Search found 74 matches

by Batensan
Mon Jun 22, 2015 1:39 am
Forum: Demos & Beta Testing
Topic: Magical Otoge Ciel Demo
Replies: 4
Views: 4140

Magical Otoge Ciel Demo

The full version is out!! Here's the link! http://lemmasoft.renai.us/forums/viewtopic.php?f=11&t=33513&p=382210#p382210 Ciel, the protagonist, is a princess who has never been allowed to leave her kingdom. Along with her loyal knight and bodyguard, she decides to follow her dreams of seeing...
by Batensan
Mon Jun 22, 2015 12:05 am
Forum: Ren'Py Questions and Announcements
Topic: (Solved) Make pictures in "game" folder unaccessible in dist
Replies: 2
Views: 469

(Solved) Make pictures in "game" folder unaccessible in dist

Hello, I'd like to make it so that a downloader of the finished product can't access any of the picture files (such as character portraits or CGs) in the "game" folder in the distributions. Is this possible? The game folder of other renpy distributions don't show the pictures, if I'm corre...
by Batensan
Sun Nov 03, 2013 11:27 am
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Extra scene in after the completion of all routes
Replies: 4
Views: 810

Re: (SOLVED) Extra scene in after the completion of all rout

trooper6 wrote:Could you do:

Code: Select all

label extra:
    if persistent.one and persistent.two:
        blah blah blah
Thank you, that works!
by Batensan
Sat Nov 02, 2013 8:53 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Extra scene in after the completion of all routes
Replies: 4
Views: 810

Re: Putting an extra scene in after the completion of all ro

Thanks, I think I've got it. Quick question, though. I was able to make the persistent statements work by doing something like this: label extra: if persistent.one: if persistent.two: scene extra is there a better way to stack multiple persistents? It doesn't really matter, though.
by Batensan
Sat Nov 02, 2013 7:11 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Extra scene in after the completion of all routes
Replies: 4
Views: 810

(SOLVED) Extra scene in after the completion of all routes

For example, you complete Person A's route. This leads you to the normal credits and return to title screen. You then complete Person B's route. This leads you to the normal credits and then an extra scene at the end. The completion of both Person A and B's routes had to be seen to access the extra ...
by Batensan
Sun May 12, 2013 1:12 am
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make the distribution a single .exe file?
Replies: 3
Views: 504

Re: Is there a way to make the distribution a single .exe fi

I know it's not a big deal, but it'd be convenient if the distribution was just one program.
by Batensan
Sat May 11, 2013 10:05 pm
Forum: Ren'Py Questions and Announcements
Topic: Is there a way to make the distribution a single .exe file?
Replies: 3
Views: 504

Is there a way to make the distribution a single .exe file?

I want the distribution to be a single executable program instead of all the folders.
It's just a bit easier to keep track of that way, and I don't have to keep explaining to my friends how to open the game.
by Batensan
Sun Feb 24, 2013 5:20 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Moving transition for a background
Replies: 3
Views: 975

Re: Moving transition for a background

Actually, I messed around with it a bit (deleted 'panning') and fixed the problem!
Thank you for the code, though! I wasn't sure how to do the aligning and pausing.
by Batensan
Sun Feb 24, 2013 5:17 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Moving transition for a background
Replies: 3
Views: 975

Re: Moving transition for a background

You need to use an ATL transform on it, so it would be like this: show bg panning with fade: yalign 0.0 $ renpy.pause() show bg panning: linear 1.0 yalign 1.0 $ renpy.pause(1) It says "Image 'bg starry' can't take parameters 'panning.' (Perhaps you got the name wrong?)" This is how I wrot...
by Batensan
Sun Feb 24, 2013 3:37 pm
Forum: Ren'Py Questions and Announcements
Topic: (SOLVED) Moving transition for a background
Replies: 3
Views: 975

(SOLVED) Moving transition for a background

Hello, I'm having trouble with transitions. The problem is that I don't know how to do it. I want an effect very similar to this video at 0:49 to 0:52 (just the panning.) http://www.youtube.com/watch?v=E47gEiQtnMQ I want the game to pause when showing the top of the picture, making the player click ...
by Batensan
Sat Jul 23, 2011 11:55 am
Forum: Ren'Py Questions and Announcements
Topic: *solved* Putting character images in the window
Replies: 4
Views: 824

Re: Putting character images in the window when they speak..

Actually, I wanted to do the "side_image" thing like this:
http://www.renpy.org/wiki/File:Renpyfaq_sideimage.jpg
not, the separate box for the character name, but thanks for the help, anyway.

I fixed the problem, instead of putting a "$" I put "define" and it worked.
by Batensan
Sat Jul 23, 2011 12:32 am
Forum: Ren'Py Questions and Announcements
Topic: *solved* Putting character images in the window
Replies: 4
Views: 824

Re: Putting character images in the window when they speak..

babyfish wrote:Maybe try pulling back the indentation on lines 9, 10, and 11 so that there's only one 'tab' worth of indentation after line 8. Alternatively, you could put it a single line and see if it works then.
It isn't working D:
It just keeps saying "Exception: Sayer 'normal' is not defined."
by Batensan
Fri Jul 22, 2011 11:54 pm
Forum: Ren'Py Questions and Announcements
Topic: *solved* Putting character images in the window
Replies: 4
Views: 824

*solved* Putting character images in the window

I was able to get it to work before (I test launched the game and it looked great), but when I returned a few days later, when I test launched it again, it wouldn't work!

I'm pretty sure I didn't mess with the code. I don't know what to do anymore x_x
Here are some pictures of my problem: