Search found 185 matches

by Meg'
Thu Nov 01, 2018 11:42 am
Forum: Ren'Py Questions and Announcements
Topic: Images as menu choices?
Replies: 1
Views: 386

Re: Images as menu choices?

Maybe you can make a screen that you call. "label story: heroine "bla bla bla bla" "Now is the time to make a choice..." call screen the_fatal_choice And on screens.rpy you create the screen in question. You can either use an imagemap or imagebuttons. I tend to prefer imageb...
by Meg'
Fri Oct 26, 2018 2:08 am
Forum: Ren'Py Questions and Announcements
Topic: in-app purchase (IAP) on iOS
Replies: 15
Views: 2531

Re: in-app purchase (IAP) on iOS

What do you mean by "only unlocks"? It is written in the documentation that consumable purchases are supported on iOS, is it not the case? :o
by Meg'
Thu Oct 25, 2018 3:58 am
Forum: Ren'Py Questions and Announcements
Topic: in-app purchase (IAP) on iOS
Replies: 15
Views: 2531

Re: in-app purchase (IAP) on iOS

So if I write mine like this, is it correct? ==> init python: iap.register(product="boireA",identifier="com.gmail.meggout.lpdv.boireA",consumable=True) label boireA: menu: "Buy 500 energy?": $ iap.purchase ("boireA") if iap.has_purchased("boireA"): $...
by Meg'
Wed Oct 24, 2018 3:34 pm
Forum: Ren'Py Questions and Announcements
Topic: in-app purchase (IAP) on iOS
Replies: 15
Views: 2531

Re: in-app purchase (IAP) on iOS

Thank you for your answer! Yes, I'm using a tester account via the X-code simulator. I guess using it on Testflight is better?

Also does it mean that both my code and cookienomnom are correct?
by Meg'
Wed Oct 24, 2018 7:38 am
Forum: Ren'Py Questions and Announcements
Topic: in-app purchase (IAP) on iOS
Replies: 15
Views: 2531

Re: in-app purchase (IAP) on iOS

Did you manage to solve this? edit: I don't see any iap.restore in your code. This could be the cause of your problem (I'm not sure, though). Mine is different because it's about consumables :( Here is the code of Jibus: label iap_chapter2: if iap.has_purchased("iap_chapter2") or iap.has_p...
by Meg'
Mon Oct 22, 2018 12:23 pm
Forum: Asset Creation: Writing
Topic: Feedback about english translation
Replies: 2
Views: 863

Re: Feedback about english translation

Thank you very much for your feedback! This is what I thought, I'll try to improve it by focusing more on idea than words. Damn, is it the location in my profile that gave away the fact that I'm french? Or the translation? xD I'll think about hiring an editor, I think this could be a good compromise...
by Meg'
Mon Oct 22, 2018 5:19 am
Forum: Asset Creation: Writing
Topic: Feedback about english translation
Replies: 2
Views: 863

Feedback about english translation

Hi! Because I think translation has to do with writing, I'll post my subject here. Here is the thing: I began translating my game in english (I don't trust other people doing it in my stead because of a bad experience in the past. I'll pay someone to do it once I can afford it) and I would like to h...
by Meg'
Sat Oct 06, 2018 10:17 am
Forum: Ren'Py Questions and Announcements
Topic: app crashes when hitting cancel button for iap (android & iOS)
Replies: 1
Views: 432

app crashes when hitting cancel button for iap (android & iOS)

Hi! So here is the issue I am encountering on both android & iOS: When a user clicks on the button to make the iap, the iap box dialogue appears (both on Google Play and on X-code (yes, my app can't pass Apple verification because of this T_T). You can either complete the purchase or change your...
by Meg'
Mon Sep 24, 2018 9:51 am
Forum: Ren'Py Questions and Announcements
Topic: in-app purchase (IAP) on iOS
Replies: 15
Views: 2531

Re: in-app purchase (IAP) on iOS

Stupid question on my part but did you turn the iap on your Xcode project ON?
by Meg'
Fri Sep 21, 2018 11:29 am
Forum: Ren'Py Questions and Announcements
Topic: LINT Issue (7.1)
Replies: 5
Views: 645

Re: LINT Issue (7.1)

Did you declare "m"?

Code: Select all

define m = Character("Eileen",
                     who_color="#c8ffc8")
My guess is that you forgot to define "m", this is why ren'py doesn't recognize it.
by Meg'
Thu Sep 13, 2018 5:15 am
Forum: Ren'Py Questions and Announcements
Topic: Help with implementing rewarded video (Admob)
Replies: 0
Views: 342

Help with implementing rewarded video (Admob)

Hi! I'm trying to implement rewarded video in my game but I don't seem to be able to succeed. I tried to follow i_jemin tutorial but this is not for rewarded video. I also saw this topic but it does not make any sense to me... :( Can someone help me step by step? This could help other people.
by Meg'
Tue Aug 28, 2018 5:16 am
Forum: Ren'Py Questions and Announcements
Topic: Calling LayeredImageProxy in a screen [SOLVED]
Replies: 4
Views: 1002

Re: Calling LayeredImageProxy in a screen

I managed to solve it. Yes, it had to do with the name. Actually it was defined but not under the same name, so for renpy it was like I didn't define it.

Thank you for your help! :)
by Meg'
Tue Aug 28, 2018 4:39 am
Forum: Ren'Py Questions and Announcements
Topic: Calling LayeredImageProxy in a screen [SOLVED]
Replies: 4
Views: 1002

Re: Calling LayeredImageProxy in a screen

I tried several thing including what you suggested, but I still get the same error: I'm sorry, but an uncaught exception occurred. While running game code: File "game/definitions.rpy", line 741, in script image illu1_proxy = LayeredImageProxy("illu1") File "game/definitions....
by Meg'
Mon Aug 27, 2018 1:35 pm
Forum: Ren'Py Questions and Announcements
Topic: Calling LayeredImageProxy in a screen [SOLVED]
Replies: 4
Views: 1002

Calling LayeredImageProxy in a screen [SOLVED]

Since the way to customize a character changed, I'm using layeredimage. Before that, I was working with Dynamic Displayable and called the image like this: screen bla bla: add DynamicDisplayable(draw_illu) I tried several things to call the layeredimage but always end up having errors. I know that c...