Search found 74 matches
- Mon Jun 22, 2015 1:39 am
- Forum: Demos & Beta Testing
- Topic: Magical Otoge Ciel Demo
- Replies: 4
- Views: 4140
Magical Otoge Ciel Demo
The full version is out!! Here's the link! http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=33513&p=382210#p382210 Ciel, the protagonist, is a princess who has never been allowed to leave her kingdom. Along with her loyal knight and bodyguard, she decides to follow her dreams of seeing...
- Mon Jun 22, 2015 12:28 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Make pictures in "game" folder unaccessible in dist
- Replies: 2
- Views: 469
Re: Make pictures in "game" folder unaccesable in distributi
Thank you! This is what I was looking for.
- Mon Jun 22, 2015 12:05 am
- Forum: Ren'Py Questions and Announcements
- Topic: (Solved) Make pictures in "game" folder unaccessible in dist
- Replies: 2
- Views: 469
(Solved) Make pictures in "game" folder unaccessible in dist
Hello, I'd like to make it so that a downloader of the finished product can't access any of the picture files (such as character portraits or CGs) in the "game" folder in the distributions. Is this possible? The game folder of other renpy distributions don't show the pictures, if I'm corre...
- Sun Nov 03, 2013 11:27 am
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Extra scene in after the completion of all routes
- Replies: 4
- Views: 810
Re: (SOLVED) Extra scene in after the completion of all rout
Thank you, that works!trooper6 wrote:Could you do:Code: Select all
label extra: if persistent.one and persistent.two: blah blah blah
- Sat Nov 02, 2013 8:53 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Extra scene in after the completion of all routes
- Replies: 4
- Views: 810
Re: Putting an extra scene in after the completion of all ro
Thanks, I think I've got it. Quick question, though. I was able to make the persistent statements work by doing something like this: label extra: if persistent.one: if persistent.two: scene extra is there a better way to stack multiple persistents? It doesn't really matter, though.
- Sat Nov 02, 2013 7:11 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Extra scene in after the completion of all routes
- Replies: 4
- Views: 810
(SOLVED) Extra scene in after the completion of all routes
For example, you complete Person A's route. This leads you to the normal credits and return to title screen. You then complete Person B's route. This leads you to the normal credits and then an extra scene at the end. The completion of both Person A and B's routes had to be seen to access the extra ...
- Sun May 12, 2013 1:12 am
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to make the distribution a single .exe file?
- Replies: 3
- Views: 504
Re: Is there a way to make the distribution a single .exe fi
I know it's not a big deal, but it'd be convenient if the distribution was just one program.
- Sat May 11, 2013 10:05 pm
- Forum: Ren'Py Questions and Announcements
- Topic: Is there a way to make the distribution a single .exe file?
- Replies: 3
- Views: 504
Is there a way to make the distribution a single .exe file?
I want the distribution to be a single executable program instead of all the folders.
It's just a bit easier to keep track of that way, and I don't have to keep explaining to my friends how to open the game.
It's just a bit easier to keep track of that way, and I don't have to keep explaining to my friends how to open the game.
- Sun Feb 24, 2013 5:20 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Moving transition for a background
- Replies: 3
- Views: 975
Re: Moving transition for a background
Actually, I messed around with it a bit (deleted 'panning') and fixed the problem!
Thank you for the code, though! I wasn't sure how to do the aligning and pausing.
Thank you for the code, though! I wasn't sure how to do the aligning and pausing.
- Sun Feb 24, 2013 5:17 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Moving transition for a background
- Replies: 3
- Views: 975
Re: Moving transition for a background
You need to use an ATL transform on it, so it would be like this: show bg panning with fade: yalign 0.0 $ renpy.pause() show bg panning: linear 1.0 yalign 1.0 $ renpy.pause(1) It says "Image 'bg starry' can't take parameters 'panning.' (Perhaps you got the name wrong?)" This is how I wrot...
- Sun Feb 24, 2013 3:37 pm
- Forum: Ren'Py Questions and Announcements
- Topic: (SOLVED) Moving transition for a background
- Replies: 3
- Views: 975
(SOLVED) Moving transition for a background
Hello, I'm having trouble with transitions. The problem is that I don't know how to do it. I want an effect very similar to this video at 0:49 to 0:52 (just the panning.) http://www.youtube.com/watch?v=E47gEiQtnMQ I want the game to pause when showing the top of the picture, making the player click ...
- Sat Jul 23, 2011 11:55 am
- Forum: Ren'Py Questions and Announcements
- Topic: *solved* Putting character images in the window
- Replies: 4
- Views: 824
Re: Putting character images in the window when they speak..
Actually, I wanted to do the "side_image" thing like this:
http://www.renpy.org/wiki/File:Renpyfaq_sideimage.jpg
not, the separate box for the character name, but thanks for the help, anyway.
I fixed the problem, instead of putting a "$" I put "define" and it worked.
http://www.renpy.org/wiki/File:Renpyfaq_sideimage.jpg
not, the separate box for the character name, but thanks for the help, anyway.
I fixed the problem, instead of putting a "$" I put "define" and it worked.
- Sat Jul 23, 2011 12:32 am
- Forum: Ren'Py Questions and Announcements
- Topic: *solved* Putting character images in the window
- Replies: 4
- Views: 824
Re: Putting character images in the window when they speak..
It isn't working D:babyfish wrote:Maybe try pulling back the indentation on lines 9, 10, and 11 so that there's only one 'tab' worth of indentation after line 8. Alternatively, you could put it a single line and see if it works then.
It just keeps saying "Exception: Sayer 'normal' is not defined."
- Fri Jul 22, 2011 11:54 pm
- Forum: Ren'Py Questions and Announcements
- Topic: *solved* Putting character images in the window
- Replies: 4
- Views: 824
*solved* Putting character images in the window
I was able to get it to work before (I test launched the game and it looked great), but when I returned a few days later, when I test launched it again, it wouldn't work!
I'm pretty sure I didn't mess with the code. I don't know what to do anymore x_x
Here are some pictures of my problem:
I'm pretty sure I didn't mess with the code. I don't know what to do anymore x_x
Here are some pictures of my problem: