Search found 116 matches

by vaanknight
Mon Jul 12, 2010 4:45 pm
Forum: Ren'Py Questions and Announcements
Topic: Custom Imagemap Trouble
Replies: 4
Views: 831

Custom Imagemap Trouble

Ok guys, I've got this problem, I count on your witty selves to solve it: I made an imagemap so upon clicking on each button plays a tune and shows an image. It does as it's supposed to, but it jumps straight from the music start and the image shown to another scene, which is found in a completely d...
by vaanknight
Mon Jul 12, 2010 3:52 pm
Forum: Ren'Py Questions and Announcements
Topic: image maps porting to 6.11.0
Replies: 6
Views: 1022

Re: image maps porting to 6.11.0

deary me... a lot has changed, if I ported my current project to 6.11 I'd have to rewrite pretty much everything. Even tough the new functions will work this way now, will ren'py still recognize and work with the old imagemap settings?
by vaanknight
Sun Jul 11, 2010 3:16 pm
Forum: Ren'Py Questions and Announcements
Topic: ideal screen res with renpy 6.11
Replies: 3
Views: 552

Re: ideal screen res with renpy 6.11

I'm using 1067 x 600, it works perfectly in any 16:9 screen and yes, the letterbox is bigger in a 4:3, it doesn't stretch like it used to in 6.10
by vaanknight
Sat Jul 10, 2010 3:36 pm
Forum: General Discussion
Topic: What's your favorite word?
Replies: 33
Views: 2589

Re: What's your favorite word?

I like stuff with a "V"

Verdant, viera, voulge, vestal, vendetta, and of course: Vaan

But most of all, I love to say: Lass, Milady and Freckles.
by vaanknight
Fri Jul 09, 2010 2:22 pm
Forum: Ren'Py Questions and Announcements
Topic: The 'If' Statement
Replies: 16
Views: 1753

Re: The 'If' Statement

It all looks like it should work... maybe it's an indentation problem. If you put the "if Yes:" code inside the Yes label block, and the "scene black with fade" inside the "if Yes:" statement, it might do the trick. What I mean is: label start: $ Yes = False label Yes: ...
by vaanknight
Tue Jul 06, 2010 4:29 pm
Forum: Ren'Py Questions and Announcements
Topic: Alternate syntax highlighting for Ren'Py in jEdit
Replies: 5
Views: 2063

Re: Alternate syntax highlighting for Ren'Py in jEdit

I've been working with it and it's so good, I even forgot about giving back some feedback! I focused on the game making instead. I highly recomend it.
by vaanknight
Tue Jul 06, 2010 4:26 pm
Forum: Ren'Py Questions and Announcements
Topic: Images
Replies: 24
Views: 1756

Re: Images

I second that, after all, how big can it be at this point? : P
by vaanknight
Tue Jul 06, 2010 4:09 pm
Forum: Ren'Py Questions and Announcements
Topic: Images
Replies: 24
Views: 1756

Re: Images

Well, you can PM it to me if you want, I'm online right now. Still, you might want to keep an eye on this thread even after we've had a chat on this subject.
by vaanknight
Tue Jul 06, 2010 3:59 pm
Forum: Ren'Py Questions and Announcements
Topic: Images
Replies: 24
Views: 1756

Re: Images

this is my script init image Zoe = "Cute-Gothic-Anime-Girl-1.jpg" define z = Character('Zoe', color="#c8ffc8") define m = Character('Me', color="#c8c8ff") label start: m "What do I do...?" m "I can't get her out of my head..." m "She's all I th...
by vaanknight
Mon Jul 05, 2010 5:17 pm
Forum: Creator Discussion
Topic: another easy question I think
Replies: 5
Views: 778

Re: another easy question I think

Yes, the saving screen is your friend, although that might lead to unwanted effects and even exceptions if you're dealing with event flags and persistent data, much like what happened to me. I'd use instead developer tools, "Ctrl + >" skips to the next interaction, normally a menu, and &qu...
by vaanknight
Mon Jul 05, 2010 5:05 pm
Forum: Anime, Games, and Japan
Topic: Favorite Anime Themesongs?
Replies: 68
Views: 10399

Re: Favorite Anime Themesongs?

There are so many indeed, just at the top of my head are, in order of awesomeness from most to least: 1. Yakusoku wa Iranai, from Escaflowne. 2. Tenshi no Yubikiri, from Kare Kano 3. Lillium, from Elfen Lied 4. Rolling Star, from Bleach 5. Battlecry, from Samurai Champloo 6. Motteke!, from Lucky Sta...
by vaanknight
Mon Jul 05, 2010 4:47 pm
Forum: Ren'Py Questions and Announcements
Topic: Defining menu transitions
Replies: 0
Views: 423

Defining menu transitions

I've made my Extras menu now, using imagemaps that work perfectly, and I've added it succesfully to my project and all, but now I've got a lil problem... I know the code for a transition between the main and game menus is: config.main_game_transition = dissolve But how do I define a transition from ...
by vaanknight
Mon Jul 05, 2010 4:28 pm
Forum: Ren'Py Questions and Announcements
Topic: Bad Widescreen Stretching
Replies: 4
Views: 653

Re: Bad Widescreen Stretching

Looking forward to it! and for what is worth, should it be useful to someone, I see now that one of my problems was that I miscalculated the width of my screen, for a 16:9 it should be 1067 x 600 pxls, not 960 x 600 = =;

The screen still stretches, but it doesn't show those pesky pan boxes now.
by vaanknight
Mon Jul 05, 2010 4:17 pm
Forum: Creator Discussion
Topic: Really Quick survey on Gaming Tastes
Replies: 41
Views: 3978

Re: Really Quick survey on Gaming Tastes

Wait, are we talking about games or visual novels? Because my answers for visual novels are completely different than my answers for games. Actually I was refering to games in general, but of course the feedback focused on VNs is more than welcome, I'd say it's useful not just for me but for most p...
by vaanknight
Sun Jul 04, 2010 5:44 pm
Forum: Ren'Py Questions and Announcements
Topic: Alternate syntax highlighting for Ren'Py in jEdit
Replies: 5
Views: 2063

Re: Alternate syntax highlighting for Ren'Py in jEdit

that actually seems very useful... I wish you posted it right before I started to work with Ren'Py, because now I kinda feel I'd be screwing my script if I added it. xD of course that's just silly, It would do nothing but improve the thing, but it kinda intimidates me to have such a flamboyant new l...