Search found 401 matches
- Thu Mar 10, 2011 1:43 pm
- Forum: Creator Discussion
- Topic: NaNoRenO for 2011!!!!
- Replies: 154
- Views: 15286
Re: NaNoRenO for 2011!!!!
I've been pondering the screen size too and the question I'm asking myself right now is whether it's better to scale up or scale down the screen sizes. Seeing as how Ren'Py can now resize the game screen to the actual screen size, I'm wondering if it's better to make a bigger game screen size like 1...
- Thu Mar 10, 2011 12:44 am
- Forum: Ideas
- Topic: [NaNoReNo 2011] The Scarlet Macaw
- Replies: 5
- Views: 1236
[NaNoReNo 2011] The Scarlet Macaw
This project was initially going to be a 2010 NaNoReNo game, but as soon as I anounced it, I was contracted to work for one whole year. It seemed appropriate to me to resume where I had left off last year now that the contract is over. The Case of the Scarlet Macaw (as it was originaly titled) is a ...
- Wed Mar 02, 2011 12:31 pm
- Forum: General Discussion
- Topic: Translatede Ren'Py tutorial in french
- Replies: 3
- Views: 661
Translatede Ren'Py tutorial in french
First, the link: http://www.jnavigue.org/index.php/telechargement I'd like to take some time to tell you about the project I've been working on since the month of March this year. I've been approached by 'La cour d'école', a non-profit organisation who initially wanted to meet me to teach courses on...
- Thu Feb 10, 2011 1:41 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.curried_call_in_new_context not working?
- Replies: 2
- Views: 494
Re: renpy.curried_call_in_new_context not working?
Facepalm
d'oh
Thanks
d'oh
Thanks
- Wed Feb 09, 2011 2:52 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Ren'Py 6.12.0 Released
- Replies: 31
- Views: 4689
Re: Ren'Py 6.12.0 Released
Can Android users input text? i.e. is there a touch-screen keyboard they can access while playing Ren'Py games?
- Wed Feb 09, 2011 2:24 pm
- Forum: Ren'Py Questions and Announcements
- Topic: renpy.curried_call_in_new_context not working?
- Replies: 2
- Views: 494
renpy.curried_call_in_new_context not working?
I used this in some of my old games:
ccinc = renpy.curried_call_in_new_context
but now I get the following error:
AttributeError: 'module' object has no attribute 'curried_call_in_new_contex'
ccinc = renpy.curried_call_in_new_context
but now I get the following error:
AttributeError: 'module' object has no attribute 'curried_call_in_new_contex'
- Wed Feb 09, 2011 2:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: making use of the ui.returns
- Replies: 1
- Views: 329
making use of the ui.returns
after an ui.interact() how do you make use of the ui.returns=(0). I have a yes\no menu I've created using ui.interact() and I have the yes set to 1 and the no set to 0, but I don't know how to get the info from the ui.returns after the ui.interact.
- Wed Feb 09, 2011 2:08 pm
- Forum: Ren'Py Questions and Announcements
- Topic: ui.textbuttons can they be transparent?
- Replies: 0
- Views: 354
ui.textbuttons can they be transparent?
How do you modify the buttons to be transparent (just see the text, not the rectangle with rounded corners) and also how do you change the color of the text for buttons?
Thanks in advance.
Thanks in advance.
- Fri Feb 04, 2011 3:39 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jedit not working under Ubuntu [SOLVED]
- Replies: 1
- Views: 413
Re: Jedit not working under Ubuntu [SOLVED]
Found the solution here: http://www.renpy.org/wiki/renpy/Editors
- Fri Feb 04, 2011 3:34 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Jedit not working under Ubuntu [SOLVED]
- Replies: 1
- Views: 413
Jedit not working under Ubuntu [SOLVED]
I tried uninstalling and installing again, I googled the problem but didn't find a solution to this. I started programming in Scite, which has a lot less problems (Scite like opening multiple windows for example) but I'm stuck when there's a bug in the game because Ren'Py tries to open the error rep...
- Wed Feb 02, 2011 5:38 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem showing font [SOLVED]
- Replies: 2
- Views: 451
Re: Problem showing font
OK I just changed the default size to 26 in the options file and it works.
- Wed Feb 02, 2011 5:36 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem showing font [SOLVED]
- Replies: 2
- Views: 451
- Wed Feb 02, 2011 5:07 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Problem showing font [SOLVED]
- Replies: 2
- Views: 451
Problem showing font [SOLVED]
I'm using a beautiful hand-written font I found on the web, but while I can get it to work in my project, the top and bottom of the font gets cut off. Is there something I can do to get the whole top to bottom of the font to display? Is the answer in styles? or is it something else entirely? Thanks ...
- Tue Jan 11, 2011 11:55 am
- Forum: Skill Development
- Topic: "Skewed" drawings = eye problem?
- Replies: 9
- Views: 5661
Re: "Skewed" drawings = eye problem?
The angle of your drawing surface might be a factor in this. I'm willing to bet you draw on a flat table and lean in on the side of the hand you draw with. This is why artists use drawing tables which can be tilted towards the artist. While using structure is always a good thing, and even having a s...
- Sun Jan 09, 2011 5:12 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How do you make a 'loading' window appear before the game
- Replies: 2
- Views: 562
How do you make a 'loading' window appear before the game
I've seen this in the past, but can't seem to find it b searching or even going through my old code! so I'm guessing it must be obscure. I have a game that loads an image (a box showing the game company prior to the game loading) but I can't even find the image in the directory, or where it's called...