Search found 164 matches
- Mon Mar 30, 2015 5:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]call label not working from custom screen
- Replies: 2
- Views: 1631
Re: call label not working from custom screen
Ah yes, now it's working. My bad. Thank you!
- Mon Mar 30, 2015 5:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved]call label not working from custom screen
- Replies: 2
- Views: 1631
[solved]call label not working from custom screen
For some reason it's turning up an error and I have no idea why. I have an Extras page, which I want to place a message first and then call a screen. Within the screen there are buttons. The buttons will call on a label. So far it's working, until I click on a button to call the label. It runs up wi...
- Mon Mar 30, 2015 4:19 am
- Forum: Completed Games
- Topic: Bedtime (Slice of life, Siblings) [NaNoRenO 2015]
- Replies: 15
- Views: 8016
Re: Bedtime (Slice of life, Siblings) [NaNoRenO 2015]
oh my goodness, congrats on finishing the game!!! (Although you've been done for a while I mean, haha.) I'm bookmarking this for when I'm done and free to try it out. I'll be back with my thoughts!
- Sun Mar 29, 2015 10:51 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Overlapping ground/idle states in imagemap
- Replies: 5
- Views: 1002
Re: Overlapping ground/idle states in imagemap
You are amazing. I figured that was the case, but I didn't know it was called insensitive. Now I have learned something new. It works now, thank you!
- Sun Mar 29, 2015 9:05 pm
- Forum: WiP: NaNoRenO
- Topic: Those Without Names [Slice of Life,Siblings][NaNo2015] Done!
- Replies: 36
- Views: 7908
Re: Those Without Names [Slice of Life,Siblings][NaNo2015]
Go go go!! /speeds!! >>> Progress: Did a ton of GUI today. The Save/load and options menu were a particular challenge as it was my first time ever customizing such screens. - Yes/No prompt - Save/Load - Options http://i6.photobucket.com/albums/y231/annakochan/WIP15_zpsndhuejl9.png http://i6.photobu...
- Sun Mar 29, 2015 8:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Overlapping ground/idle states in imagemap
- Replies: 5
- Views: 1002
Re: Overlapping ground/idle states in imagemap
I thought of that before, but that simply causes some buttons to vanish when accessing it from the main menu.
- Sun Mar 29, 2015 8:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Need Help D:
- Replies: 5
- Views: 815
Re: Need Help D:
You can't run the script with a menu hanging without content. Add something in each of them and try again.
- Sun Mar 29, 2015 6:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Overlapping ground/idle states in imagemap
- Replies: 5
- Views: 1002
[solved] Overlapping ground/idle states in imagemap
Hello, I tried customizing my preferences menu for the first time, and everything is working fine until I got to the side menu. For some reason, the idle and ground states are overlapping each other. I have no idea why they're doing it. I have a screenshot of proof that it's the idle/ground overlapp...
- Sat Mar 28, 2015 4:18 pm
- Forum: WiP: NaNoRenO
- Topic: Those Without Names [Slice of Life,Siblings][NaNo2015] Done!
- Replies: 36
- Views: 7908
Re: Those Without Names [Slice of Life,Siblings][NaNo2015]
@underbliss: Oh goodness. ;_____; you have no idea how much your comment brightened my day. You hit it spot on with the atmosphere, and it really boosted my morale. Thank you so much for taking the time to leave such a nice message! >>> Progress: - lowered name bar a bit. Makes it easier to know who...
- Sat Mar 28, 2015 2:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding sound to each main menu button[SOLVED]
- Replies: 4
- Views: 2665
Re: Adding sound to each main menu button
A way I handled it is by assigning sounds to the hover state when defining the button. First, I defined sound channels (so when your mouse runs over one button and then moves quickly to the second button, the resulting sound is overlapped and not stilted) init python: renpy.music.register_channel(&q...
- Thu Mar 26, 2015 10:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Quick Menu flickering during sprite transitions
- Replies: 2
- Views: 567
Re: Quick Menu flickering during sprite transitions
Ohhh...thank you, it works!
- Thu Mar 26, 2015 9:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [solved] Quick Menu flickering during sprite transitions
- Replies: 2
- Views: 567
[solved] Quick Menu flickering during sprite transitions
My sprite transitions dissolve from one expression to the next, which sends the textbox/quick menu flickering. I can force the textbox to stay with $ _window_during_transitions = True, however, the quick menu still flickers. I've tried $ _menu_choice_window_during_transitions = True, but it doesn't ...
- Thu Mar 26, 2015 12:40 am
- Forum: WiP: NaNoRenO
- Topic: deleted!
- Replies: 7
- Views: 2507
Re: Chains of Light [Fantasy/Drama/Friendship][NaNoRenO 2015
oh wow! Your art is so good. I love your sense of colour and brightness. Lumo is especially cute.
I'm sorry to hear about your injury. I hope you recover first before anything else.
I'm sorry to hear about your injury. I hope you recover first before anything else.
- Wed Mar 25, 2015 10:44 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lint and side images
- Replies: 6
- Views: 718
Re: Lint and side images
Thanks again for your reply! It's not the case of mistyped addresses, or the images won't show up ingame. The images are showing up fine; the problem is Lint, that is telling me there's an error when it's working.
- Wed Mar 25, 2015 8:42 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Lint and side images
- Replies: 6
- Views: 718
Re: Lint and side images
Thanks for the reply! It's part of the defining character line, more specifically define e = DynamicCharacter("eight_name", color="#ffffff", show_two_window=True, image="e", show_side_xalign=-0.01, show_side_yalign=1.9) where image="e" asks the definition to l...