Search found 76 matches
- Sun Jul 15, 2018 2:16 pm
- Forum: Works in Progress
- Topic: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale] [DEMO 1.0 OUT]
- Replies: 18
- Views: 8353
Re: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale]
There's like 2 weeks left for this jam and things are kinda coming together... slowly. Unfortunately, family vacation would be on the last weekend. We'll see what happens then... Stats have been updated! The script, and editing, is considered finished for the demo. I may go back and tweak it as post...
- Mon Jun 25, 2018 6:57 pm
- Forum: Works in Progress
- Topic: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale] [DEMO 1.0 OUT]
- Replies: 18
- Views: 8353
Re: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale]
I get what you mean now! Hmm... I do want to try and write some humorous ends now :D Thanks for the advice~ I think I'll try a generic good, or neutral end. Each boyfriend gets 2 bad ends + 1 good end, by my original plans. The good end being unlocked by playing the bad ends. For example, if you pl...
- Fri Jun 15, 2018 3:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding/defining Numerical Variables
- Replies: 5
- Views: 612
Re: Adding/defining Numerical Variables
Just as an aside: pumpkin spike probably meant <= (less than or equal to) and >= (greater than or equal to) >> and << in python are used for bit shifting and will likely really confuse a non programmer: 27 << 2 = 108 ... ( 27 is 11011 in binary, left shift 2 is 1101100 which is 108 in decimal ) Yes...
- Thu Jun 14, 2018 10:48 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Adding/defining Numerical Variables
- Replies: 5
- Views: 612
Re: Adding/defining Numerical Variables
You can define a numerical variable at the beginning (before label start) default a_romance = 0 Then, to change it throughout the script $ a_romance+= 1 or $ a_romance = romance + 1 The single = sign is important since that means you're setting/changing the value of the variable. It is better in pra...
- Thu Jun 14, 2018 9:18 pm
- Forum: We are a Free Project looking for Partners
- Topic: Big Bad Wolf [BxB] Looking for Editor/Idea Bouncer[Closed]
- Replies: 0
- Views: 546
Big Bad Wolf [BxB] Looking for Editor/Idea Bouncer[Closed]
Hi there, I'm pumpkin spike and I'm looking for someone to help me out with my yaoijam game. More details can be found here. I'm looking to finish a demo for the game jam, which ends 8/1/2018. https://i.imgur.com/ets7yVu.gif Basic Plot: Freki Lyall has spent most of his life refusing to step out of ...
- Sat Jun 09, 2018 11:24 pm
- Forum: Works in Progress
- Topic: Magical Warrior Diamond Heart [GxB/G/NB][DEMO] [KICKSTARTER LIVE]
- Replies: 99
- Views: 46805
Re: Magical Warrior Diamond Heart [GxB/G/NB][DEMO] Update 5/6/18
Hi, I don't know if it's been noted yet, but I've been getting a bug as I play through the demo? Every time I save, the screen's textbox and associated commands disappear (no save, load, options). I have to exit the game and come back to get it working properly.
- Wed Jun 06, 2018 5:31 pm
- Forum: Works in Progress
- Topic: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale] [DEMO 1.0 OUT]
- Replies: 18
- Views: 8353
Re: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale]
Nooope~♡ I like when you have to unlock the true ending, and if bad endings are interesting and have some story to them then I like them too. Especially if the things you learn in the bad endings are important to getting the good one (or, if they're just super morbid... :v). I can promise some pret...
- Sun Jun 03, 2018 5:06 pm
- Forum: Works in Progress
- Topic: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale] [DEMO 1.0 OUT]
- Replies: 18
- Views: 8353
Re: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale]
One of the plans I have for this game is to make good ends unlockable. As in, you have to complete the two bad ends before you can play the good end. This is to enforce the idea of having to work for a happy ending? What do you think of that? Would that turn you away as a player? I would say it dep...
- Sun Jun 03, 2018 1:49 am
- Forum: Works in Progress
- Topic: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale] [DEMO 1.0 OUT]
- Replies: 18
- Views: 8353
Re: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale]
1. One of the plans I have for this game is to make good ends unlockable. As in, you have to complete the two bad ends before you can play the good end. This is to enforce the idea of having to work for a happy ending? What do you think of that? Would that turn you away as a player?: I'm not a huge...
- Sat Jun 02, 2018 6:17 pm
- Forum: Works in Progress
- Topic: Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale] [DEMO 1.0 OUT]
- Replies: 18
- Views: 8353
Big Bad Wolf [BxB] [Yaoi Jam 18] [Romance?, Historical?, Action, Mystery, Fairy Tale] [DEMO 1.0 OUT]
https://i.imgur.com/ets7yVu.gif STORY Freki Lyall has spent most of his life refusing to step out of his family’s mansion; if he’s a disappointment to his parents, he can’t possibly do better in the outside world, can he? But when his beloved older brother, Geri, disappears, Freki makes the decisio...
- Tue May 15, 2018 11:23 pm
- Forum: WiP: NaNoRenO
- Topic: Magical Girl Memories [BxG][Fantasy, Slice of Life][Cancelled, 1st Post for Details]
- Replies: 10
- Views: 8159
Re: Magical Girl Memories [BxG][Fantasy, Slice of Life][Nano18]
Update! Still working on this game c: Attached is an example of how the GUI will look like! The girls will transfer when the mouse hovers over them. I've also jumped ahead and started scripting Betty's route. It's nearly... 40% done? I've decided that each route will be 5 days long. I'm nearing the...
- Fri Apr 20, 2018 12:03 pm
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: Paid/Trade/Free Proofreader+Ideabouncer! (Open again, huzzah!)
- Replies: 53
- Views: 13177
Re: 110% Free Proofreader+Editor+Ideabouncer! (OPEN)
How "complete" of a script do you need/want before you start doing idea bouncing or editing? That depends on whether you want idea-bouncing or editing or both; for editing I need a fairly complete script or script section to be able to edit, but for ideabouncing I don't need a script at a...
- Wed Apr 18, 2018 10:36 pm
- Forum: I am a Writer, Editor, Proofreader or Translator
- Topic: Paid/Trade/Free Proofreader+Ideabouncer! (Open again, huzzah!)
- Replies: 53
- Views: 13177
Re: 110% Free Proofreader+Editor+Ideabouncer! (OPEN)
How "complete" of a script do you need/want before you start doing idea bouncing or editing?
- Fri Apr 13, 2018 3:04 pm
- Forum: Asset Creation: Art
- Topic: Sprite Organization
- Replies: 2
- Views: 1119
Sprite Organization
What are some ways to organize sprites and display them in a game? Currently, I've been drawing a full sprite (via copy and paste and then changing expressions/some posing) and just showing/hiding the character as I go through the story. Is that effective? I've also noticed that some games make use ...
- Thu Apr 12, 2018 10:31 pm
- Forum: I am a Programmer, Director, or Other
- Topic: Free Legal advice
- Replies: 33
- Views: 6942
Re: Free Legal advice
Have a question that's on my mind, not sure if it's actually pretty obvious or anything... The idea for my game originated from someone I talked with briefly online. We were going to work together to create a story, but before any writing was done, both of us got distracted and disappeared from eac...