Search found 117 matches
- Sun May 14, 2006 11:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you make an unlockable gallery?
- Replies: 5
- Views: 2120
Well, that makes things a lot easier. ^_^ I was trying to interpret something I read in an older version of the reference manual, and I guess I totally misunderstood it. Doing it right in the main script file is easier... and I won't forget to make the change when I move everything over from 5.4.4 t...
- Sun May 14, 2006 10:16 am
- Forum: Ideas
- Topic: Utsukushii Planet - 2nd french demo released
- Replies: 138
- Views: 24992
- Sun May 14, 2006 7:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: How do you make an unlockable gallery?
- Replies: 5
- Views: 2120
On a slightly different note, but along a similar line of reasoning, if I want to add a menu item by editing mainmenu.rpy's library.main_menu command, so that the new menu item jumps to a section of code (a page of credits, for instance), in which file do I put the label specified in the ui.jumps li...
- Mon May 08, 2006 7:31 pm
- Forum: Ideas
- Topic: Utsukushii Planet - 2nd french demo released
- Replies: 138
- Views: 24992
- Mon May 08, 2006 7:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Ultralight/GBA
- Replies: 35
- Views: 14558
Fair enough... and thanks for the insight. I'm certainly not being critical; I just hadn't really thought of the GBA as a suitable platform for anything involving much text. (Isn't the resolution something like 240x160?) I hadn't made the logical jump from GBA to cell phones or PDA-type devices -- s...
- Sun May 07, 2006 4:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py Ultralight/GBA
- Replies: 35
- Views: 14558
- Wed May 03, 2006 4:48 pm
- Forum: Creator Discussion
- Topic: NaNoRenO 2006- Tick tock people!
- Replies: 86
- Views: 31029
Yeah, how is everyone else doing with their NaNoRenO project? They can't all have dropped from the face of the earth! ;) I think I'm actually working harder on Ashes to the Wind now than I did in March! >,< I think by the end of this evening, I'll be able to call AttW 80% complete. It's missing mos...
- Mon May 01, 2006 2:26 pm
- Forum: Ideas
- Topic: Utsukushii Planet - 2nd french demo released
- Replies: 138
- Views: 24992
- Sat Apr 29, 2006 7:57 pm
- Forum: Ideas
- Topic: Utsukushii Planet - 2nd french demo released
- Replies: 138
- Views: 24992
Meh... they're very similar, but not the same. ^_^ [typographic-geek mode] For example, the diagonals of Vera's lowercase k meet the vertical at a point, while Verdana has the lower diagonal merging squarely with the upper diagonal, which in turn merges with the vertical. And in letters where a curv...
- Sat Apr 29, 2006 7:42 am
- Forum: General Discussion
- Topic: What exactly is Ren'ai?
- Replies: 1
- Views: 929
- Wed Apr 26, 2006 3:43 am
- Forum: Anime, Games, and Japan
- Topic: Where can I find Yakyuken games in Java/Flash/Shockwave?
- Replies: 8
- Views: 7020
- Sat Apr 22, 2006 11:58 pm
- Forum: Anime, Games, and Japan
- Topic: Where can I find Yakyuken games in Java/Flash/Shockwave?
- Replies: 8
- Views: 7020
- Sat Apr 22, 2006 11:10 am
- Forum: Anime, Games, and Japan
- Topic: Where can I find Yakyuken games in Java/Flash/Shockwave?
- Replies: 8
- Views: 7020
- Tue Apr 18, 2006 1:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Shamelessly stolen key-press detect routine breaks rollback…
- Replies: 3
- Views: 1680
- Sun Apr 16, 2006 6:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Shamelessly stolen key-press detect routine breaks rollback…
- Replies: 3
- Views: 1680
Shamelessly stolen key-press detect routine breaks rollback…
I'm working on my ex-NaNoRenO game, Ashes to the Wind, which begins with a prologue that's non-interactive (other than a spot near the beginning where you enter the protagonist's name) and takes 10-15 minutes to read. Even in skip mode, it takes 20 seconds to skip through to the first menu. So at so...