Search found 651 matches

by Alera
Thu Jul 09, 2015 2:38 pm
Forum: Ren'Py Questions and Announcements
Topic: About Using Variables
Replies: 4
Views: 464

Re: About Using Variables

What you want to do is certainly possible! And there's several ways of doing it. One is with ConditionSwitch for example. You can see a tutorial on that here: http://lemmasoft.renai.us/forums/viewto ... 51&t=19063 I hope that helps!
by Alera
Wed Jul 08, 2015 5:52 am
Forum: WiP: Short Noncommercial Games
Topic: Hindeus' Mansion [Supernatural, horror] Short ver.!
Replies: 18
Views: 6308

Re: Hindeus' Mansion [Supernatural, drama, slight romance]

I really like the look of this! The aesthetic is really nice and the characters look interesting~ I wonder where the story will lead! I remember for my first project I used Sims for my backgrounds as well! I even tried to record some weird camera panning and things like that. That was like...five y...
by Alera
Tue Jul 07, 2015 4:21 pm
Forum: Ren'Py Questions and Announcements
Topic: Defining Custom Cases for yesno_prompt
Replies: 4
Views: 636

Re: Defining Custom Cases for yesno_prompt

Hm, I haven't tested it myself but maybe this is more useful? http://lemmasoft.renai.us/forums/viewto ... =8&t=27228
by Alera
Tue Jul 07, 2015 4:34 am
Forum: Ren'Py Questions and Announcements
Topic: Defining Custom Cases for yesno_prompt
Replies: 4
Views: 636

Re: Defining Custom Cases for yesno_prompt

Hello!

Check out this thread, it might be just what you need: http://lemmasoft.renai.us/forums/viewto ... =8&t=28808

I hope this helps!
by Alera
Sat Jul 04, 2015 9:48 am
Forum: Ren'Py Questions and Announcements
Topic: Problem with live composite
Replies: 10
Views: 1036

Re: Problem with live composite

I saw a few more with commas actually, hopefully changing them should fix the problem!
"hairc == 'hair1c3'", "b1hair1c3,png",
"hairc == 'hair1c7'", "b1hair1c7,png",
[...]
by Alera
Wed Jul 01, 2015 3:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Make the screen have a constant sway/floating movement?
Replies: 7
Views: 2402

Re: Make the screen have a constant sway/floating movement?

Hello! I'm not sure how to apply it to the whole screen per se but you could easily apply such effect to individual elements (or all of them if you wish) using ATL So it would be something like this: init-2: transform ship_sway: ypos -10 #You'll have to play around with these values and see what wor...
by Alera
Tue Jun 30, 2015 5:27 am
Forum: Welcome!
Topic: Guestbook
Replies: 5541
Views: 2848081

Re: Guestbook

Hello all! I'm a humble artist by the name of Dulcetto. Nice to meet you all and I hope to participate in some interesting VN and dating sim projects in the near future to gain some experience under my belt \(*T▽T*)/~ My twitter: https://twitter.com/Dulcett0 My DA: http://dulcetto.deviantart.com/ A...
by Alera
Mon Jun 29, 2015 3:30 am
Forum: Ren'Py Questions and Announcements
Topic: Showing Certain Images based on Character Customization
Replies: 1
Views: 1152

Re: Showing Certain Images based on Character Customization

Hello! I haven't looked at your code in detail, but I have a suggestion: If statements can work, however, RenPy has another function that might be more suitable for this case and this is ConditionSwicth . There's a tutorial on it in the cookbook section of the forum here: http://lemmasoft.renai.us/f...
by Alera
Sat Jun 27, 2015 7:23 am
Forum: Ren'Py Questions and Announcements
Topic: How do i create an imagebutton only menu in-game?
Replies: 5
Views: 756

Re: How do i create an imagebutton only menu in-game?

I believe the issue is with this line: "imagebutton auto "imagebuttons/south_east_y" xalign 0.2 yalign 0.2 action Jump("apartments") focus_mask True" particularly with the part where you define the image. It should be something like: auto "imagebuttons/south_east_y...
by Alera
Sat Jun 27, 2015 6:37 am
Forum: General Discussion
Topic: Yuri Game Jam
Replies: 71
Views: 18150

Re: Yuri Game Jam

I'm glad this is actually happening! >v<

Filled in the survey, I'm not sure if I'll be able to actually join because I don't know what the next few months hold for me, but I hope I'll have time to make something small at the very least!
by Alera
Sat Jun 27, 2015 5:51 am
Forum: Ren'Py Questions and Announcements
Topic: How do i create an imagebutton only menu in-game?
Replies: 5
Views: 756

Re: How do i create an imagebutton only menu in-game?

Hello! It's actually quite simple and if you already have some knowledge about imagebuttons, it should be easy for you to understand. I'll try to give you a quick explanation myself. To use imagebuttons in game, you need to put them in a screen. Then, when you want to use them, simply call that scre...
by Alera
Thu Jun 25, 2015 4:02 am
Forum: Ren'Py Questions and Announcements
Topic: Unlockable Glossary/Dictionary/Tips?
Replies: 3
Views: 2774

Re: Unlockable Glossary/Dictionary/Tips?

The Blind Griffin has something similar to this! I think (I don't know for sure because I wasn't involved in the making of the project.) they used hyperlink tags . You would still need to create a screen or a label that contains all your tips though. Have a look at some of the entries in the cookbo...
by Alera
Sun Jun 14, 2015 8:46 am
Forum: Ren'Py Questions and Announcements
Topic: Choice map
Replies: 6
Views: 704

Re: Choice map

Yes, I believe this should work and you can carry on. :)
by Alera
Sun Jun 14, 2015 8:08 am
Forum: Ren'Py Questions and Announcements
Topic: Choice map
Replies: 6
Views: 704

Re: Choice map

You could declare your variables in an init block, however, this thread explains why it's a better idea to do it in the start label: http://lemmasoft.renai.us/forums/viewto ... =8&t=32058

I hope this helps?
by Alera
Sun Jun 14, 2015 7:49 am
Forum: Ren'Py Questions and Announcements
Topic: Choice map
Replies: 6
Views: 704

Re: Choice map

As long as you don't tell your script to overwrite your variables, Ren'Py will remember them when you jump back. label start: #define your variables in this label. Never jump back to this label because 1. It starts a new game and 2. It will overwrite your variables $ haveKey = False $ haveBook = Fal...