Search found 113 matches
- Fri Mar 04, 2011 6:42 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make it so people can't see/alter the script.ryp?
- Replies: 7
- Views: 2732
Re: How to make it so people can't see/alter the script.ryp?
I'll do just that. I thought you didn't want people to know about it with your size 1 text link in your signature (Where I found the link by the way).
- Fri Mar 04, 2011 6:01 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make it so people can't see/alter the script.ryp?
- Replies: 7
- Views: 2732
Re: How to make it so people can't see/alter the script.ryp?
I see. Thanks for the info Aleema, it's basic Ren'py 101 stuff that makes me feel incompetent.
P.S. Love your tutorial on creating custom dialog boxes and ctc mini images, it was really helpful.
P.S. Love your tutorial on creating custom dialog boxes and ctc mini images, it was really helpful.
- Fri Mar 04, 2011 3:53 am
- Forum: Creator Discussion
- Topic: Original Visual Novel Festival
- Replies: 59
- Views: 7182
Re: Original Visual Novel Festival
Yeah~ this will be a nice motivation to get my rear cranking with the arts and programing.
That's like 20,000 words in a kinetic novel right?The VN itself cannot be longer than 1 hour in playtime.
- Fri Mar 04, 2011 2:44 am
- Forum: Ren'Py Questions and Announcements
- Topic: How to make it so people can't see/alter the script.ryp?
- Replies: 7
- Views: 2732
How to make it so people can't see/alter the script.ryp?
I've downloaded a lot of demo games and notice that their games can be altered through ren'py. Is there something we all missed? How do you make it so people can't see the files or edit the story script through ren'py? I did step 1, and step 2. But I can still see the script.ryp files. 1. set config...
- Tue Mar 01, 2011 3:56 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add comand fuction into commas? (Solved)
- Replies: 3
- Views: 707
Re: Could someone tell me how to add comands into commas?
Thanks for the replies, both responses are great!
@Aleema - almost forgot about replace all function, thanks for reminding me.
@PyTom - I'll give it a shot at configuring it.
@Aleema - almost forgot about replace all function, thanks for reminding me.
@PyTom - I'll give it a shot at configuring it.
- Mon Feb 28, 2011 6:47 pm
- Forum: Ren'Py Questions and Announcements
- Topic: How to add comand fuction into commas? (Solved)
- Replies: 3
- Views: 707
How to add comand fuction into commas? (Solved)
I use the {w=.2} command in dialogs a lot after commas to control the flow of the dialogs.
Is there any way I can declare it under init in the beginning, so after every "," in dialogs it will automatically do a {w=.2} after each comma? Or should I stick with copy and pasting {w=.2}?
Is there any way I can declare it under init in the beginning, so after every "," in dialogs it will automatically do a {w=.2} after each comma? Or should I stick with copy and pasting {w=.2}?
- Mon Feb 28, 2011 6:13 pm
- Forum: Creator Discussion
- Topic: Anyone up for a survey? :D
- Replies: 19
- Views: 2083
Re: Anyone up for a survey? :D
Finished and submitted, I'm always interest in data gathering topics like these.
- Mon Feb 28, 2011 5:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: Producing the game in Mac & Windows
- Replies: 3
- Views: 613
Re: Producing the game in Mac & Windows
will I be able to produce the final format in windows as well, or am I stuck on mac version only? There is a "Build Distribution" option in the menu that will allow all three zip format Window x86, Linux x86, and Macintosh universal. I believe Tom is working on android for phone next. Is ...
- Fri Feb 25, 2011 5:59 pm
- Forum: Creator Discussion
- Topic: Second hand material and game experience
- Replies: 6
- Views: 878
Re: Second hand material and game experience
I can't really say yes or no for sure, because some VN turned out really great using second hand images, those are the story driven and program driven types. The way I see it there are three types of VN out there. ~Story driven - ones with a soild storyline that can evoke strong feelings. ~Art drive...
- Thu Feb 24, 2011 6:37 pm
- Forum: Skill Development
- Topic: Some useful/interesting links
- Replies: 12
- Views: 2387
Re: Some useful/interesting links
Bookmarked a lot of these (love the emotion one), thanks Deji. Although hard to find good ones, I try to find youtube videos tutorial for GIMP/Photoshop. That way I can pause, play, and minimize them in background as I try and replicate what they did step by step. One way to alter normal BG scene to...
- Thu Feb 24, 2011 2:16 am
- Forum: Skill Development
- Topic: Which eye should I use?
- Replies: 15
- Views: 2196
Re: What style should I use?
I have to agree with YonYonYon, all four faces look similar enough that it can be seen as the same character. It seems you like unshaded eyes in #3 and #4, so go ahead and choose that, it will probably make coloring easier anyways. I do see that #1 "huh..." expression, #3 have the "oh...
- Tue Feb 22, 2011 10:10 pm
- Forum: General Discussion
- Topic: (for my next game) what would be a minimum wage salary?
- Replies: 19
- Views: 1956
Re: (for my next game) what would be a minimum wage salary?
I can give you all the facts for USA FEDERAL WAGE but every state is slightly different. California happens to be $8.00, and have their own little rules. As of Jul 24, 2009 - Minimum wage rate is $7.25 for adults. If you are under 20 you boss can pay you $4.25 an hour during the first 90 consecutive...
- Tue Feb 22, 2011 12:40 am
- Forum: Ideas
- Topic: Red Snow {Open Development}
- Replies: 37
- Views: 7578
Re: Red Snow {Open Development}
It's great to see the character arts (very pretty like your other works) coming together in one VN. I haven't read the flow chart or spoilers on purpose, so I can be surprised. I hope you have fun during the process of making it! I'll be cheering you on.
- Mon Feb 21, 2011 5:24 am
- Forum: Skill Development
- Topic: Happy to hear your comments for my work
- Replies: 11
- Views: 1445
Re: Happy to hear your comments for my work
He probably means .png file, a lot ren'py games images use that format. Here read this on different image files types. And this on .png vs .jpg I hope these links help, .jpg does compress files better so you'll see them often for people who needs to reduce file size. But repeated use does keep degra...
- Mon Feb 21, 2011 2:40 am
- Forum: General Discussion
- Topic: Post your workspace / room
- Replies: 67
- Views: 7648
Re: Post your workspace / room
Yeah I spoiled myself in that aspect being a computer game nerd .
Now that I play less game, I think I'd swap my room with Auro-Cyanide, her room seems more zen-like to get the creative juice flowing.
Now that I play less game, I think I'd swap my room with Auro-Cyanide, her room seems more zen-like to get the creative juice flowing.