Taleweaver >> there is ond more... bigger thing, as I said there are a couple more minor references, maybe I'll jsut hint that there is a tribute to a certain non-ATP game, and actually specifically to a character in that game... It appears all through the game, even quite early on.
The bigger thing has something to do with the color red. Also, following the dates/days that the game mentions is vital - especially in the last part. It's a sort of... perfect pattern. But anything else than using the perfect one would be pure guessing. The pattern is related to the endings, especially to the 4/9 one.
Blue Lemma >> Thanks a lot, I know that O3 has probably no humor at all, maybe next time... Anyway, I'm glad you liked it!
Choosing weakness selects Onoe because she has the effect on Yoshiyuki that she neutralizes his natural submissive personality - in many ways Onow+Yoshiyuki is the only truly equal relationship. And the place that most will remind you of Onoe is the city (because you work with her). And choosing vegetables you do that because it's what you taught her to eat, if you remember Part 0 began with how Onoe had no time to make a nice salad, she started respecting herself more and taking the time to make and prepare food because Yoshiyuki was like that when he first came to the office.
BCS >> I think you have the ability to be very flexible in your drawing style. You know that I wanted strong, but feminine characters and really, you hit them spot-on. Even though your previous work was much more fantasy and science-fiction, more "imaginative", I would say... but it was really great how you did down-to-earth people, elegant simplicity.
Anyone who you decide to do art for can consider themselves lucky. But of course, always go with your gut feeling when choosing a project... it's kind of my philosophy.
Alright, enough flattery, I'm biased anyway ^_^