Search found 552 matches
- Mon Jun 16, 2014 5:46 pm
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61356
Re: Instant CG and BG gallery
I was confused because CGs are a luxury in EVNs. :P Just create a gallery for each character. The example has galleries for CGs and BGs, which are essentially the same, so just copy that for each character. For the character selection you'll want to create a special screen with character names (you ...
- Mon Jun 16, 2014 5:19 pm
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61356
Re: Instant CG and BG gallery
I'm not sure what you mean. Can you elaborate a bit?
- Wed Jun 11, 2014 1:18 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61356
Re: Instant CG and BG gallery
I don't think that is possible with the in-built gallery. You'll need to code one yourself.
- Fri May 09, 2014 12:22 am
- Forum: Works in Progress
- Topic: [Cancelled/Build released] Lemon Project ver 1.1
- Replies: 55
- Views: 15307
- Sun Apr 27, 2014 9:12 am
- Forum: Completed Games
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 38
- Views: 21896
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
@kara24601: Are you sure you haven't simply missed the prices? We didn't had time to properly design the web shop, so maybe it's not quite obvious these are the prices...
- Tue Apr 22, 2014 11:58 am
- Forum: Completed Games
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 38
- Views: 21896
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
The game is really interesting and I love the interface, how it looks and works like a real computer) but so many typos and bugs for such a short time spoil it a bit. Make sure you are using the latest version (1.09) which was proofread. If you notice any typos or bugs, please let us know. I was al...
- Mon Apr 21, 2014 7:50 pm
- Forum: Completed Games
- Topic: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
- Replies: 38
- Views: 21896
Re: Visual Novel Tycoon [NaNoRenO 2014] [Sim]
Sorry for the late response (it's a bit hard to test on Mac since nobody in our team has it). I tested it with VMWare/OSX Lion and it worked fine. Could you describe the problem in more detail? Does this happen every time you load or just for a specific save? Have you updated the game between saving...
- Sat Apr 19, 2014 12:14 pm
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61356
Re: Instant CG and BG gallery
Yes, you need gallocked.png. It's a thumbnail used for locked images. Place it in the game folder.
No, but the build-in music room is simple enough.
No, but the build-in music room is simple enough.
- Sat Apr 19, 2014 7:47 am
- Forum: Ren'Py Cookbook
- Topic: Instant CG and BG gallery
- Replies: 154
- Views: 61356
Re: Instant CG and BG gallery
As a quick fix you can just replace this: init +1 python: #Here we create the thumbnails. We create a grayscale thumbnail image for BGs, but we use a special "locked" image for CGs to prevent spoilers. for gal_item in gallery_cg_items: renpy.image (gal_item + " butt", im.Scale(Im...
- Sat Apr 19, 2014 7:13 am
- Forum: Ren'Py Questions and Announcements
- Topic: ALT effect on the menu item on the choice screen
- Replies: 2
- Views: 521
Re: ALT effect on the menu item on the choice screen
But how do I trigger it on click?SundownKid wrote:Then set it so when the button is clicked, it does the transform you wanted.
- Fri Apr 18, 2014 1:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ALT effect on the menu item on the choice screen
- Replies: 2
- Views: 521
ALT effect on the menu item on the choice screen
Is there a way to use an ALT effect on the menu item on the choice screen after it has been clicked? I would like to have the item slide left, once it has been selected.
- Tue Apr 08, 2014 6:02 pm
- Forum: Works in Progress
- Topic: Dream's Dénouement [Psychological][Fantasy]
- Replies: 48
- Views: 22345
Re: Dream's Dénouement [Psychological][Fantasy]
The project will be cut short, but hopefully we'll be releasing it shortly.
Omniknight: I hope you took a good look at the thread you linked to and will follow Taleweaver's and others advice.
Omniknight: I hope you took a good look at the thread you linked to and will follow Taleweaver's and others advice.
- Sun Apr 06, 2014 8:17 am
- Forum: Ren'Py Cookbook
- Topic: Imagebutton GUI Framework [GxImagebuttons]
- Replies: 105
- Views: 89753
Re: Imagebutton GUI Framework [GxImagebuttons]
It's the id of the viewport. http://www.renpy.org/doc/html/screens.html#viewport
- Sat Apr 05, 2014 7:56 pm
- Forum: Ren'Py Cookbook
- Topic: [tutorial] Dress up game
- Replies: 58
- Views: 47914
Re: [tutorial] Dress up game
edit : my bad-- I've been using the game example coding instead of the board's coding. Oops;; Actually the example should work as well. I just saw I used label there (and can't remember why)... Anyhow, glad you sorted it out. Is there a way to remove the speech box while the player is customizing? ...
- Sat Apr 05, 2014 7:17 pm
- Forum: Ren'Py Cookbook
- Topic: Imagebutton GUI Framework [GxImagebuttons]
- Replies: 105
- Views: 89753
Re: Imagebutton GUI Framework [GxImagebuttons]
Do you mean vbar? I think setting xsize should set its width.
You may find the section about customizing the bars here useful - http://lemmasoft.renai.us/forums/viewto ... =51&t=9812
Code: Select all
vbar value YScrollValue("vp") xsize 50