Rather than would be, it is great, actually. I already do all of that, both with Photoshop filters and with other programs I've also purchased for that sake.OokamiKasumi wrote:I'm sure it would be great! Just think of all the backgrounds you wouldn't have to draw. Just set up a Photoshop action to run through all the necessary filters and three seconds later, one finished background suitable for hand-drawn characters.
I was asking just because I found the particular way you do it interesting too, since it's a little bit different from mine. I was just interested in learning a different way of doing it, although I am fully satisfied with mine. ^^
I like that in yours there's a bit of a "is it a photo? Or is it not a photo? Uhm..." vibe to it that keeps people wondering how much might be photo and how much might be drawn. While my methods make the edited photos look like hand-drawn anime/OVA backgrounds, so it's really hard to tell they weren't, well, hand-drawn. (I do enhance part of it by hand when I feel the need for it, and I can draw by hand at that same level of detail as well though, so I use the filters etc. merely to gain time.)
I'm always interested in techniques that are a bit different from the ones I already use, since that means learning new things. That's why I asked.
Don't worry, I understand. With this kind of thing I guess each person has their way of viewing it, especially when it comes to purchased things. I'm a tutorial kind of person sometimes because I believe it makes a community more fun to have everybody always learning new things. But I can understand why you would prefer to keep it a secret, especially if you're using it for work. After all, despite all my tutorial love even I haven't always made tutorials about some of the techniques I use for the art I do for work.OokamiKasumi wrote:However, I must politely decline. It took me far too long to figure out exactly what combination of filters (most of them Not included with Photoshop and rather expensive) it takes to make photos look like that. I'm not about to just give away nearly a year's worth of experimentation and my only advantage in game making; halfway decent art.