Search found 3655 matches
- Mon Apr 13, 2020 6:10 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to save values?
- Replies: 7
- Views: 799
Re: How to save values?
All the variables that you want to participate in saving, loading, and rollback must be declared using the "default" command outside of the script. Declaring them within the script is not going to have those variables saved. You change the variables in the script, you declare them outside ...
- Mon Apr 13, 2020 3:14 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] How to save values?
- Replies: 7
- Views: 799
Re: How to save values?
May I ask why your variable is named set.fantasy? Do you have a object named set that has a variable named fantasy? Set is a reserved name, so you shouldn't be naming anything set. so I have a some larger naming convention questions here. But anyway, the page you were looking at is outdated and you ...
- Sat Apr 11, 2020 7:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: InputValue and Editing Values on a Screen
- Replies: 6
- Views: 977
Re: InputValue and Editing Values on a Screen
I’m creating a program that allows you encode and decode text via the code poem method used by resistance members during WW2. The core of the project is basic done, now I’m doing the code polish that will make it more convenient...then I’ll do the GUI improvements to make it look cool. Then I’ll dec...
- Wed Apr 08, 2020 5:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I alternate a screen from being modal and non modal?
- Replies: 2
- Views: 310
Re: How do I alternate a screen from being modal and non modal?
From what you describe, the screen is a red herring. It isn't that the screen needs to be flipped modal true to modal false, it is that you want to block user interaction for some times and not others. This is doable in a variety of ways...but I do have questions--some for me to understand, and some...
- Mon Apr 06, 2020 4:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Input and copypaste
- Replies: 7
- Views: 610
Re: Input and copypaste
I'd already tried the key action. It doesn't actually stop skipping. Adding modal true to the screen will stop the game from skipping...but the skipping indicator still shows up...so I think the game is still registering skipping.
Anyhow, I found a way to deal with it.
Anyhow, I found a way to deal with it.
- Sun Apr 05, 2020 5:23 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Input and copypaste
- Replies: 7
- Views: 610
Re: Input and copypaste
So! I did some more poking around and I learned some things! On Mac we normally use Cmd-C and Cmd-V for copypaste...and that doesn't work in Renpy's copypaste. So I tried this with the actual Ctrl-C and Ctrl-V...but I ran into a problem. Ctrl is what triggers skipping. So...I'd immediately skip out ...
- Sun Apr 05, 2020 4:31 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Input and copypaste
- Replies: 7
- Views: 610
Re: Input and copypaste
Looks like it works fine, but you unable to highlight the part of this text. Try to hit ctrl+c, then move caret some characters to the left, and hit ctrl+v. I can't highlight anything and neither ctrl-c nor ctrl-v are doing anything....no error messages...just...nothing. What am I not doing that I ...
- Sun Apr 05, 2020 1:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: Input and copypaste
- Replies: 7
- Views: 610
Input and copypaste
Hi All! I have a question about the copypaste property. So in the documentation it notes that the Input Screen Interface Statement can take the property "copypaste." The documentation says: copypaste: If True, it becomes possible to copy and paste into this input. (By default, disabled.) h...
- Wed Apr 01, 2020 1:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback and Classes
- Replies: 9
- Views: 831
Re: Rollback and Classes
This seems like a lot of coding. For what seems mostly just cps text in the middle of the screen? Do you know about NVL mode? That might do what you want much easier. https://www.renpy.org/doc/html/nvl_mode.html Or just making animated text images you show at the center of the screen like you'd do w...
- Tue Mar 31, 2020 8:40 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback and Classes
- Replies: 9
- Views: 831
Re: Rollback and Classes
I’m asking if the text has to be on a screen. There are other ways of showing text that might also do what you want depending on what exactly you are doing.
- Mon Mar 30, 2020 11:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: Rollback and Classes
- Replies: 9
- Views: 831
Re: Rollback and Classes
I knew that this is something that has long been known! Thank you very much! By the way, maybe you know how to make the transformation into text work every frame? init python: a = "bla-bla-bla" screen temp_screen: text a: slow_cps 10 start: show screen temp_screen "Now the conclusion...
- Sun Mar 29, 2020 11:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How important is () when making screens?
- Replies: 1
- Views: 719
Re: How important is () when making screens?
There is a difference. It is best practice to put the parenthesis in. It makes the game run better.
See here: https://www.renpy.org/doc/html/screen_o ... meter-list
See here: https://www.renpy.org/doc/html/screen_o ... meter-list
- Sat Mar 28, 2020 6:14 am
- Forum: Creator Discussion
- Topic: Character Sprite Question
- Replies: 4
- Views: 3439
Re: Character Sprite Question
I voted blonde for many of the reasons Zelan mentioned. Persephone is an agricultural goddess...she is a goddess of springtime and life and the harvest and all the stuff, in that context, blonde makes sense to me...rather than "Gothier" hair colors.
- Fri Mar 27, 2020 2:35 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to call an image in the options screen? [Resolved]
- Replies: 5
- Views: 643
Re: How to call an image in the options screen?
What is the code for the snow blossom effect? What is it? Is it a screen? An image? A Transform?
- Thu Mar 26, 2020 1:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Voice beeps every letters
- Replies: 1
- Views: 340
Re: Voice beeps every letters
That isn’t possible as far as I know the standard way beeps are done in Ren’Py. Though, most readers can’t usually tell the difference between the standard way and actually having a beep per letter. If you really want a beep per letter you’ll probably have to go into the RenPy files themselves and r...