Agree. Always Remember Me wasn't much fun for me because there wasn't much character development.Hijiri wrote:I'm sorry what part of it was compelling? There is absolutely no character development, one of the key strengths of these kinds of games, and the fact that it feels like events are just going on without you really affecting them (The weak writing was also jakie admitted here as well). And the newer ones aren't as professional as you say, but I'll save my ire of those for another day. Though I just have to ask: Did you enjoy Twilight as well?applegirl wrote:I happen to really like the writing in Winter Wolves visual novels. Even the earlier ones where I could tell the writer was not a native English speaker. It had nothing to do with my expectations being lower due to the genre, but because the story line was very compelling. Best example would be Bionic Heart, one of the best OLEVN science fiction visual novels I've ever read. If you look at recent Winter Wolves visual novels (Winter in Fairmount, Loren RPG), the writing is a huge strength and greatly improved. Funny, romantic, interesting...I find it very professionally done. Which is why I always wait eagerly for the next Winter Wolves visual novel and know my money is going to be well spent.
Just know that not everyone praises these games as much as you do, and a lot of people particulary dislike them. I've just been the only one to vocalise some of those feelings.
I expected plot twists of some sort, particularly with Aaron. I mean, fuck, Amy sacrifices her whole summer to visit you in the hospital every single day, and you have nothing to say to her?
I think my least favorite part was that 'conversation' was so superficial. In most otome games, when you talk to a guy, you really talk to him; in ARM, you're told something along the lines of, "He and I had a [insert adjective] conversation." I really wish they hadn't skipped out on dialogue.I'll forgive WinterWolves because Winter in Fairbrook was decent.