2008 5:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character Animated Features (Eyes & Mouth)?
- Replies: 32
- Views: 13278
Re: Character Animated Features (Eyes & Mouth)?
Thanks. I just don't want to be a bother, but if either of them have the time it would be great. I'm sure there are many others that would like something like this anyway. As for my own game... This will be my... yeesh, I lost count -- millionth time trying to get a game going. :P This time I actual...
- Wed Sep 03, 2008 4:38 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character Animated Features (Eyes & Mouth)?
- Replies: 32
- Views: 13278
Character Animated Features (Eyes & Mouth)?
I would like to setup a system in Ren'Py so that I can have animated eyes and mouths. I'm a visual person so here is a reference image that I will refer to below. http://www.hyperbunny.com/temp/anim_temp.jpg My goal is to have these animations defined when I define the character and not each time I ...
- Wed Sep 03, 2008 3:53 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the text box and other features?
- Replies: 39
- Views: 10321
Re: Customizing the text box and other features?
You can use the config.image_buttons variable to replace the buttons on the prefs, save/load, and yes/no screens with imagebuttons. This variable is a map from the text of the button to a tuple of 5 images that make up the button. So you could write: init: config.image_buttons["Yes"] = ( ...
- Wed Sep 03, 2008 2:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying again... New Ren'Py - Old code
- Replies: 15
- Views: 2167
Re: Trying again... New Ren'Py - Old code
Can you email a full version of your game over to pytom@bishoujo.us? It's easier for me to debug the thing if I can run it. I updated my OP... again. -__- I don't want to take up your precious time... you are too kind. I have emailed a link to the zip from my site. You will see that it is currently...
- Wed Sep 03, 2008 1:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying again... New Ren'Py - Old code
- Replies: 15
- Views: 2167
Re: Trying again... New Ren'Py - Old code
If you call layout.compat() before the theme call, everything will work as it did long ago. The interface was rewritten and simplified a while back, but it does require some changes to code. Ah, well that might have something to do with it. That certainly fixed the call for the gallery... But I sti...
- Wed Sep 03, 2008 12:49 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying again... New Ren'Py - Old code
- Replies: 15
- Views: 2167
Trying again... New Ren'Py - Old code
I know the title is not descriptive, but I have a handful of problems and questions. I was working on a Ren'Py shell (something with general features that I can use for several games) a while ago, but had to stop. Now coming back several months later and installing the latest Ren'Py I'm having a lot...
- Thu Dec 20, 2007 6:00 pm
- Forum: Ren'Py Questions and Announcements
- Topic: 6.5.0+ Release Plans / New Themes and Layouts
- Replies: 16
- Views: 3042
Re: 6.5.0+ Release Plans / New Themes and Layouts
How about something simple, like semi transparent buttons that can show some of the background image through. A control for the transparency level would be nice too. If I have time I could mock something up.
- Tue Nov 20, 2007 2:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.4.0 Released
- Replies: 19
- Views: 3710
Re: Ren'Py 6.4.0 Released
Sweet, can't wait to try it out.
Really sorry about the family cat, though. My old cat died two years ago from a spider bite. -_-
Thanks for all your hard work PyTom!
Really sorry about the family cat, though. My old cat died two years ago from a spider bite. -_-
Thanks for all your hard work PyTom!
- Fri Nov 02, 2007 3:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New CG Gallery
- Replies: 14
- Views: 3408
Re: New CG Gallery
Nice. Got it working. Thank!
I know about starting at 0 from my PHP experience. ^^
I know about starting at 0 from my PHP experience. ^^
- Fri Nov 02, 2007 3:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the text box and other features?
- Replies: 39
- Views: 10321
Re: Customizing the text box and other features?
Apparently it's just my little test game. I can see it work on the_question game just fine. I must have messed something up that it doesn't like. Though the game works otherwise.
- Fri Nov 02, 2007 2:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the text box and other features?
- Replies: 39
- Views: 10321
Re: Customizing the text box and other features?
I tried it on other screens like the pref, the yes/no etc. All of which don't have any animation or changed other then a background image.
- Fri Nov 02, 2007 2:09 pm
- Forum: Ren'Py Questions and Announcements
- Topic: New CG Gallery
- Replies: 14
- Views: 3408
Re: New CG Gallery
Another thing, I'm trying to hardcode my own menu buttons for the gallery. I figured out how to add a button to the gallery vbox easy enough, but to get the correct clicked command I can't figure out. Of course it would have to correlate with the gallery pages I make. So if I have a Character page w...