Search found 39 matches

by Ocircuit
Thu Jan 10, 2008 7:40 pm
Forum: Ren'Py Questions and Announcements
Topic: custom main menu makes game loop? (fixed)
Replies: 10
Views: 2115

Re: custom main menu makes game loop?

yes! that fixed it! thanks again py'tom!
by Ocircuit
Thu Jan 10, 2008 6:34 pm
Forum: Ren'Py Questions and Announcements
Topic: custom main menu makes game loop? (fixed)
Replies: 10
Views: 2115

Re: custom main menu makes game loop?

to make the main menu I jus created a rpy file called menu and put it in the game folder, heres the code from the menu.rpy file label main_menu: $ result = renpy.imagemap("ground.jpg", "selected.jpg", [ (380, 94, 491, 160, "start"), (300, 177, 383, 241, "load"...
by Ocircuit
Thu Jan 10, 2008 4:29 pm
Forum: Ren'Py Questions and Announcements
Topic: custom main menu makes game loop? (fixed)
Replies: 10
Views: 2115

Re: custom main menu makes game loop?

I tried using it for the game script and it still loops, if i use jump main menu it works correctly but I'm still worried theres something wrong, because it should not loop even if I don't insert that code. and as using return on the quit confirm screen, that only seems to work correctly if the play...
by Ocircuit
Thu Jan 10, 2008 4:06 pm
Forum: Ren'Py Questions and Announcements
Topic: custom main menu makes game loop? (fixed)
Replies: 10
Views: 2115

Re: custom main menu makes game loop?

the only places where I added 'jump main_menu' into were in the quit confirm screen (that itself created a seperate problem for me that I need to get around) and at the end of the game in order to stop it from looping, with 'jump main_menu' put at the end of the game it does work at stopping the loo...
by Ocircuit
Thu Jan 10, 2008 1:50 pm
Forum: Ren'Py Questions and Announcements
Topic: custom main menu makes game loop? (fixed)
Replies: 10
Views: 2115

Re: custom main menu makes game loop?

well, the custom menu replaces the default when you launch the game, but i didnt go inside anywhere in renpy to actually shut off the default...I guess I can fix this by putting a return to mainmenu code at the end of the game so that it doesnt loop, but it shouldn't loop in the first place right?
by Ocircuit
Thu Jan 10, 2008 12:31 am
Forum: Ren'Py Questions and Announcements
Topic: rollback randomly broken? (fixed)
Replies: 3
Views: 1158

Re: rollback randomly broken? rollback goes directly to mainmenu

yes, I customized the main menu using an image map, but this problem wasn't happening before while I had the customised menu. It just kind of all of a sudden did this, I'm sure I must have done something that caused it but I don't know what it was...but it had been working as usually after I made th...
by Ocircuit
Thu Jan 10, 2008 12:07 am
Forum: Ren'Py Questions and Announcements
Topic: rollback randomly broken? (fixed)
Replies: 3
Views: 1158

rollback randomly broken? (fixed)

for some reason, out of no where the rollback function on my game stopped working. I didnt do anything to the key map so i don't know what caused this, but now when you use page up or mousedown_4 it just brings you directly back to the main menu... can someone help me out here?
by Ocircuit
Sun Jan 06, 2008 4:30 am
Forum: Ren'Py Questions and Announcements
Topic: custom main menu makes game loop? (fixed)
Replies: 10
Views: 2115

custom main menu makes game loop? (fixed)

I don't understand why, but after creating a custom main menu (an image map) when you select and click start game, it starts normally but then where it should end and bring you back to the main menu it instead starts back at the beginning and you need to play again before it goes back to the main me...
by Ocircuit
Sun Jan 06, 2008 1:37 am
Forum: Ren'Py Questions and Announcements
Topic: Main menu generator (ver 1.15)
Replies: 51
Views: 13580

Re: UI enabled main menu generator

yea that was the problem lol, I downloaded the newest version and it worked fine. But I wonder, is there a way to tweak it so It would allow image buttons to be used. that would be extremely helpful to me. I've been trying to figure out how to make the main menu, as well as the pref/save/load etc m...
by Ocircuit
Sat Jan 05, 2008 7:04 pm
Forum: Ideas
Topic: looking for someone who knows how to write newspaper style
Replies: 4
Views: 1284

Re: looking for someone who knows how to write newspaper style

hey, thanks both of you for your replies! I'll get the info together and pm it to you guys.
by Ocircuit
Sat Jan 05, 2008 6:39 am
Forum: Ren'Py Questions and Announcements
Topic: Main menu generator (ver 1.15)
Replies: 51
Views: 13580

Re: UI enabled main menu generator

yea that was the problem lol, I downloaded the newest version and it worked fine. But I wonder, is there a way to tweak it so It would allow image buttons to be used. that would be extremely helpful to me. I've been trying to figure out how to make the main menu, as well as the pref/save/load etc me...
by Ocircuit
Sat Jan 05, 2008 4:16 am
Forum: Ren'Py Questions and Announcements
Topic: Main menu generator (ver 1.15)
Replies: 51
Views: 13580

Re: UI enabled main menu generator

I don't understand why, but when I tried to use this i got the following error: I'm sorry, but an exception occured while executing your Ren'Py script. ParseError: On line 64 of C:\Documents and Settings\Owner\Desktop\renpy-5.6.3\trial/game/JQuartz_Editor2.rpy: expected ':' not found. init python: ^...
by Ocircuit
Sat Jan 05, 2008 3:48 am
Forum: Ren'Py Questions and Announcements
Topic: toggle image buttons on and off
Replies: 1
Views: 749

toggle image buttons on and off

In my game, for the majority of the time there will be image buttons appearing at the bottom of the screen which will allow the player to save/load exit and go back to the main menu. But During the very beginning I need to make that option not available. Is there a way to do this?
by Ocircuit
Fri Jan 04, 2008 6:00 am
Forum: Ideas
Topic: looking for someone who knows how to write newspaper style
Replies: 4
Views: 1284

looking for someone who knows how to write newspaper style

Hi, I was just wondering if there is anyone out there who knows how to write newspaper styled entries which I need for my upcoming visual novel. I'm not really sure if I worded it correctly but in the beginning of my vn there will be somewhere between 5-10 newspaper entries shown, and I don't really...
by Ocircuit
Sun Jul 22, 2007 2:45 am
Forum: Ren'Py Questions and Announcements
Topic: using an imagemap for confirm quit screen
Replies: 2
Views: 791

using an imagemap for confirm quit screen

well I'm customizing my game alot (even though its a very short game), and I'm going to be making alot of imagemaps for the menus, so I was wondering how to you make it so that when a player clicks the 'X' out button or 'quit' buttons that instead of the default quit confirm screen coming up my imag...