I tested this with multiple characters on screen at once and they all will animate their mouth during any character set with kind=speaker.
Is there a way to split this up so that only the one actually speaking has the animated mouth?
Search found 126 matches
- Thu Sep 04, 2008 10:43 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Animated Features (Eyes & Mouth)?
- Replies: 32
- Views: 13278
- Thu Sep 04, 2008 5:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: fullscreen mode and aspect ratios
- Replies: 12
- Views: 5985
Re: fullscreen mode and aspect ratios
The bottom line is that VNs are not FPSs where you can just render the scene with different viewports and leave it up to the player to look in the right direction. It requires a more cinematic presentation, and with that your best call is to choose one resolution and stick with it (and leave it up ...
- Thu Sep 04, 2008 5:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the text box and other features?
- Replies: 39
- Views: 10321
Re: Customizing the text box and other features?
A couple last things on this. For the example, the yes image button doesn't play a sound when you roll over it. I can't test the Seen Message button as I have that pref bug still. So I don't know if that is playing the sound or not. I realized the file picker has no hover state. Is there a way to se...
- Thu Sep 04, 2008 5:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Trying again... New Ren'Py - Old code
- Replies: 15
- Views: 2167
Re: Trying again... New Ren'Py - Old code
Alright, that worked. Thanks again! So I still have the problem with the prefs buttons not working. I also have a bug with the menu that is below the text box in the game. It doesn't show when you load a game or when you start a new game from the sub-menu, which you advised against, but it might be ...
- Thu Sep 04, 2008 4:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Character Animated Features (Eyes & Mouth)?
- Replies: 32
- Views: 13278
Re: Character Animated Features (Eyes & Mouth)?
And this is the error... ValueError: subsurface rectangle outside surface area This comes from getting the size of the rectangles used in anim.Filmstrip wrong. Use Animation with multiple images, and there won't be a problem. Yeah, my images were messed up because they were resized. It works now. I...
- Thu Sep 04, 2008 3:56 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying again... New Ren'Py - Old code
- Replies: 15
- Views: 2167
Re: Trying again... New Ren'Py - Old code
I'm sorry, but an exception occured while executing your Ren'Py script. AttributeError: 'NoneType' object has no attribute 'get' While running game code: - script at line 664 of renpy-6.6.3/common/00library.rpy - python at line 664 of renpy-6.6.3/common/00library.rpy. - script at line 79 of renpy-6...
- Thu Sep 04, 2008 3:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Character Animated Features (Eyes & Mouth)?
- Replies: 32
- Views: 13278
Re: Character Animated Features (Eyes & Mouth)?
This looks great. Thank you much! BUT... as always. I have gotten an error. What else is new, eh? So this is the character code: image mii mad = LiveComposite( (411, 557), (0, 0), "characters/mii/mad.png", (52, 63), anim.Filmstrip("characters/mii/mad_eye.png", (114 , 68), (3, 1),...
- Thu Sep 04, 2008 2:35 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying again... New Ren'Py - Old code
- Replies: 15
- Views: 2167
Re: Trying again... New Ren'Py - Old code
I noticed that layout.compat was gone from what you emailed. I'm currently trying to move over the additions I made since then. But as usual I messed something up as now I can't access the Prefs again... >< I added the new_game_prompt that you posted earlier and the custom image buttons (the init 1 ...
- Thu Sep 04, 2008 2:03 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying again... New Ren'Py - Old code
- Replies: 15
- Views: 2167
Re: Trying again... New Ren'Py - Old code
This actually fixed that problem: layout.compat() Sort of. It did, but at the same time, it forces you to use the old way of doing things, which in turn means that some of the things that exist in the new code don't exist for you. (And not everything that exists in the new way exists in the old way...
- Thu Sep 04, 2008 1:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the text box and other features?
- Replies: 39
- Views: 10321
Re: Customizing the text box and other features?
Darn you indentation, how you vex me!
Haha. Thanks. That did the trick.
Haha. Thanks. That did the trick.
- Thu Sep 04, 2008 12:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Trying again... New Ren'Py - Old code
- Replies: 15
- Views: 2167
Re: Trying again... New Ren'Py - Old code
This was fixed by upgrading to an updated version of new_gallery.rpy. This actually fixed that problem: layout.compat() Hm... you really shouldn't call "New Game" from inside the game. If you really want to, you should have something like: label new_game_prompt: if layout.yesno_prompt(Non...
- Thu Sep 04, 2008 12:10 am
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the text box and other features?
- Replies: 39
- Views: 10321
Re: Customizing the text box and other features?
Hm... it still doesn't seem to do anything. This is what I have in its own file. init 1 python: config.image_buttons["Seen Messages"] = ( "menu/load_game_off.png", "menu/load_game.png", "menu/load_game_off.png", "menu/load_game.png", "menu/load_...
- Wed Sep 03, 2008 9:13 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the text box and other features?
- Replies: 39
- Views: 10321
Re: Customizing the text box and other features?
I'm pretty sure that's not it. I've used this image multiple times as I'm just testing things.N0UGHTS wrote:Try taking out the underscores and bunching the words together likethis. I think I recall something about underscores not making images work...
- Wed Sep 03, 2008 9:01 pm
- Forum: Ren'Py Questions and Announcements
- Topic: fullscreen mode and aspect ratios
- Replies: 12
- Views: 5985
Re: fullscreen mode and aspect ratios
I'm coming up to this problem as well. Right now I'm working on the typical 800x600 (though I see some new games are going 1024x768). Now, however, when I go fullscreen on my widescreen (16:10) monitor it stretches. I think a good fix for this (maybe in a future ren'py if there isn't a way to do it ...
- Wed Sep 03, 2008 8:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Customizing the text box and other features?
- Replies: 39
- Views: 10321
Re: Customizing the text box and other features?
It's a folder, and it works for every other image I use in the game. I have a lot of my stuff in sub-folders.N0UGHTS wrote:It's just a guess, but maybe it's the slash in the filename?