Very true, as other people have mentioned. If/when I do a remake, this is something I am going to keep in the forefront of my mind. However, this SHOULD only be an issue for episode 1. This isn't the whole game in its entirety. When the next episode comes around, I'm hoping people don't dump all the knowledge they gleaned from EP:1. In terms of knowing how to react with each girl, it SHOULD be easier, as you noticed, after the first pass. Yet... I would warn that blindly pursuing love over duty might be dangerous in the long run. You gotta know how to balance... just not right now in this episode. Right now I'd blindly follow one path. >.>;bircoph wrote: For the first play it was very hard to make decisions:at the moment I knew allSo my feelings about early-important-choises
the characters and understand them a bit, it was (nearly) impossible to change
anything: I targeted at Syl, but got chief director in the end. On second play
I already knew enough of them to make appropriate choises: it was easy to find
all other six endings, maybe a bit too easy; but that's not fair enough,
because I already knew something about each character beforehand. From the
other hand, in real life it is often necessary to make decisions with
insufficient data on your hands.
are mixed enough.
I'm trying everything I have to stick to my old ways and want to write sitcoms with a backstory, but there are a lot of people who want to see less of that and more of the drama. It feels like I'm selling a bit of my soul, but I think I will be increasing the drama over the humor in the upcoming parts.bircoph wrote:I liked a blend of humor and serious drama, I personally prefer more drama and
plot which engages player to think something about, but this is my very
personal preference and I don't insist on anything.
I'm curious, and pose this question to everyone, but did you hate Chief because he ruined the pacing of the story or because he was a self-centered prick? Don't worry about my feelings, he really is just a character and I have thick skin.bircoph wrote:Chief director dialogues were a bit annoying, not without some special salt,
but nevertheless they annoyed me and ruined general mood.
Truth be told, I never thought about non-native speakers. You've given me something to think about.bircoph wrote:English is not my native language and I must admit it was hard for me to read
some slang in dialogues. I do not ask you to make it simpler (ample language is
a good style), but maybe the style should be more literate.
Like the Chief parts, I've gotten a lot of mixed feedback about the font. XD Thanks.bircoph wrote:Text font is quite good, but lower "k" is barely readable, can be easily
confused with "h'" or something like that.
Thank you again for reading my story and leaving a review. ^_^ It really does mean a lot to me. I hope to see you around for Episode Two.