Search found 300 matches

by Desu_Cake
Thu Mar 07, 2013 12:34 pm
Forum: Completed Games
Topic: Moe Escape [Escape the room, Horror, Cuteness]
Replies: 90
Views: 31882

Re: Moe Escape [Escape the room, Psychological, Horror, Cute

Just downloaded and played it. I see why it's tagged horror now. :V It was fairly fun, but it felt a bit too linear, as in, there was only one use for each item, and it's pretty obvious what it is. It made the game feel a bit too easy. The parchment was a pretty damn good puzzle, but I've played so ...
by Desu_Cake
Thu Feb 28, 2013 3:53 pm
Forum: Works in Progress
Topic: Paradise Plus(GXG)
Replies: 60
Views: 24596

Re: Paradise Plus(GXG) 2/28 Update

This thread deserves far more attention than it's getting. I will be watching warmly.
by Desu_Cake
Thu Feb 28, 2013 2:53 pm
Forum: Creator Discussion
Topic: Discussion: Protagonists and showing them?
Replies: 25
Views: 4039

Re: Discussion: Protagonists and showing them?

There are two reasons to have an invisible MC. One is, as others have said, to make it possible for a self-insert, which is terrible and should never be done ever. The other is to reinforce the idea that you're viewing things from inside the MCs head, which... makes sense, seeing as over 90% of VNs ...
by Desu_Cake
Mon Feb 25, 2013 5:15 pm
Forum: Asset Creation: Writing
Topic: Regarding School Life Theme
Replies: 30
Views: 4408

Re: Regarding School Life Theme

Objectively speaking, there's absolutely nothing wrong with having a story centred around school life. It has a lot of things going for it, like the ability to have characters with a large variety of personality traits and interests, a reason to have to see each-other every day, and plenty of change...
by Desu_Cake
Sun Feb 24, 2013 9:48 am
Forum: Creator Discussion
Topic: Dev Hard 3: Dev Hard With a Schedule
Replies: 125
Views: 10867

Re: Dev Hard 3: Dev Hard With a Schedule

Previous: - Oh hey I found out what was making my tablet spaz out, it was my music-making software. *bangs head against wall* So I got my previous previous goal done instead.

Goal: Finish Doll's sprite.
Time-frame: 24-25 feb.
Progress: Lineart is done.
by Desu_Cake
Sat Feb 23, 2013 3:27 pm
Forum: Asset Creation: Writing
Topic: Music while writing?
Replies: 57
Views: 8913

Re: Music while writing?

It depends where I am in the story. If I'm working on an early draft where the goal is just to get the scene in my head written down, I like to listen to fast-paced rock or metal. It really helps get the words flowing. On later drafts I either don't listen to anything, or listen to something without...
by Desu_Cake
Fri Feb 22, 2013 8:09 am
Forum: Creator Discussion
Topic: Dev Hard 3: Dev Hard With a Schedule
Replies: 125
Views: 10867

Re: Dev Hard 3: Dev Hard With a Schedule

Previous: X My laptop and my drawing tablet are no longer friends. ;_;

Goal: Sort out the main melody for Sam's leitmotif.
Time-frame: 22-23 Feb
Progress: None so far.
by Desu_Cake
Wed Feb 20, 2013 7:15 am
Forum: Creator Discussion
Topic: Working Solo or ...
Replies: 39
Views: 4735

Re: Working Solo or ...

I prefer working solo, but only because I'm terrible at working in a team. Well, that and the fact that I get embarrased talking about my ideas before they're fully formed. It's something I need to get over.
by Desu_Cake
Wed Feb 20, 2013 7:12 am
Forum: Creator Discussion
Topic: Dev Hard 3: Dev Hard With a Schedule
Replies: 125
Views: 10867

Re: Dev Hard 3: Dev Hard With a Schedule

Previous: Just about. 10009 words. O

Goal: Finish sketch and lineart of Doll's sprite.
Progress: Sketch is nearly done, aside from the hands.
Time-frame: 20 Feb
by Desu_Cake
Tue Feb 19, 2013 11:40 am
Forum: Creator Discussion
Topic: Dev Hard 3: Dev Hard With a Schedule
Replies: 125
Views: 10867

Re: Dev Hard 3: Dev Hard With a Schedule

Goal: Get 1.2 draft to 10k words
Time frame: 19 feb
Progress: At 8932 words
by Desu_Cake
Mon Feb 18, 2013 9:29 am
Forum: General Discussion
Topic: What are your favourite VN Characters?
Replies: 50
Views: 11588

Re: What are your favourite VN Characters?

Beatrice and Virgilia from Umineko, Caster from Fate/Stay Night, Saya from Saya no Uta, Yuuko from Muv-Luv, and of course HOUOUIN KYOUMA from Steins;Gate
by Desu_Cake
Mon Feb 18, 2013 9:06 am
Forum: Creator Discussion
Topic: Good website for Visual Novel Resources.
Replies: 5
Views: 2632

Re: Good website for Visual Novel Resources.

Summarised: Background Photos: You may use them for any personal or doujin purposes. You may not use them for commercial works. You may not redistribute or modify any of the images. You may not use them for any purpose of questionable legality. Standing Images: You may use them for any doujin works....
by Desu_Cake
Thu Feb 14, 2013 6:27 pm
Forum: Asset Creation: Writing
Topic: Do good games need bad ends?
Replies: 10
Views: 1425

Re: Do good games need bad ends?

I find that bad ends help give consequences to the character's (and player's) choices. Like, if the game is to reward you for making the right choice, it needs to punish you for making the wrong choice. (said punishment may be just withholding the reward) Without some "less good" endings, ...
by Desu_Cake
Wed Feb 13, 2013 6:22 am
Forum: Creator Discussion
Topic: Food for thought - "Replay Value"
Replies: 17
Views: 2149

Re: Food for thought - "Replay Value"

Funnily enough, I was thinking about exactly this just last night. I just managed to get the true end to Steins;Gate, and right now, the last thing I want to do is replay Steins;Gate, because it forced me to replay chapters 4-10 twice, in order to reach all the endings. I wouldn't have minded, but f...
by Desu_Cake
Tue Feb 12, 2013 6:06 pm
Forum: Creator Discussion
Topic: What kind of puzzles do you like in your Adventure games?
Replies: 13
Views: 1956

Re: What kind of puzzles do you like in your Adventure games

Puzzles with more than one solution. I like it if in a game, something that I noticed earlier on becomes a good hint to the solution, and yet I don't like it if the game forces me to be on the lookout and committing every single last thing to memory, just in case it's necessary to solve a puzzle. Fo...