Search found 39 matches
- Thu Jan 10, 2008 7:40 pm
- Forum: Ren'Py Questions and Announcements
- Topic: custom main menu makes game loop? (fixed)
- Replies: 10
- Views: 2115
Re: custom main menu makes game loop?
yes! that fixed it! thanks again py'tom!
- Thu Jan 10, 2008 6:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: custom main menu makes game loop? (fixed)
- Replies: 10
- Views: 2115
Re: custom main menu makes game loop?
to make the main menu I jus created a rpy file called menu and put it in the game folder, heres the code from the menu.rpy file label main_menu: $ result = renpy.imagemap("ground.jpg", "selected.jpg", [ (380, 94, 491, 160, "start"), (300, 177, 383, 241, "load"...
- Thu Jan 10, 2008 4:29 pm
- Forum: Ren'Py Questions and Announcements
- Topic: custom main menu makes game loop? (fixed)
- Replies: 10
- Views: 2115
Re: custom main menu makes game loop?
I tried using it for the game script and it still loops, if i use jump main menu it works correctly but I'm still worried theres something wrong, because it should not loop even if I don't insert that code. and as using return on the quit confirm screen, that only seems to work correctly if the play...
- Thu Jan 10, 2008 4:06 pm
- Forum: Ren'Py Questions and Announcements
- Topic: custom main menu makes game loop? (fixed)
- Replies: 10
- Views: 2115
Re: custom main menu makes game loop?
the only places where I added 'jump main_menu' into were in the quit confirm screen (that itself created a seperate problem for me that I need to get around) and at the end of the game in order to stop it from looping, with 'jump main_menu' put at the end of the game it does work at stopping the loo...
- Thu Jan 10, 2008 1:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: custom main menu makes game loop? (fixed)
- Replies: 10
- Views: 2115
Re: custom main menu makes game loop?
well, the custom menu replaces the default when you launch the game, but i didnt go inside anywhere in renpy to actually shut off the default...I guess I can fix this by putting a return to mainmenu code at the end of the game so that it doesnt loop, but it shouldn't loop in the first place right?
- Thu Jan 10, 2008 12:31 am
- Forum: Ren'Py Questions and Announcements
- Topic: rollback randomly broken? (fixed)
- Replies: 3
- Views: 1158
Re: rollback randomly broken? rollback goes directly to mainmenu
yes, I customized the main menu using an image map, but this problem wasn't happening before while I had the customised menu. It just kind of all of a sudden did this, I'm sure I must have done something that caused it but I don't know what it was...but it had been working as usually after I made th...
- Thu Jan 10, 2008 12:07 am
- Forum: Ren'Py Questions and Announcements
- Topic: rollback randomly broken? (fixed)
- Replies: 3
- Views: 1158
rollback randomly broken? (fixed)
for some reason, out of no where the rollback function on my game stopped working. I didnt do anything to the key map so i don't know what caused this, but now when you use page up or mousedown_4 it just brings you directly back to the main menu... can someone help me out here?
- Sun Jan 06, 2008 4:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: custom main menu makes game loop? (fixed)
- Replies: 10
- Views: 2115
custom main menu makes game loop? (fixed)
I don't understand why, but after creating a custom main menu (an image map) when you select and click start game, it starts normally but then where it should end and bring you back to the main menu it instead starts back at the beginning and you need to play again before it goes back to the main me...
- Sun Jan 06, 2008 1:37 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu generator (ver 1.15)
- Replies: 51
- Views: 13580
Re: UI enabled main menu generator
yea that was the problem lol, I downloaded the newest version and it worked fine. But I wonder, is there a way to tweak it so It would allow image buttons to be used. that would be extremely helpful to me. I've been trying to figure out how to make the main menu, as well as the pref/save/load etc m...
- Sat Jan 05, 2008 7:04 pm
- Forum: Ideas
- Topic: looking for someone who knows how to write newspaper style
- Replies: 4
- Views: 1284
Re: looking for someone who knows how to write newspaper style
hey, thanks both of you for your replies! I'll get the info together and pm it to you guys.
- Sat Jan 05, 2008 6:39 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu generator (ver 1.15)
- Replies: 51
- Views: 13580
Re: UI enabled main menu generator
yea that was the problem lol, I downloaded the newest version and it worked fine. But I wonder, is there a way to tweak it so It would allow image buttons to be used. that would be extremely helpful to me. I've been trying to figure out how to make the main menu, as well as the pref/save/load etc me...
- Sat Jan 05, 2008 4:16 am
- Forum: Ren'Py Questions and Announcements
- Topic: Main menu generator (ver 1.15)
- Replies: 51
- Views: 13580
Re: UI enabled main menu generator
I don't understand why, but when I tried to use this i got the following error: I'm sorry, but an exception occured while executing your Ren'Py script. ParseError: On line 64 of C:\Documents and Settings\Owner\Desktop\renpy-5.6.3\trial/game/JQuartz_Editor2.rpy: expected ':' not found. init python: ^...
- Sat Jan 05, 2008 3:48 am
- Forum: Ren'Py Questions and Announcements
- Topic: toggle image buttons on and off
- Replies: 1
- Views: 749
toggle image buttons on and off
In my game, for the majority of the time there will be image buttons appearing at the bottom of the screen which will allow the player to save/load exit and go back to the main menu. But During the very beginning I need to make that option not available. Is there a way to do this?
- Fri Jan 04, 2008 6:00 am
- Forum: Ideas
- Topic: looking for someone who knows how to write newspaper style
- Replies: 4
- Views: 1284
looking for someone who knows how to write newspaper style
Hi, I was just wondering if there is anyone out there who knows how to write newspaper styled entries which I need for my upcoming visual novel. I'm not really sure if I worded it correctly but in the beginning of my vn there will be somewhere between 5-10 newspaper entries shown, and I don't really...
- Sun Jul 22, 2007 2:45 am
- Forum: Ren'Py Questions and Announcements
- Topic: using an imagemap for confirm quit screen
- Replies: 2
- Views: 791
using an imagemap for confirm quit screen
well I'm customizing my game alot (even though its a very short game), and I'm going to be making alot of imagemaps for the menus, so I was wondering how to you make it so that when a player clicks the 'X' out button or 'quit' buttons that instead of the default quit confirm screen coming up my imag...