Search found 40 matches

by Amethysts
Sat Aug 10, 2019 12:28 am
Forum: Ren'Py Questions and Announcements
Topic: Predict text height in a screen
Replies: 6
Views: 519

Re: Predict text height in a screen

It doesn't work neither, but thank you anyway for giving your time :)

I will just use a monochromatic window behind the viewport, that's not really important !
by Amethysts
Sat Aug 10, 2019 12:23 am
Forum: Ren'Py Questions and Announcements
Topic: Android x64 release is problematic
Replies: 5
Views: 542

Android x64 release is problematic

Hello ! I have some problems with the Android deployment of my game Coalescence . When I use Ren'Py 's Android builder, it creates 3 different APK files, with 3 problems. In April I released a version of my game (with the "armeabi" file) and it was available on 6,500 differents devices . Now : com.c...
by Amethysts
Wed Aug 07, 2019 1:15 pm
Forum: Ren'Py Questions and Announcements
Topic: Predict text height in a screen
Replies: 6
Views: 519

Re: Predict text height in a screen

This code works, but without the window and the effect I wanted. viewport id "events_vp": at xslide(x_depart=-120, x_final=360) xysize (600, 517) xalign 0.5 ypos 550 draggable True mousewheel True scrollbars "vertical" vbox: for i in liste_events: if i["actif"]: hbox: xalign 0.5 text _("Day") italic...
by Amethysts
Wed Aug 07, 2019 5:38 am
Forum: Ren'Py Questions and Announcements
Topic: Predict text height in a screen
Replies: 6
Views: 519

Re: Predict text height in a screen

That's what I have done : a vbox in a window (in a viewport but i don't think it is important)
by Amethysts
Tue Aug 06, 2019 7:36 pm
Forum: Ren'Py Questions and Announcements
Topic: Select Menu
Replies: 8
Views: 897

Re: Select Menu

If you want to save data outside of the game (outside from the "saves" kinda), use this pattern: persistent.custom_variable = value persistent.arc1 = "completed" persistent.arc1_completed = True It will be accessible from everywhere, and is equal to None by default (do not abuse of persistent variab...
by Amethysts
Tue Aug 06, 2019 7:25 pm
Forum: Ren'Py Questions and Announcements
Topic: Predict text height in a screen
Replies: 6
Views: 519

Predict text height in a screen

Hello everyone ! :) I'm making a list of windows with different heights, is it possible to do it a clean and precise way on Ren'Py ? All I have for now is : 1) Irrelevant http://image.noelshack.com/fichiers/2019/32/3/1565133644-text-height.png 2) Or not precise (and display errors appears because it...
by Amethysts
Sat Aug 03, 2019 2:38 pm
Forum: Ren'Py Questions and Announcements
Topic: Viewport vs Buttons
Replies: 3
Views: 352

Re: Viewport vs Buttons

This is a mobile game so I would really like to find a way to make a user-friendly interactive list ^^'

Edgescroll is not really relevant in this situation, is there a different way to do this ?
by Amethysts
Sat Aug 03, 2019 9:51 am
Forum: Ren'Py Questions and Announcements
Topic: Viewport vs Buttons
Replies: 3
Views: 352

Viewport vs Buttons

Hello ! I have a little problem about viewport (vpgrid did the same) and buttons. I want to scroll down the viewport but it is not possible to drag by grabbing a button (and the viewport is full of buttons...) I can drag it by touching only the little space without a button ! See: http://image.noels...
by Amethysts
Fri Aug 24, 2018 8:14 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show an image above everything (including the text) ?
Replies: 2
Views: 287

Re: How to show an image above everything (including the text) ?

Thank you, my problem is solved ! Here is the effect I wanted to create : http://image.noelshack.com/minis/2018/34/6/1535155772-pb-coal-resolu.png And here is the code : screen message_important(name, important_sentence, color = "#a0a0a0", trans = message_transform): zorder 10 window: at trans backg...
by Amethysts
Thu Aug 23, 2018 1:43 pm
Forum: Ren'Py Questions and Announcements
Topic: How to show an image above everything (including the text) ?
Replies: 2
Views: 287

How to show an image above everything (including the text) ?

Hello world ! I want to make a special effect for important sentences. My game is composed of dialogues, and sometimes, i want to highlight a sentence by showing it above everything. But when i do so, the text is barely readable because of the other sentences. Here is the screen of my problem: https...