Search found 324 matches
- Thu Dec 31, 2015 2:31 am
- Forum: Creator Discussion
- Topic: Visual Novel too Short?
- Replies: 8
- Views: 2507
Visual Novel too Short?
I want some general feedback on a thing that's been bugging me for a while- the short VN I've been working on the past month is nearing completion, but it's only at 8,300~ words right now. I'm projecting it to be around 10,000 when I finish writing it, which begs the question- is 10,000 words too sh...
- Wed Dec 23, 2015 8:56 pm
- Forum: Anime, Games, and Japan
- Topic: Guilty Pleasure Anime
- Replies: 81
- Views: 36046
Re: Guilty Pleasure Anime
My third all-time anime of course- Ghost Stories! You've probably seen clips of it on Tumblr or YouTube of that horribly funny dubbed anime that has lines that make it seem like an abridged series but is 100% real. I've watched it at least 3 times completely through, since I think it only has 20 epi...
- Wed Dec 23, 2015 8:50 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED! Problem With Show Image Overlay
- Replies: 7
- Views: 991
Re: Problem With Show Image Overlay
The space is necessary. That's how Renpy splits the images up. label start: scene black with fade show c frown at left show n frown at right c frowntalk "I can't believe this!" show c frown n nfrowntalk "What's wrong?" show nfrown c cfrowntalk "I don't know!" return Al...
- Wed Dec 23, 2015 8:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED! Problem With Show Image Overlay
- Replies: 7
- Views: 991
Re: Problem With Show Image Overlay
It's because cfrown and cfrowntalk are two totally separate images. For the two to automatically replace one another, they'd need to be "c frown" and "c frown_talk" or something to that effect, so Renpy can tell that they're both different variations of the "c" image. ...
- Wed Dec 23, 2015 8:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED! Problem With Show Image Overlay
- Replies: 7
- Views: 991
Re: Problem With Show Image Overlay
Could you post some example code of where this is happening? Literally any code I use, this happens to- I even made a new project a few minutes ago to test it out to no avail. label start: scene black with fade show cfrown at left show nfrown at right show cfrowntalk at left c "I can't believe...
- Wed Dec 23, 2015 8:27 pm
- Forum: Ren'Py Questions and Announcements
- Topic: SOLVED! Problem With Show Image Overlay
- Replies: 7
- Views: 991
SOLVED! Problem With Show Image Overlay
Hi there, Happy Holidays! For the past month I've noticed that the "show ___" statement hasn't been working like it used to for me- used to all I had to do was write "show ___" and it would show that image over the existing sprite- however, now it doesn't want to do that. Now I h...
- Tue Dec 15, 2015 12:46 pm
- Forum: Completed Games
- Topic: Duoregi - Ludum Dare 34 [Magical Girls & Slight BxB]
- Replies: 0
- Views: 2183
Duoregi - Ludum Dare 34 [Magical Girls & Slight BxB]
Never posted any of my finished Ludum Dare entries here before, but I feel pretty confidant about this one so here it goes! A magical girl who has the power to see into the future, but can't remember her past... what could the future hold for her? https://img.itch.io/aW1hZ2UvNDc2NTQvMjA2OTQyLnBuZw==...
- Wed Nov 25, 2015 8:40 pm
- Forum: Asset Creation: Music, Sound, and Movies
- Topic: What Sound Creation Software do you Use?
- Replies: 12
- Views: 2642
What Sound Creation Software do you Use?
I want to start making my own original pieces for my games, but I am completely clueless when it comes to music software that isn't Logic Pro X (something that I don't have at home). So, can you guys recommend me some free music software that you guys use? I use Bfxr.net for all my sound effects, an...
- Thu Jul 16, 2015 12:30 am
- Forum: Ren'Py Questions and Announcements
- Topic: Error Showing Displayable Text
- Replies: 7
- Views: 692
Re: Error Showing Displayable Text
So here is how I'd do it. I'd create two screens. The screen with the profile buttons (including the back button), and a screen with the profile text. I would make the profile button screen modal so the user cannot interact with anything but that screen...however they can press as many buttons as t...
- Wed Jul 15, 2015 11:45 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error Showing Displayable Text
- Replies: 7
- Views: 692
Re: Error Showing Displayable Text
No. The only two options they should have (besides the bar menu- save, load, etc.) is selecting a different character to show text on or press the back button to escape the screen.trooper6 wrote:Do you want the player to be able to continue playing while the screen is up, or no?
- Wed Jul 15, 2015 11:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error Showing Displayable Text
- Replies: 7
- Views: 692
Re: Error Showing Displayable Text
At the end of your cordelianinfo label, you jump to profiles. But profiles is a screen. You don't jump to screens, you call them or show them. So can I get a bit more information about what you want to happen with your code? 1) You have a screen that shows up on the left side of the game. It has a ...
- Wed Jul 15, 2015 10:59 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Error Showing Displayable Text
- Replies: 7
- Views: 692
Error Showing Displayable Text
I'm trying to create a journal-esque menu that shows different text to the side depending on the stats of each character, but every time I test the code out it brings me back to the main menu of the game like it's going to the return command instead of the label I told it to go to. I think it may be...
- Mon Jul 06, 2015 2:18 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to change placement of character names?
- Replies: 1
- Views: 386
How to change placement of character names?
Hey guys, quick question: how can I change the placement of every character's name when it shows above their text? I'd preferably like something that changes the placement for every single character's name to a certain place, but I'll be fine with having to use code for every character's name if nee...
- Thu Feb 05, 2015 10:28 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I Set Different XY Values on ImageMaps?
- Replies: 5
- Views: 863
Re: How do I Set Different XY Values on ImageMaps?
An hbox wants to force its children to be side by side horizontally. When you attempt to mess with that, it won't react very nicely. I recommend that you use an imagemap; pretty sure be easier for a renpy beginner. http://lemmasoft.renai.us/forums/viewtopic.php?f=51&t=14237 You're kinda confusi...
- Thu Feb 05, 2015 9:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do I Set Different XY Values on ImageMaps?
- Replies: 5
- Views: 863
Re: How do I Set Different XY Values on ImageMaps?
Why are the buttons in an hbox? I also find that xalign/yalign is trickier to use for fine positioning than xpos/ypos, although ymmv. Btw, imagebuttons and imagemaps are different. Depending on what you want to do with this screen, you may find an imagemap easier to set up. Well, the person who tau...