Ah, thank you.
It was worth a shot.
Search found 137 matches
- Fri Jul 20, 2012 11:36 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to set up proportional display stretching?
- Replies: 7
- Views: 1115
- Fri Jul 20, 2012 10:46 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to set up proportional display stretching?
- Replies: 7
- Views: 1115
Re: Is it possible to set up proportional display stretching
Most of the times I've came across display stretching in commercial japanese games, it was set in such a way that you could stretch the window, but in a way that the aspect ratio is retained and without letterboxes. So if you were to stretch the window horizontally, the same stretching would apply t...
- Fri Jul 20, 2012 9:50 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to set up proportional display stretching?
- Replies: 7
- Views: 1115
Re: Is it possible to set up proportional display stretching
but I was talking about the display.
That code is used for images.
That code is used for images.
- Fri Jul 20, 2012 9:34 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is it possible to set up proportional display stretching?
- Replies: 7
- Views: 1115
Is it possible to set up proportional display stretching?
I am curious if it were possible to set up the display stretching to be proportional ( both x and y of the window are modified equally while stretching) as opposed to the way it currently handles things? It's just that in some games, I'd like to easily stretch the window to a certain size without ne...
- Thu Jul 19, 2012 10:58 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Readback.rpy and "extend"
- Replies: 30
- Views: 6540
Re: [Solved] Readback.rpy and "extend"
Ah, thank you so very much, Apricotorange. This is incredibly helpful to me.
- Wed Jul 18, 2012 9:24 am
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Readback.rpy and "extend"
- Replies: 30
- Views: 6540
Re: [Solved] Readback.rpy and "extend"
I didn't think I did anything which should affect the scrolling... Slightly tweaked version: adds space after "nvl clear", and a bugfix to make it work properly across saves. I am sure this is asking for too much, but I'll try anyway. Would you have a bit of time on your hands to also fix...
- Thu Jul 12, 2012 5:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Applying a transform to choices
- Replies: 9
- Views: 1473
Re: Applying a transform to choices
Wow, I had no idea there was such a statement. This will really come in handy. Thanks.
- Thu Jul 12, 2012 3:46 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Applying a transform to choices
- Replies: 9
- Views: 1473
Re: Applying a transform to choices
Ah, that's perfect.
Additional question, if I may:
Is it also possible to set a transform to when you click on the choice and the choices disappear? (Not that important, but it would be nice to have.
Additional question, if I may:
Is it also possible to set a transform to when you click on the choice and the choices disappear? (Not that important, but it would be nice to have.
- Thu Jul 12, 2012 2:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Applying a transform to choices
- Replies: 9
- Views: 1473
Applying a transform to choices
How can I apply a transform to choices?
It was always bugging me how they just appear out of nowhere.
It was always bugging me how they just appear out of nowhere.
- Tue Jul 10, 2012 6:16 pm
- Forum: Ren'Py Questions and Announcements
- Topic: [Solved] Readback.rpy and "extend"
- Replies: 30
- Views: 6540
Re: Readback.rpy and "extend"
Actually, you can use "ctc_pause=" to set the CTC indicator to work with {w} and {p}. Of course, if you need to show new pictures on the screen in the middle of the line, then you'll still need to use extend, but for the normal things, ctc_pause should do the thing. (That being said, I stu...
- Tue Jul 10, 2012 10:01 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 575856
Re: Ren'Py Gripes
Ah correction: You need to be in the middle of the line, rollback and then rollforward. The text you didn't see yet breaks, not the old one.
- Tue Jul 10, 2012 7:33 am
- Forum: Development of Ren'Py
- Topic: Ren'Py Gripes
- Replies: 556
- Views: 575856
Re: Ren'Py Gripes
Excuse me, but I just wanted to mention that when saving or rollbacking in, for example, a line with multiple {w}/{p} tags, the line will start ignoring any ctc indicators and text speed.
Not really a big thing, but it can look a bit ugly and inconsistent.
Not really a big thing, but it can look a bit ugly and inconsistent.
- Tue Jul 10, 2012 7:29 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saving after {w} gives me weird results. Might be BUG?
- Replies: 4
- Views: 572
Re: Saving after {w} gives me weird results. Might be BUG?
Just for special occasions, so it shouldn't be a big bother. I'm also not a fan of too much clicking. I just wanted to point it out because, you know how it is, when something little irks you and you decide to ignore it, you'll start ignoring bigger and bigger things soon. (Ah, I've completely forgo...
- Tue Jul 10, 2012 6:25 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saving after {w} gives me weird results. Might be BUG?
- Replies: 4
- Views: 572
Re: Saving after {w} gives me weird results. Might be BUG?
I wouldn't call anything that breaks the usual flow like that "natural behavior".
I mean, it doesn't really break anything, but it does kinda look ugly which is never a good thing.
I mean, it doesn't really break anything, but it does kinda look ugly which is never a good thing.
- Mon Jul 09, 2012 7:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: Saving after {w} gives me weird results. Might be BUG?
- Replies: 4
- Views: 572
Saving after {w} gives me weird results. Might be BUG?
Now, this may already have been noted, but it still wouldn't be bad to mention. (Maybe it should go directly to PyTom, because it is kind of a bug) Let's say we use the line "Click to continue {w} to the second pat of the sentence." We start the game and save it while only the first part i...