Search found 1292 matches
- Sat Jan 26, 2019 6:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Best way to style text conditionally?
- Replies: 3
- Views: 447
Best way to style text conditionally?
Let's say you want to ask the player a lot of questions. Each of the menu choices will be colored differently depending on whether or not the player has agreed for help. menu: "Do you want my help?" "Yes": $help=True "No": $help=False menu: "How do you feel about t...
- Sat Jan 26, 2019 5:49 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to Autoforward a Scene without User Input?
- Replies: 2
- Views: 352
Re: How to Autoforward a Scene without User Input?
I had no idea that worked after a scene change! Thanks so much.
- Sat Jan 26, 2019 12:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] How to Autoforward a Scene without User Input?
- Replies: 2
- Views: 352
[SOLVED] How to Autoforward a Scene without User Input?
Is there a way to transition to the next screen after a few seconds automatically? With or without player input? The scene only contains a block of text. If I use: "TEXTTEXTTEXTTEXT" with Pause (2.0) ....this pauses the screen but the player still needs to click to continue. If I use, &quo...
- Fri Jan 25, 2019 7:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED].rpa file in the game directory?
- Replies: 1
- Views: 351
[SOLVED].rpa file in the game directory?
Is there any reason why an .rpa file would be IN the "game" directory? I thought .rpas were created solely from the process of compiling a new build. I have a a file called data.rpa in an uncompiled game directory, was going to remove it, then test the game to make sure it wasn't needed. I...
- Thu Jan 24, 2019 8:57 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Out of Memory Error
- Replies: 5
- Views: 448
Re: Out of Memory Error
Gotcha, I'll fiddle around with it. Thank you!
- Thu Jan 24, 2019 7:26 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Out of Memory Error
- Replies: 5
- Views: 448
Re: Out of Memory Error
Thanks, Imperf3kt! I'm afraid I'm a complete noob at using that command. My search turned up a few forum posts didn't turn up anything about the basics. Do I simply add it to the beginning of a scene? And not sure if it matters, but: config.predict_screens = False config.predict_screen_statements = ...
- Thu Jan 24, 2019 3:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Out of Memory Error
- Replies: 5
- Views: 448
Re: Out of Memory Error
Oh, I should add the original was compiled in 6.99. I'll be recompiling using the latest version (7.1.3)...maybe that will solve the memory issue...
- Thu Jan 24, 2019 3:15 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Achievements
- Replies: 4
- Views: 515
Re: Achievements
Hmmm, I remember getting nothing as well when testing on Steam the first time around. I believe I followed the additional steps in the thread I linked to get them to show up, but unfortunately I can't remember the details since it's been a while. :/
- Thu Jan 24, 2019 12:22 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Out of Memory Error
- Replies: 5
- Views: 448
Out of Memory Error
For some reason a few players are encountering an "out of memory" error when playing through a certain scene, at different points in the scene. I can't seem to replicate this, and it doesn't happen for everyone, so I'm having difficulty pinpointing the problem. The two sprites are such tha...
- Thu Jan 24, 2019 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: Achievements
- Replies: 4
- Views: 515
Re: Achievements
Do you mean like
I just insert that after a character ends up killing a plant in the script.
And yes, I believe that's the achievement ID.
This has more info:
viewtopic.php?t=45850
Code: Select all
$achievement.grant("plant_killer")
And yes, I believe that's the achievement ID.
This has more info:
viewtopic.php?t=45850
- Thu Jan 24, 2019 11:06 am
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Best Practices for Allowing Easily Patchable Files?
- Replies: 2
- Views: 508
- Tue Jan 22, 2019 7:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is it better to have one large script or multiple smaller ones? (SOLVED)
- Replies: 4
- Views: 525
Re: Is it better to have one large script or multiple smaller ones?
I believe I asked this question a while ago and the answer was that it doesn't matter in terms of performance. In terms of organization, I find it easier to have multiple files to allow me to search/replace things for one particular section instead of the entire script at once (which can still be do...
- Tue Jan 22, 2019 7:04 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] End of line expected
- Replies: 3
- Views: 419
Re: End of line expected
Those lines listed in the errors are neither labels, menus, nor menu options. If you're just having a character say something, and then jumping to a new label, you don't need a :. Also are those lines ONLY supposed to show up if you jump to a specific label? (Like label around: or label jdoesntshow)...
- Tue Jan 22, 2019 6:55 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Best Practices for Allowing Easily Patchable Files?
- Replies: 2
- Views: 508
[SOLVED] Best Practices for Allowing Easily Patchable Files?
What's the recommended way to compile a game to easily allow .rpy-based bug fixes? (Asking because I won't be using the automatic Renpy updater.) From what I understand it's: 1. compile the game, excluding the .rpy files, and archiving the .rpyc files separately 2. if there are any bugs in the scrip...
- Mon Jan 21, 2019 7:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [SOLVED] Code for simply changing the language in Python?
- Replies: 2
- Views: 469
Re: Code for simply changing the language in Python?
Thanks IrinaLazareva, that did the trick!!! (I tried Language(None) as well under python, it did nothing.)